Searched refs:RangeUI (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/ |
D | ProgramExecutable.h | 256 const RangeUI &getDefaultUniformRange() const { return mDefaultUniformRange; } in getDefaultUniformRange() 257 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; } in getSamplerUniformRange() 258 const RangeUI &getImageUniformRange() const { return mImageUniformRange; } in getImageUniformRange() 259 const RangeUI &getFragmentInoutRange() const { return mFragmentInoutRange; } in getFragmentInoutRange() 447 RangeUI mDefaultUniformRange; 448 RangeUI mSamplerUniformRange; 455 RangeUI mImageUniformRange; 458 RangeUI mFragmentInoutRange;
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D | Program.h | 285 const RangeUI &getDefaultUniformRange() const { return mExecutable->getDefaultUniformRange(); } in getDefaultUniformRange() 286 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } in getSamplerUniformRange() 287 const RangeUI &getImageUniformRange() const { return mExecutable->getImageUniformRange(); } in getImageUniformRange() 288 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; } in getAtomicCounterUniformRange() 289 const RangeUI &getFragmentInoutRange() const { return mExecutable->getFragmentInoutRange(); } in getFragmentInoutRange() 392 RangeUI mAtomicCounterUniformRange;
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D | ProgramExecutable.cpp | 226 mFragmentInoutRange = RangeUI(fragmentInoutRangeLow, fragmentInoutRangeHigh); in load() 378 mDefaultUniformRange = RangeUI(defaultUniformRangeLow, defaultUniformRangeHigh); in load() 382 mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh); in load() 396 mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh); in load()
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D | Program.cpp | 3597 mState.mExecutable->mFragmentInoutRange = RangeUI(low, high); in linkSamplerAndImageBindings() 3608 mState.mAtomicCounterUniformRange = RangeUI(low, high); in linkSamplerAndImageBindings() 3618 mState.mExecutable->mImageUniformRange = RangeUI(low, high); in linkSamplerAndImageBindings() 3661 mState.mExecutable->mSamplerUniformRange = RangeUI(low, high); in linkSamplerAndImageBindings() 3676 mState.mExecutable->mDefaultUniformRange = RangeUI(0, low); in linkSamplerAndImageBindings() 4754 mState.mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in deserialize()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 190 gl::RangeUI getUsedSamplerRange(gl::ShaderType type) const; 204 gl::RangeUI getUsedImageRange(gl::ShaderType type, bool readonly) const; 469 gl::RangeUI *outUsedRange); 478 gl::RangeUI *outUsedRange); 558 gl::ShaderMap<gl::RangeUI> mUsedShaderSamplerRanges; 563 gl::RangeUI mUsedComputeImageRange; 564 gl::RangeUI mUsedComputeReadonlyImageRange; 565 gl::RangeUI mUsedComputeAtomicCounterRange;
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D | ProgramD3D.cpp | 783 gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const in getUsedSamplerRange() 865 gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const in getUsedImageRange() 998 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh); in load() 1025 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh); in load() 1027 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh); in load() 1032 mUsedComputeAtomicCounterRange = gl::RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in load() 2580 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(), in defineUniformsAndAssignRegisters() 2584 gl::RangeUI(mUsedComputeAtomicCounterRange.high(), mUsedComputeAtomicCounterRange.high()); in defineUniformsAndAssignRegisters() 2819 gl::RangeUI *outUsedRange) in AssignSamplers() 2838 *outUsedRange = gl::RangeUI(low, high); in AssignSamplers() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 55 gl::RangeUI(mipMin, mipMax) in ImageIndexConflictsWithSRV() 56 .intersects(gl::RangeUI(desc.Texture2D.MostDetailedMip, maxSrvMip)); in ImageIndexConflictsWithSRV() 126 (mipLevel == mipSlice && gl::RangeUI(firstArraySlice, lastArraySlice) in ImageIndexConflictsWithUAV() 139 gl::RangeUI(firstWSlice, lastWSlice).contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV() 1588 mDirtyVertexBufferRange = gl::RangeUI(0, limit); in invalidateVertexBuffer() 2151 mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0); in applyVertexBufferChanges() 2744 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() 2780 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs() 2807 const gl::RangeUI imageRange = mProgramD3D->getUsedImageRange(shaderType, false); in applyTexturesForUAVs() 3300 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader()
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D | StateManager11.h | 572 gl::RangeUI mDirtyVertexBufferRange;
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/external/angle/src/common/ |
D | mathutil.h | 744 typedef Range<unsigned int> RangeUI; typedef
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 691 const gl::RangeUI &inputAttachmentUniformRange, in AssignInputAttachmentBindings() 783 const gl::RangeUI &imageUniformRange, in AssignImageBindings() 813 const gl::RangeUI &inputAttachmentUniformRange = programExecutable.getFragmentInoutRange(); in AssignNonTextureBindings() 831 const gl::RangeUI &imageUniformRange = programExecutable.getImageUniformRange(); in AssignNonTextureBindings()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3216 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures()
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