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Searched refs:ProgramD3D (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp544 class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context
547 GetExecutableTask(ProgramD3D *program) : mProgram(program) {} in GetExecutableTask()
579 ProgramD3D *mProgram = nullptr;
592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()
598 ProgramD3D::VertexExecutable::~VertexExecutable() in ~VertexExecutable()
604 ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType( in GetAttribType()
624 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature()
645 bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const in matchesSignature()
660 ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, in PixelExecutable()
665 ProgramD3D::PixelExecutable::~PixelExecutable() in ~PixelExecutable()
[all …]
DDynamicImage2DHLSL.h19 ProgramD3D &programD3D,
27 ProgramD3D &programD3D, in GenerateComputeShaderForImage2DBindSignature()
DRendererD3D.cpp51 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw()
160 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive()
DProgramD3D.h178 class ProgramD3D : public ProgramImpl
181 ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
182 ~ProgramD3D() override;
DDynamicHLSL.h159 ProgramD3D &programD3D,
DRendererD3D.h53 class ProgramD3D; variable
455 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode);
DBUILD.gn39 "ProgramD3D.cpp",
40 "ProgramD3D.h",
DDynamicImage2DHLSL.cpp699 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup()
856 ProgramD3D &programD3D, in generateShaderForImage2DBindSignature()
DDynamicHLSL.cpp358 ProgramD3D &programD3D, in generateComputeShaderForImage2DBindSignature()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout()
203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout()
DProgram11.h17 class Program11 : public ProgramD3D
DProgram11.cpp18 : ProgramD3D(programState, renderer) in Program11()
DStateManager11.h60 const ProgramD3D &programD3D,
280 angle::Result applyComputeUniforms(const gl::Context *context, ProgramD3D *programD3D);
288 ProgramD3D *getProgramD3D() const { return mProgramD3D; } in getProgramD3D()
646 ProgramD3D *mProgramD3D;
DInputLayoutCache.h78 class ProgramD3D;
DContext11.cpp57 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays()
852 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation()
921 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDispatchCallProgramRecompilation()
DStateManager11.cpp188 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout()
595 const ProgramD3D &programD3D, in updateBuffer()
884 if (mProgramD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty) in updateStateForCompute()
1166 mProgramD3D = GetImplAs<ProgramD3D>(state.getProgram()); in syncState()
2185 if (mProgramD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty) in updateState()
3471 ProgramD3D *programD3D) in applyComputeUniforms()
DRenderer11.cpp338 GLsizei GetAdjustedInstanceCount(const ProgramD3D *program, GLsizei instanceCount) in GetAdjustedInstanceCount()
1687 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback()
1746 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays()
1845 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexDeclarationCache.cpp110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration()
DRenderer9.cpp1751 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders()
1802 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms()
3073 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawElements()
3103 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawArrays()
3209 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in applyTextures()
DRenderer9.h38 class ProgramD3D; variable
132 void applyUniforms(ProgramD3D *programD3D);
DContext9.cpp60 return new ProgramD3D(data, mRenderer); in createProgram()