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Searched refs:RangeUI (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h256 const RangeUI &getDefaultUniformRange() const { return mDefaultUniformRange; } in getDefaultUniformRange()
257 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; } in getSamplerUniformRange()
258 const RangeUI &getImageUniformRange() const { return mImageUniformRange; } in getImageUniformRange()
259 const RangeUI &getFragmentInoutRange() const { return mFragmentInoutRange; } in getFragmentInoutRange()
447 RangeUI mDefaultUniformRange;
448 RangeUI mSamplerUniformRange;
455 RangeUI mImageUniformRange;
458 RangeUI mFragmentInoutRange;
DProgram.h285 const RangeUI &getDefaultUniformRange() const { return mExecutable->getDefaultUniformRange(); } in getDefaultUniformRange()
286 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } in getSamplerUniformRange()
287 const RangeUI &getImageUniformRange() const { return mExecutable->getImageUniformRange(); } in getImageUniformRange()
288 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; } in getAtomicCounterUniformRange()
289 const RangeUI &getFragmentInoutRange() const { return mExecutable->getFragmentInoutRange(); } in getFragmentInoutRange()
392 RangeUI mAtomicCounterUniformRange;
DProgramExecutable.cpp226 mFragmentInoutRange = RangeUI(fragmentInoutRangeLow, fragmentInoutRangeHigh); in load()
378 mDefaultUniformRange = RangeUI(defaultUniformRangeLow, defaultUniformRangeHigh); in load()
382 mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh); in load()
396 mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh); in load()
DProgram.cpp3597 mState.mExecutable->mFragmentInoutRange = RangeUI(low, high); in linkSamplerAndImageBindings()
3608 mState.mAtomicCounterUniformRange = RangeUI(low, high); in linkSamplerAndImageBindings()
3618 mState.mExecutable->mImageUniformRange = RangeUI(low, high); in linkSamplerAndImageBindings()
3661 mState.mExecutable->mSamplerUniformRange = RangeUI(low, high); in linkSamplerAndImageBindings()
3676 mState.mExecutable->mDefaultUniformRange = RangeUI(0, low); in linkSamplerAndImageBindings()
4754 mState.mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in deserialize()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h190 gl::RangeUI getUsedSamplerRange(gl::ShaderType type) const;
204 gl::RangeUI getUsedImageRange(gl::ShaderType type, bool readonly) const;
469 gl::RangeUI *outUsedRange);
478 gl::RangeUI *outUsedRange);
558 gl::ShaderMap<gl::RangeUI> mUsedShaderSamplerRanges;
563 gl::RangeUI mUsedComputeImageRange;
564 gl::RangeUI mUsedComputeReadonlyImageRange;
565 gl::RangeUI mUsedComputeAtomicCounterRange;
DProgramD3D.cpp783 gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const in getUsedSamplerRange()
865 gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const in getUsedImageRange()
998 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh); in load()
1025 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh); in load()
1027 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh); in load()
1032 mUsedComputeAtomicCounterRange = gl::RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in load()
2580 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(), in defineUniformsAndAssignRegisters()
2584 gl::RangeUI(mUsedComputeAtomicCounterRange.high(), mUsedComputeAtomicCounterRange.high()); in defineUniformsAndAssignRegisters()
2819 gl::RangeUI *outUsedRange) in AssignSamplers()
2838 *outUsedRange = gl::RangeUI(low, high); in AssignSamplers()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp55 gl::RangeUI(mipMin, mipMax) in ImageIndexConflictsWithSRV()
56 .intersects(gl::RangeUI(desc.Texture2D.MostDetailedMip, maxSrvMip)); in ImageIndexConflictsWithSRV()
126 (mipLevel == mipSlice && gl::RangeUI(firstArraySlice, lastArraySlice) in ImageIndexConflictsWithUAV()
139 gl::RangeUI(firstWSlice, lastWSlice).contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV()
1588 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer()
2151 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges()
2744 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs()
2780 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs()
2807 const gl::RangeUI imageRange = mProgramD3D->getUsedImageRange(shaderType, false); in applyTexturesForUAVs()
3300 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader()
DStateManager11.h572 gl::RangeUI mDirtyVertexBufferRange;
/external/angle/src/common/
Dmathutil.h744 typedef Range<unsigned int> RangeUI; typedef
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp691 const gl::RangeUI &inputAttachmentUniformRange, in AssignInputAttachmentBindings()
783 const gl::RangeUI &imageUniformRange, in AssignImageBindings()
813 const gl::RangeUI &inputAttachmentUniformRange = programExecutable.getFragmentInoutRange(); in AssignNonTextureBindings()
831 const gl::RangeUI &imageUniformRange = programExecutable.getImageUniformRange(); in AssignNonTextureBindings()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3216 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures()