Searched refs:SPIRV_SHADER_DBG (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SpirvShaderControlFlow.cpp | 305 SPIRV_SHADER_DBG("Block {0} -> {1} mask: {2}", in, blockId, inMask); in EmitNonLoop() 308 SPIRV_SHADER_DBG("Block {0} mask: {1}", blockId, activeLaneMask); in EmitNonLoop() 322 SPIRV_SHADER_DBG("Block {0} done", blockId); in EmitNonLoop() 338 SPIRV_SHADER_DBG("*** LOOP HEADER ***"); in EmitLoop() 389 SPIRV_SHADER_DBG("*** LOOP START (mask: {0}) ***", loopActiveLaneMask); in EmitLoop() 448 SPIRV_SHADER_DBG("*** LOOP END (mask: {0}) ***", loopActiveLaneMask); in EmitLoop() 534 SPIRV_SHADER_DBG("switch({0})", sel); in EmitSwitch() 550 SPIRV_SHADER_DBG("case {0}: {1}", label, caseLabelMatch & state->activeLaneMask()); in EmitSwitch() 556 SPIRV_SHADER_DBG("default: {0}", defaultLaneMask); in EmitSwitch() 675 SPIRV_SHADER_DBG("LoadPhi({0}.{1}): {2}", objectId, i, storage[i]); in LoadPhi() [all …]
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D | SpirvShaderDebug.hpp | 33 # define SPIRV_SHADER_DBG(fmt, ...) rr::Print(fmt "\n", ##__VA_ARGS__) macro 47 # define SPIRV_SHADER_DBG(...) macro
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D | SpirvShaderArithmetic.cpp | 509 SPIRV_SHADER_DBG("{0}: {1}", insn.word(2), dst); in EmitBinaryOp() 510 SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), lhs); in EmitBinaryOp() 511 SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), rhs); in EmitBinaryOp() 527 SPIRV_SHADER_DBG("{0}: {1}", insn.resultId(), dst); in EmitDot() 528 SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), lhs); in EmitDot() 529 SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), rhs); in EmitDot()
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D | SpirvShaderMemory.cpp | 67 …SPIRV_SHADER_DBG("Load(atomic: {0}, order: {1}, ptr: {2}, val: {3}, mask: {4})", atomic, int(memor… in EmitLoad() 111 …SPIRV_SHADER_DBG("Store(atomic: {0}, order: {1}, ptr: {2}, val: {3}, mask: {4}", atomic, int(memor… in Store()
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D | SpirvShader.cpp | 1689 SPIRV_SHADER_DBG("{0}", text); in EmitInstruction() 2248 SPIRV_SHADER_DBG("{0}: {1}", insn.word(2), dst); in EmitSelect() 2249 SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), cond); in EmitSelect() 2250 SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), lhs); in EmitSelect() 2251 SPIRV_SHADER_DBG("{0}: {1}", insn.word(5), rhs); in EmitSelect()
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