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Searched refs:STORAGE_SHADER_IN (Results 1 – 6 of 6) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgShaderGenerator.cpp114 … = state.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_IN, inVarName.c… in genVertexPassthrough()
130 …nager().allocate(fragColorEntry->getVariable()->getType(), Variable::STORAGE_SHADER_IN, "v_color"); in genFragmentPassthrough()
255 …ger().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_IN, "dEQP_Posit… in generate()
287 case Variable::STORAGE_SHADER_IN: in generate()
DrsgVariable.hpp43 STORAGE_SHADER_IN, enumerator
DrsgVariable.cpp63 case STORAGE_SHADER_IN: in tokenizeDeclaration()
DrsgVariableManager.cpp270 if (variable->getStorage() == Variable::STORAGE_SHADER_IN) in setStorage()
279 if (storage == Variable::STORAGE_SHADER_IN) in setStorage()
DrsgVariableManager.hpp332 typedef EntryStorageFilter<Variable::STORAGE_SHADER_IN> ShaderInEntryFilter;
DrsgExpression.cpp997 Variable::STORAGE_SHADER_IN in allocateNewVariable()