Searched refs:SVGA3D_INVALID_ID (Results 1 – 25 of 26) sorted by relevance
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131 if (sv->id == SVGA3D_INVALID_ID) { in svga_validate_pipe_sampler_view()231 sv->id = SVGA3D_INVALID_ID; in svga_validate_pipe_sampler_view()267 assert(sv->id != SVGA3D_INVALID_ID); in update_sampler_resources()273 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources()279 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources()422 assert(ids[i] != SVGA3D_INVALID_ID); in update_samplers()425 ids[i] = SVGA3D_INVALID_ID; in update_samplers()430 ids[i] = SVGA3D_INVALID_ID; in update_samplers()
247 assert(ds->id != SVGA3D_INVALID_ID); in svga_delete_depth_stencil_state()253 svga->state.hw_draw.depth_stencil_id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()256 ds->id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()
303 if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl()307 if (svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl()318 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_swtnl_update_vdecl()
203 ss->id[1] = SVGA3D_INVALID_ID; in define_sampler_state_object()345 if (ss->id[i] != SVGA3D_INVALID_ID) { in svga_delete_sampler_state()378 sv->id = SVGA3D_INVALID_ID; in svga_create_sampler_view()395 if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) { in svga_sampler_view_destroy()
295 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()298 velems->id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()
105 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in retry_draw_auto()153 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in retry_draw_indirect()
441 if (svga_have_vgpu10(svga) && bs->id != SVGA3D_INVALID_ID) { in svga_delete_blend_state()445 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID; in svga_delete_blend_state()448 bs->id = SVGA3D_INVALID_ID; in svga_delete_blend_state()
331 s->view_id = SVGA3D_INVALID_ID; in svga_create_surface_view()575 if (s && s->view_id == SVGA3D_INVALID_ID) { in svga_validate_surface_view()633 s->view_id = SVGA3D_INVALID_ID; in svga_validate_surface_view()670 if (s->view_id != SVGA3D_INVALID_ID) { in svga_surface_destroy()
229 decls[numDecls].registerIndex = SVGA3D_INVALID_ID; in svga_create_stream_output()302 unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID; in svga_set_stream_output()
191 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in simple_draw_arrays()
1242 queryId = SVGA3D_INVALID_ID; in svga_render_condition()1321 svga->pred.query_id == SVGA3D_INVALID_ID) { in svga_toggle_render_condition()1331 query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID; in svga_toggle_render_condition()
416 svga->state.hw_draw.rasterizer_id = SVGA3D_INVALID_ID; in svga_delete_rasterizer_state()
393 svga_render->layout_id = SVGA3D_INVALID_ID; in svga_vbuf_render_create()
228 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_vs_bindings()
319 svga->pred.query_id = SVGA3D_INVALID_ID; in svga_context_create()
532 unsigned id = variant ? variant->id : SVGA3D_INVALID_ID; in svga_set_shader()
377 cmd->depthStencilViewId = SVGA3D_INVALID_ID; in SVGA3D_vgpu10_SetRenderTargets()390 ctarget[i] = SVGA3D_INVALID_ID; in SVGA3D_vgpu10_SetRenderTargets()
263 if (surface->sid == SVGA3D_INVALID_ID) { in vmw_svga_winsys_surface_create()281 if (surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create()310 if(surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create()444 if (shader->shid == SVGA3D_INVALID_ID) in vmw_svga_winsys_shader_create()
54 assert(!shader || shader->shid != SVGA3D_INVALID_ID); in svga_winsys_shader()
226 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()271 buffer_handle : SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()310 buffer_handle : SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()332 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()558 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command()878 sh_arg.buffer_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()879 sh_arg.shader_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()896 return SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()
74 assert(!surf || surf->sid != SVGA3D_INVALID_ID); in svga_winsys_surface()
60 dst->shid = SVGA3D_INVALID_ID; in vmw_svga_winsys_shader_reference()
540 *where = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation()542 *mobid = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation()586 *shid = SVGA3D_INVALID_ID; in vmw_swc_shader_relocation()
268 dst->sid = SVGA3D_INVALID_ID; in vmw_svga_winsys_surface_reference()
80 #define SVGA3D_INVALID_ID ((uint32)-1) macro1872 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,