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Searched refs:SPIRV_SHADER_DBG (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp305 SPIRV_SHADER_DBG("Block {0} -> {1} mask: {2}", in, blockId, inMask); in EmitNonLoop()
308 SPIRV_SHADER_DBG("Block {0} mask: {1}", blockId, activeLaneMask); in EmitNonLoop()
322 SPIRV_SHADER_DBG("Block {0} done", blockId); in EmitNonLoop()
338 SPIRV_SHADER_DBG("*** LOOP HEADER ***"); in EmitLoop()
389 SPIRV_SHADER_DBG("*** LOOP START (mask: {0}) ***", loopActiveLaneMask); in EmitLoop()
448 SPIRV_SHADER_DBG("*** LOOP END (mask: {0}) ***", loopActiveLaneMask); in EmitLoop()
534 SPIRV_SHADER_DBG("switch({0})", sel); in EmitSwitch()
550 SPIRV_SHADER_DBG("case {0}: {1}", label, caseLabelMatch & state->activeLaneMask()); in EmitSwitch()
556 SPIRV_SHADER_DBG("default: {0}", defaultLaneMask); in EmitSwitch()
675 SPIRV_SHADER_DBG("LoadPhi({0}.{1}): {2}", objectId, i, storage[i]); in LoadPhi()
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DSpirvShaderDebug.hpp33 # define SPIRV_SHADER_DBG(fmt, ...) rr::Print(fmt "\n", ##__VA_ARGS__) macro
47 # define SPIRV_SHADER_DBG(...) macro
DSpirvShaderArithmetic.cpp509 SPIRV_SHADER_DBG("{0}: {1}", insn.word(2), dst); in EmitBinaryOp()
510 SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), lhs); in EmitBinaryOp()
511 SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), rhs); in EmitBinaryOp()
527 SPIRV_SHADER_DBG("{0}: {1}", insn.resultId(), dst); in EmitDot()
528 SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), lhs); in EmitDot()
529 SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), rhs); in EmitDot()
DSpirvShaderMemory.cpp67SPIRV_SHADER_DBG("Load(atomic: {0}, order: {1}, ptr: {2}, val: {3}, mask: {4})", atomic, int(memor… in EmitLoad()
111SPIRV_SHADER_DBG("Store(atomic: {0}, order: {1}, ptr: {2}, val: {3}, mask: {4}", atomic, int(memor… in Store()
DSpirvShader.cpp1689 SPIRV_SHADER_DBG("{0}", text); in EmitInstruction()
2248 SPIRV_SHADER_DBG("{0}: {1}", insn.word(2), dst); in EmitSelect()
2249 SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), cond); in EmitSelect()
2250 SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), lhs); in EmitSelect()
2251 SPIRV_SHADER_DBG("{0}: {1}", insn.word(5), rhs); in EmitSelect()