Searched refs:ProgramD3D (Results 1 – 21 of 21) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 544 class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context 547 GetExecutableTask(ProgramD3D *program) : mProgram(program) {} in GetExecutableTask() 579 ProgramD3D *mProgram = nullptr; 592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable() 598 ProgramD3D::VertexExecutable::~VertexExecutable() in ~VertexExecutable() 604 ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType( in GetAttribType() 624 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature() 645 bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const in matchesSignature() 660 ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, in PixelExecutable() 665 ProgramD3D::PixelExecutable::~PixelExecutable() in ~PixelExecutable() [all …]
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D | DynamicImage2DHLSL.h | 19 ProgramD3D &programD3D, 27 ProgramD3D &programD3D, in GenerateComputeShaderForImage2DBindSignature()
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D | RendererD3D.cpp | 51 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw() 160 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive()
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D | ProgramD3D.h | 178 class ProgramD3D : public ProgramImpl 181 ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer); 182 ~ProgramD3D() override;
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D | DynamicHLSL.h | 159 ProgramD3D &programD3D,
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D | RendererD3D.h | 53 class ProgramD3D; variable 455 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode);
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D | BUILD.gn | 39 "ProgramD3D.cpp", 40 "ProgramD3D.h",
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D | DynamicImage2DHLSL.cpp | 699 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup() 856 ProgramD3D &programD3D, in generateShaderForImage2DBindSignature()
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D | DynamicHLSL.cpp | 358 ProgramD3D &programD3D, in generateComputeShaderForImage2DBindSignature()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout() 203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout()
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D | Program11.h | 17 class Program11 : public ProgramD3D
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D | Program11.cpp | 18 : ProgramD3D(programState, renderer) in Program11()
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D | StateManager11.h | 60 const ProgramD3D &programD3D, 280 angle::Result applyComputeUniforms(const gl::Context *context, ProgramD3D *programD3D); 288 ProgramD3D *getProgramD3D() const { return mProgramD3D; } in getProgramD3D() 646 ProgramD3D *mProgramD3D;
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D | InputLayoutCache.h | 78 class ProgramD3D;
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D | Context11.cpp | 57 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays() 852 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation() 921 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDispatchCallProgramRecompilation()
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D | StateManager11.cpp | 188 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout() 595 const ProgramD3D &programD3D, in updateBuffer() 884 if (mProgramD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty) in updateStateForCompute() 1166 mProgramD3D = GetImplAs<ProgramD3D>(state.getProgram()); in syncState() 2185 if (mProgramD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty) in updateState() 3471 ProgramD3D *programD3D) in applyComputeUniforms()
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D | Renderer11.cpp | 338 GLsizei GetAdjustedInstanceCount(const ProgramD3D *program, GLsizei instanceCount) in GetAdjustedInstanceCount() 1687 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() 1746 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() 1845 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexDeclarationCache.cpp | 110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration()
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D | Renderer9.cpp | 1751 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders() 1802 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() 3073 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawElements() 3103 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawArrays() 3209 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in applyTextures()
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D | Renderer9.h | 38 class ProgramD3D; variable 132 void applyUniforms(ProgramD3D *programD3D);
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D | Context9.cpp | 60 return new ProgramD3D(data, mRenderer); in createProgram()
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