Searched refs:STORAGE_SHADER_OUT (Results 1 – 5 of 5) sorted by relevance
104 if (outVar->getStorage() != Variable::STORAGE_SHADER_OUT) in genVertexPassthrough()197 …iableManager().allocate(input->getVariable()->getType(), Variable::STORAGE_SHADER_OUT, input->getV… in generate()206 …er().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, getFragColo… in generate()232 if (variable->getStorage() == Variable::STORAGE_SHADER_OUT) in generate()254 …er().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, "gl_Positio… in generate()
44 STORAGE_SHADER_OUT, enumerator
307 case Variable::STORAGE_SHADER_OUT: in operator ()()333 typedef EntryStorageFilter<Variable::STORAGE_SHADER_OUT> ShaderOutEntryFilter;
89 case STORAGE_SHADER_OUT: in tokenizeDeclaration()
88 if (var->getStorage() == Variable::STORAGE_SHADER_OUT) in getOutputs()