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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_bitmask.h"
33 #include "util/format/u_format.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_sampler_view.h"
41 #include "svga_resource_texture.h"
42 #include "svga_surface.h"
43 #include "svga_debug.h"
44 
45 static void svga_mark_surface_dirty(struct pipe_surface *surf);
46 
47 void
svga_texture_copy_region(struct svga_context * svga,struct svga_winsys_surface * src_handle,unsigned srcSubResource,unsigned src_x,unsigned src_y,unsigned src_z,struct svga_winsys_surface * dst_handle,unsigned dstSubResource,unsigned dst_x,unsigned dst_y,unsigned dst_z,unsigned width,unsigned height,unsigned depth)48 svga_texture_copy_region(struct svga_context *svga,
49                          struct svga_winsys_surface *src_handle,
50                          unsigned srcSubResource,
51                          unsigned src_x, unsigned src_y, unsigned src_z,
52                          struct svga_winsys_surface *dst_handle,
53                          unsigned dstSubResource,
54                          unsigned dst_x, unsigned dst_y, unsigned dst_z,
55                          unsigned width, unsigned height, unsigned depth)
56 {
57    SVGA3dCopyBox box;
58 
59    assert(svga_have_vgpu10(svga));
60 
61    box.x = dst_x;
62    box.y = dst_y;
63    box.z = dst_z;
64    box.w = width;
65    box.h = height;
66    box.d = depth;
67    box.srcx = src_x;
68    box.srcy = src_y;
69    box.srcz = src_z;
70 
71    SVGA_RETRY(svga, SVGA3D_vgpu10_PredCopyRegion
72               (svga->swc, dst_handle, dstSubResource,
73                src_handle, srcSubResource, &box));
74 }
75 
76 
77 void
svga_texture_copy_handle(struct svga_context * svga,struct svga_winsys_surface * src_handle,unsigned src_x,unsigned src_y,unsigned src_z,unsigned src_level,unsigned src_layer,struct svga_winsys_surface * dst_handle,unsigned dst_x,unsigned dst_y,unsigned dst_z,unsigned dst_level,unsigned dst_layer,unsigned width,unsigned height,unsigned depth)78 svga_texture_copy_handle(struct svga_context *svga,
79                          struct svga_winsys_surface *src_handle,
80                          unsigned src_x, unsigned src_y, unsigned src_z,
81                          unsigned src_level, unsigned src_layer,
82                          struct svga_winsys_surface *dst_handle,
83                          unsigned dst_x, unsigned dst_y, unsigned dst_z,
84                          unsigned dst_level, unsigned dst_layer,
85                          unsigned width, unsigned height, unsigned depth)
86 {
87    struct svga_surface dst, src;
88    SVGA3dCopyBox box, *boxes;
89 
90    assert(svga);
91 
92    src.handle = src_handle;
93    src.real_level = src_level;
94    src.real_layer = src_layer;
95    src.real_zslice = 0;
96 
97    dst.handle = dst_handle;
98    dst.real_level = dst_level;
99    dst.real_layer = dst_layer;
100    dst.real_zslice = 0;
101 
102    box.x = dst_x;
103    box.y = dst_y;
104    box.z = dst_z;
105    box.w = width;
106    box.h = height;
107    box.d = depth;
108    box.srcx = src_x;
109    box.srcy = src_y;
110    box.srcz = src_z;
111 
112 /*
113    SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
114             src_handle, src_level, src_x, src_y, src_z,
115             dst_handle, dst_level, dst_x, dst_y, dst_z);
116 */
117 
118    SVGA_RETRY(svga, SVGA3D_BeginSurfaceCopy(svga->swc,
119                                             &src.base,
120                                             &dst.base,
121                                             &boxes, 1));
122 
123    *boxes = box;
124    SVGA_FIFOCommitAll(svga->swc);
125 }
126 
127 
128 /* A helper function to sync up the two surface handles.
129  */
130 static void
svga_texture_copy_handle_resource(struct svga_context * svga,struct svga_texture * src_tex,struct svga_winsys_surface * dst,unsigned int numMipLevels,unsigned int numLayers,int zslice_pick,unsigned int mipoffset,unsigned int layeroffset)131 svga_texture_copy_handle_resource(struct svga_context *svga,
132                                   struct svga_texture *src_tex,
133                                   struct svga_winsys_surface *dst,
134                                   unsigned int numMipLevels,
135                                   unsigned int numLayers,
136                                   int zslice_pick,
137                                   unsigned int mipoffset,
138                                   unsigned int layeroffset)
139 {
140    unsigned int i, j;
141    unsigned int zoffset = 0;
142 
143    /* A negative zslice_pick implies zoffset at 0, and depth to copy is
144     * from the depth of the texture at the particular mipmap level.
145     */
146    if (zslice_pick >= 0)
147       zoffset = zslice_pick;
148 
149    for (i = 0; i < numMipLevels; i++) {
150       unsigned int miplevel = i + mipoffset;
151 
152       for (j = 0; j < numLayers; j++) {
153          if (svga_is_texture_level_defined(src_tex, j+layeroffset, miplevel)) {
154             unsigned depth = (zslice_pick < 0 ?
155                               u_minify(src_tex->b.b.depth0, miplevel) : 1);
156 
157             if (src_tex->b.b.nr_samples > 1) {
158                unsigned subResource = j * numMipLevels + i;
159                svga_texture_copy_region(svga, src_tex->handle,
160                                         subResource, 0, 0, zoffset,
161                                         dst, subResource, 0, 0, 0,
162                                         src_tex->b.b.width0, src_tex->b.b.height0, depth);
163             }
164             else {
165                svga_texture_copy_handle(svga,
166                                         src_tex->handle,
167                                         0, 0, zoffset,
168                                         miplevel,
169                                         j + layeroffset,
170                                         dst, 0, 0, 0, i, j,
171                                         u_minify(src_tex->b.b.width0, miplevel),
172                                         u_minify(src_tex->b.b.height0, miplevel),
173                                         depth);
174             }
175          }
176       }
177    }
178 }
179 
180 
181 struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context * svga,struct svga_texture * tex,unsigned bind_flags,SVGA3dSurfaceAllFlags flags,SVGA3dSurfaceFormat format,unsigned start_mip,unsigned num_mip,int layer_pick,unsigned num_layers,int zslice_pick,boolean cacheable,struct svga_host_surface_cache_key * key)182 svga_texture_view_surface(struct svga_context *svga,
183                           struct svga_texture *tex,
184                           unsigned bind_flags,
185                           SVGA3dSurfaceAllFlags flags,
186                           SVGA3dSurfaceFormat format,
187                           unsigned start_mip,
188                           unsigned num_mip,
189                           int layer_pick,
190                           unsigned num_layers,
191                           int zslice_pick,
192                           boolean cacheable,
193                           struct svga_host_surface_cache_key *key) /* OUT */
194 {
195    struct svga_screen *ss = svga_screen(svga->pipe.screen);
196    struct svga_winsys_surface *handle = NULL;
197    boolean validated;
198    boolean needCopyResource;
199 
200    SVGA_DBG(DEBUG_PERF,
201             "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
202             layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
203 
204    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_EMULATESURFACEVIEW);
205 
206    key->flags = flags;
207    key->format = format;
208    key->numMipLevels = num_mip;
209    key->size.width = u_minify(tex->b.b.width0, start_mip);
210    key->size.height = u_minify(tex->b.b.height0, start_mip);
211    key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
212    key->cachable = 1;
213    key->arraySize = 1;
214    key->numFaces = 1;
215 
216    /* single sample surface can be treated as non-multisamples surface */
217    key->sampleCount = tex->b.b.nr_samples > 1 ? tex->b.b.nr_samples : 0;
218 
219    if (key->sampleCount > 1) {
220       assert(ss->sws->have_sm4_1);
221       key->flags |= SVGA3D_SURFACE_MULTISAMPLE;
222    }
223 
224    if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
225       key->flags |= SVGA3D_SURFACE_CUBEMAP;
226       key->numFaces = 6;
227    } else if (tex->b.b.target == PIPE_TEXTURE_1D_ARRAY ||
228               tex->b.b.target == PIPE_TEXTURE_2D_ARRAY) {
229       key->arraySize = num_layers;
230    }
231 
232    if (key->format == SVGA3D_FORMAT_INVALID) {
233       key->cachable = 0;
234       goto done;
235    }
236 
237    if (cacheable && tex->backed_handle &&
238        memcmp(key, &tex->backed_key, sizeof *key) == 0) {
239       handle = tex->backed_handle;
240       needCopyResource = tex->backed_age < tex->age;
241    } else {
242       SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
243       handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT,
244                                           &validated, key);
245       needCopyResource = TRUE;
246 
247       if (cacheable && !tex->backed_handle) {
248          tex->backed_handle = handle;
249          memcpy(&tex->backed_key, key, sizeof *key);
250       }
251    }
252 
253    if (!handle) {
254       key->cachable = 0;
255       goto done;
256    }
257 
258    SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
259 
260    if (layer_pick < 0)
261       layer_pick = 0;
262 
263    if (needCopyResource) {
264       svga_texture_copy_handle_resource(svga, tex, handle,
265                                         key->numMipLevels,
266                                         key->numFaces * key->arraySize,
267                                         zslice_pick, start_mip, layer_pick);
268       tex->backed_age = tex->age;
269    }
270 
271 done:
272    SVGA_STATS_TIME_POP(ss->sws);
273 
274    return handle;
275 }
276 
277 
278 /**
279  * A helper function to create a surface view.
280  * The view boolean flag specifies whether svga_texture_view_surface()
281  * will be called to create a cloned surface and resource for the view.
282  */
283 static struct pipe_surface *
svga_create_surface_view(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl,boolean view)284 svga_create_surface_view(struct pipe_context *pipe,
285                          struct pipe_resource *pt,
286                          const struct pipe_surface *surf_tmpl,
287                          boolean view)
288 {
289    struct svga_context *svga = svga_context(pipe);
290    struct svga_texture *tex = svga_texture(pt);
291    struct pipe_screen *screen = pipe->screen;
292    struct svga_screen *ss = svga_screen(screen);
293    struct svga_surface *s;
294    unsigned layer, zslice, bind;
295    unsigned nlayers = 1;
296    SVGA3dSurfaceAllFlags flags = 0;
297    SVGA3dSurfaceFormat format;
298    struct pipe_surface *retVal = NULL;
299 
300    s = CALLOC_STRUCT(svga_surface);
301    if (!s)
302       return NULL;
303 
304    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
305 
306    if (pt->target == PIPE_TEXTURE_CUBE) {
307       layer = surf_tmpl->u.tex.first_layer;
308       zslice = 0;
309    }
310    else if (pt->target == PIPE_TEXTURE_1D_ARRAY ||
311             pt->target == PIPE_TEXTURE_2D_ARRAY ||
312             pt->target == PIPE_TEXTURE_CUBE_ARRAY) {
313       layer = surf_tmpl->u.tex.first_layer;
314       zslice = 0;
315       nlayers = surf_tmpl->u.tex.last_layer - surf_tmpl->u.tex.first_layer + 1;
316    }
317    else {
318       layer = 0;
319       zslice = surf_tmpl->u.tex.first_layer;
320    }
321 
322    pipe_reference_init(&s->base.reference, 1);
323    pipe_resource_reference(&s->base.texture, pt);
324    s->base.context = pipe;
325    s->base.format = surf_tmpl->format;
326    s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
327    s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
328    s->base.u.tex.level = surf_tmpl->u.tex.level;
329    s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
330    s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
331    s->view_id = SVGA3D_INVALID_ID;
332 
333    s->backed = NULL;
334 
335    if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
336       flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
337               SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
338       bind = PIPE_BIND_DEPTH_STENCIL;
339    }
340    else {
341       flags = SVGA3D_SURFACE_HINT_RENDERTARGET |
342               SVGA3D_SURFACE_BIND_RENDER_TARGET;
343       bind = PIPE_BIND_RENDER_TARGET;
344    }
345 
346    if (tex->imported) {
347       /* imported resource (a window) */
348       format = tex->key.format;
349       if (util_format_is_srgb(surf_tmpl->format)) {
350          /* sRGB rendering to window */
351          format = svga_linear_to_srgb(format);
352       }
353    }
354    else {
355       format = svga_translate_format(ss, surf_tmpl->format, bind);
356    }
357 
358    assert(format != SVGA3D_FORMAT_INVALID);
359 
360    if (view) {
361       SVGA_DBG(DEBUG_VIEWS,
362                "New backed surface view: resource %p, level %u layer %u z %u, %p\n",
363                pt, surf_tmpl->u.tex.level, layer, zslice, s);
364 
365       if (svga_have_vgpu10(svga)) {
366          switch (pt->target) {
367          case PIPE_TEXTURE_1D:
368             flags |= SVGA3D_SURFACE_1D;
369             break;
370          case PIPE_TEXTURE_1D_ARRAY:
371             flags |= SVGA3D_SURFACE_1D | SVGA3D_SURFACE_ARRAY;
372             break;
373          case PIPE_TEXTURE_2D_ARRAY:
374             flags |= SVGA3D_SURFACE_ARRAY;
375             break;
376          case PIPE_TEXTURE_3D:
377             flags |= SVGA3D_SURFACE_VOLUME;
378             break;
379          case PIPE_TEXTURE_CUBE:
380             if (nlayers == 6)
381                flags |= SVGA3D_SURFACE_CUBEMAP;
382             break;
383          case PIPE_TEXTURE_CUBE_ARRAY:
384             if (nlayers % 6 == 0)
385                flags |= SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY;
386             break;
387          default:
388             break;
389          }
390       }
391 
392       /* When we clone the surface view resource, use the format used in
393        * the creation of the original resource.
394        */
395       s->handle = svga_texture_view_surface(svga, tex, bind, flags,
396                                             tex->key.format,
397                                             surf_tmpl->u.tex.level, 1,
398                                             layer, nlayers, zslice,
399                                             TRUE, &s->key);
400       if (!s->handle) {
401          FREE(s);
402          goto done;
403       }
404 
405       s->key.format = format;
406       s->real_layer = 0;
407       s->real_level = 0;
408       s->real_zslice = 0;
409    } else {
410       SVGA_DBG(DEBUG_VIEWS,
411                "New surface view: resource %p, level %u, layer %u, z %u, %p\n",
412                pt, surf_tmpl->u.tex.level, layer, zslice, s);
413 
414       memset(&s->key, 0, sizeof s->key);
415       s->key.format = format;
416       s->handle = tex->handle;
417       s->real_layer = layer;
418       s->real_zslice = zslice;
419       s->real_level = surf_tmpl->u.tex.level;
420    }
421 
422    svga->hud.num_surface_views++;
423    retVal = &s->base;
424 
425 done:
426    SVGA_STATS_TIME_POP(ss->sws);
427    return retVal;
428 }
429 
430 
431 static struct pipe_surface *
svga_create_surface(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl)432 svga_create_surface(struct pipe_context *pipe,
433                     struct pipe_resource *pt,
434                     const struct pipe_surface *surf_tmpl)
435 {
436    struct svga_context *svga = svga_context(pipe);
437    struct pipe_screen *screen = pipe->screen;
438    struct pipe_surface *surf = NULL;
439    boolean view = FALSE;
440 
441    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
442 
443    if (svga_screen(screen)->debug.force_surface_view)
444       view = TRUE;
445 
446    if (surf_tmpl->u.tex.level != 0 &&
447        svga_screen(screen)->debug.force_level_surface_view)
448       view = TRUE;
449 
450    if (pt->target == PIPE_TEXTURE_3D)
451       view = TRUE;
452 
453    if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
454       view = FALSE;
455 
456    surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
457 
458    SVGA_STATS_TIME_POP(svga_sws(svga));
459 
460    return surf;
461 }
462 
463 
464 /**
465  * Clone the surface view and its associated resource.
466  */
467 static struct svga_surface *
create_backed_surface_view(struct svga_context * svga,struct svga_surface * s)468 create_backed_surface_view(struct svga_context *svga, struct svga_surface *s)
469 {
470    struct svga_texture *tex = svga_texture(s->base.texture);
471 
472    if (!s->backed) {
473       struct pipe_surface *backed_view;
474 
475       SVGA_STATS_TIME_PUSH(svga_sws(svga),
476                            SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
477 
478       backed_view = svga_create_surface_view(&svga->pipe,
479                                              &tex->b.b,
480                                              &s->base,
481                                              TRUE);
482       if (!backed_view)
483          goto done;
484 
485       s->backed = svga_surface(backed_view);
486 
487       SVGA_STATS_TIME_POP(svga_sws(svga));
488    }
489    else if (s->backed->age < tex->age) {
490       /*
491        * There is already an existing backing surface, but we still need to
492        * sync the backing resource if the original resource has been modified
493        * since the last copy.
494        */
495       struct svga_surface *bs = s->backed;
496       unsigned int layer, zslice;
497 
498       assert(bs->handle);
499 
500       switch (tex->b.b.target) {
501       case PIPE_TEXTURE_CUBE:
502       case PIPE_TEXTURE_CUBE_ARRAY:
503       case PIPE_TEXTURE_1D_ARRAY:
504       case PIPE_TEXTURE_2D_ARRAY:
505          layer = s->base.u.tex.first_layer;
506          zslice = 0;
507          break;
508       default:
509          layer = 0;
510          zslice = s->base.u.tex.first_layer;
511       }
512 
513       svga_texture_copy_handle_resource(svga, tex, bs->handle,
514                                         bs->key.numMipLevels,
515                                         bs->key.numFaces * bs->key.arraySize,
516                                         zslice, s->base.u.tex.level, layer);
517    }
518 
519    svga_mark_surface_dirty(&s->backed->base);
520    s->backed->age = tex->age;
521 
522 done:
523    return s->backed;
524 }
525 
526 /**
527  * Create a DX RenderTarget/DepthStencil View for the given surface,
528  * if needed.
529  */
530 struct pipe_surface *
svga_validate_surface_view(struct svga_context * svga,struct svga_surface * s)531 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
532 {
533    enum pipe_error ret = PIPE_OK;
534    enum pipe_shader_type shader;
535 
536    assert(svga_have_vgpu10(svga));
537    assert(s);
538 
539    SVGA_STATS_TIME_PUSH(svga_sws(svga),
540                         SVGA_STATS_TIME_VALIDATESURFACEVIEW);
541 
542    /**
543     * DX spec explicitly specifies that no resource can be bound to a render
544     * target view and a shader resource view simultanously.
545     * So first check if the resource bound to this surface view collides with
546     * a sampler view. If so, then we will clone this surface view and its
547     * associated resource. We will then use the cloned surface view for
548     * render target.
549     */
550    for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) {
551       if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
552          SVGA_DBG(DEBUG_VIEWS,
553                   "same resource used in shaderResource and renderTarget 0x%x\n",
554                   s->handle);
555          s = create_backed_surface_view(svga, s);
556 
557          if (s)
558             svga->state.hw_draw.has_backed_views = TRUE;
559 
560          /* s may be null here if the function failed */
561          break;
562       }
563    }
564 
565    /**
566     * Create an alternate surface view for the specified context if the
567     * view was created for another context.
568     */
569    if (s && s->base.context != &svga->pipe) {
570       struct pipe_surface *surf;
571       surf = svga_create_surface_view(&svga->pipe, s->base.texture, &s->base, FALSE);
572       s = svga_surface(surf);
573    }
574 
575    if (s && s->view_id == SVGA3D_INVALID_ID) {
576       SVGA3dResourceType resType;
577       SVGA3dRenderTargetViewDesc desc;
578       struct svga_texture *stex = svga_texture(s->base.texture);
579 
580       if (stex->validated == FALSE) {
581          assert(stex->handle);
582 
583          /* We are about to render into a surface that has not been validated.
584           * First invalidate the surface so that the device does not
585           * need to update the host-side copy with the invalid
586           * content when the associated mob is first bound to the surface.
587           */
588          SVGA_RETRY(svga, SVGA3D_InvalidateGBSurface(svga->swc, stex->handle));
589          stex->validated = TRUE;
590       }
591 
592       desc.tex.mipSlice = s->real_level;
593       desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
594       desc.tex.arraySize =
595          s->base.u.tex.last_layer - s->base.u.tex.first_layer + 1;
596 
597       s->view_id = util_bitmask_add(svga->surface_view_id_bm);
598 
599       resType = svga_resource_type(s->base.texture->target);
600 
601       if (util_format_is_depth_or_stencil(s->base.format)) {
602          ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
603                                                     s->view_id,
604                                                     s->handle,
605                                                     s->key.format,
606                                                     resType,
607                                                     &desc);
608       }
609       else {
610          SVGA3dSurfaceFormat view_format = s->key.format;
611          const struct svga_texture *stex = svga_texture(s->base.texture);
612 
613          /* Can't create RGBA render target view of a RGBX surface so adjust
614           * the view format.  We do something similar for texture samplers in
615           * svga_validate_pipe_sampler_view().
616           */
617          if (view_format == SVGA3D_B8G8R8A8_UNORM &&
618              (stex->key.format == SVGA3D_B8G8R8X8_UNORM ||
619               stex->key.format == SVGA3D_B8G8R8X8_TYPELESS)) {
620             view_format = SVGA3D_B8G8R8X8_UNORM;
621          }
622 
623          ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
624                                                     s->view_id,
625                                                     s->handle,
626                                                     view_format,
627                                                     resType,
628                                                     &desc);
629       }
630 
631       if (ret != PIPE_OK) {
632          util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
633          s->view_id = SVGA3D_INVALID_ID;
634          s = NULL;
635       }
636    }
637 
638    SVGA_STATS_TIME_POP(svga_sws(svga));
639 
640    return s ? &s->base : NULL;
641 }
642 
643 
644 
645 static void
svga_surface_destroy(struct pipe_context * pipe,struct pipe_surface * surf)646 svga_surface_destroy(struct pipe_context *pipe,
647                      struct pipe_surface *surf)
648 {
649    struct svga_context *svga = svga_context(pipe);
650    struct svga_surface *s = svga_surface(surf);
651    struct svga_texture *t = svga_texture(surf->texture);
652    struct svga_screen *ss = svga_screen(surf->texture->screen);
653 
654    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_DESTROYSURFACE);
655 
656    /* Destroy the backed view surface if it exists */
657    if (s->backed) {
658       svga_surface_destroy(pipe, &s->backed->base);
659       s->backed = NULL;
660    }
661 
662    /* Destroy the surface handle if this is a backed handle and
663     * it is not being cached in the texture.
664     */
665    if (s->handle != t->handle && s->handle != t->backed_handle) {
666       SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
667       svga_screen_surface_destroy(ss, &s->key, &s->handle);
668    }
669 
670    if (s->view_id != SVGA3D_INVALID_ID) {
671       /* The SVGA3D device will generate a device error if the
672        * render target view or depth stencil view is destroyed from
673        * a context other than the one it was created with.
674        * Similar to shader resource view, in this case, we will skip
675        * the destroy for now.
676        */
677       if (surf->context != pipe) {
678          _debug_printf("context mismatch in %s\n", __func__);
679       }
680       else {
681          assert(svga_have_vgpu10(svga));
682          if (util_format_is_depth_or_stencil(s->base.format)) {
683             SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc,
684                                                                    s->view_id));
685          }
686          else {
687             SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc,
688                                                                    s->view_id));
689          }
690          util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
691       }
692    }
693 
694    pipe_resource_reference(&surf->texture, NULL);
695    FREE(surf);
696 
697    svga->hud.num_surface_views--;
698    SVGA_STATS_TIME_POP(ss->sws);
699 }
700 
701 
702 static void
svga_mark_surface_dirty(struct pipe_surface * surf)703 svga_mark_surface_dirty(struct pipe_surface *surf)
704 {
705    struct svga_surface *s = svga_surface(surf);
706    struct svga_texture *tex = svga_texture(surf->texture);
707 
708    if (!s->dirty) {
709       s->dirty = TRUE;
710 
711       if (s->handle == tex->handle) {
712          /* hmm so 3d textures always have all their slices marked ? */
713          svga_define_texture_level(tex, surf->u.tex.first_layer,
714                                    surf->u.tex.level);
715       }
716       else {
717          /* this will happen later in svga_propagate_surface */
718       }
719    }
720 
721    /* Increment the view_age and texture age for this surface's mipmap
722     * level so that any sampler views into the texture are re-validated too.
723     * Note: we age the texture for backed surface view only when the
724     *       backed surface is propagated to the original surface.
725     */
726    if (s->handle == tex->handle)
727       svga_age_texture_view(tex, surf->u.tex.level);
728 }
729 
730 
731 void
svga_mark_surfaces_dirty(struct svga_context * svga)732 svga_mark_surfaces_dirty(struct svga_context *svga)
733 {
734    unsigned i;
735    struct svga_hw_clear_state *hw = &svga->state.hw_clear;
736 
737    if (svga_have_vgpu10(svga)) {
738 
739       /* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
740        * This surface can be the backed surface.
741        */
742       for (i = 0; i < hw->num_rendertargets; i++) {
743          if (hw->rtv[i])
744             svga_mark_surface_dirty(hw->rtv[i]);
745       }
746       if (hw->dsv)
747          svga_mark_surface_dirty(hw->dsv);
748    } else {
749       for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
750          if (svga->curr.framebuffer.cbufs[i])
751             svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
752       }
753       if (svga->curr.framebuffer.zsbuf)
754          svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
755    }
756 }
757 
758 
759 /**
760  * Progagate any changes from surfaces to texture.
761  * pipe is optional context to inline the blit command in.
762  */
763 void
svga_propagate_surface(struct svga_context * svga,struct pipe_surface * surf,boolean reset)764 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
765                        boolean reset)
766 {
767    struct svga_surface *s = svga_surface(surf);
768    struct svga_texture *tex = svga_texture(surf->texture);
769    struct svga_screen *ss = svga_screen(surf->texture->screen);
770 
771    if (!s->dirty)
772       return;
773 
774    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
775 
776    /* Reset the dirty flag if specified. This is to ensure that
777     * the dirty flag will not be reset and stay unset when the backing
778     * surface is still being bound and rendered to.
779     * The reset flag will be set to TRUE when the surface is propagated
780     * and will be unbound.
781     */
782    s->dirty = !reset;
783 
784    ss->texture_timestamp++;
785    svga_age_texture_view(tex, surf->u.tex.level);
786 
787    if (s->handle != tex->handle) {
788       unsigned zslice, layer;
789       unsigned nlayers = 1;
790       unsigned i;
791       unsigned numMipLevels = tex->b.b.last_level + 1;
792       unsigned srcLevel = s->real_level;
793       unsigned dstLevel = surf->u.tex.level;
794       unsigned width = u_minify(tex->b.b.width0, dstLevel);
795       unsigned height = u_minify(tex->b.b.height0, dstLevel);
796 
797       if (surf->texture->target == PIPE_TEXTURE_CUBE) {
798          zslice = 0;
799          layer = surf->u.tex.first_layer;
800       }
801       else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
802                surf->texture->target == PIPE_TEXTURE_2D_ARRAY ||
803                surf->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
804          zslice = 0;
805          layer = surf->u.tex.first_layer;
806          nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
807       }
808       else {
809          zslice = surf->u.tex.first_layer;
810          layer = 0;
811       }
812 
813       SVGA_DBG(DEBUG_VIEWS,
814                "Propagate surface %p to resource %p, level %u\n",
815                surf, tex, surf->u.tex.level);
816 
817       if (svga_have_vgpu10(svga)) {
818          unsigned srcSubResource, dstSubResource;
819 
820          for (i = 0; i < nlayers; i++) {
821             srcSubResource = (s->real_layer + i) * numMipLevels + srcLevel;
822             dstSubResource = (layer + i) * numMipLevels + dstLevel;
823 
824             svga_texture_copy_region(svga,
825                                      s->handle, srcSubResource, 0, 0, 0,
826                                      tex->handle, dstSubResource, 0, 0, zslice,
827                                      width, height, 1);
828             svga_define_texture_level(tex, layer + i, dstLevel);
829          }
830       }
831       else {
832          for (i = 0; i < nlayers; i++) {
833             svga_texture_copy_handle(svga,
834                                      s->handle, 0, 0, 0, srcLevel,
835                                      s->real_layer + i,
836                                      tex->handle, 0, 0, zslice, dstLevel,
837                                      layer + i,
838                                      width, height, 1);
839 
840             svga_define_texture_level(tex, layer + i, dstLevel);
841          }
842       }
843 
844       /* Sync the surface view age with the texture age */
845       s->age = tex->age;
846 
847       /* If this backed surface is cached in the texture,
848        * update the backed age as well.
849        */
850       if (tex->backed_handle == s->handle) {
851          tex->backed_age = tex->age;
852       }
853    }
854 
855    SVGA_STATS_TIME_POP(ss->sws);
856 }
857 
858 
859 /**
860  * If any of the render targets are in backing texture views, propagate any
861  * changes to them back to the original texture.
862  */
863 void
svga_propagate_rendertargets(struct svga_context * svga)864 svga_propagate_rendertargets(struct svga_context *svga)
865 {
866    unsigned i;
867 
868    /* Early exit if there is no backing texture views in use */
869    if (!svga->state.hw_draw.has_backed_views)
870       return;
871 
872    /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
873     * not the svga->curr.framebuffer surfaces, because it's the former
874     * surfaces which may be backing surface views (the actual render targets).
875     */
876    for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
877       struct pipe_surface *s = svga->state.hw_clear.rtv[i];
878       if (s) {
879          svga_propagate_surface(svga, s, FALSE);
880       }
881    }
882 
883    if (svga->state.hw_clear.dsv) {
884       svga_propagate_surface(svga, svga->state.hw_clear.dsv, FALSE);
885    }
886 }
887 
888 
889 /**
890  * Check if we should call svga_propagate_surface on the surface.
891  */
892 boolean
svga_surface_needs_propagation(const struct pipe_surface * surf)893 svga_surface_needs_propagation(const struct pipe_surface *surf)
894 {
895    const struct svga_surface *s = svga_surface_const(surf);
896    struct svga_texture *tex = svga_texture(surf->texture);
897 
898    return s->dirty && s->handle != tex->handle;
899 }
900 
901 
902 static void
svga_get_sample_position(struct pipe_context * context,unsigned sample_count,unsigned sample_index,float * pos_out)903 svga_get_sample_position(struct pipe_context *context,
904                          unsigned sample_count, unsigned sample_index,
905                          float *pos_out)
906 {
907    /* We can't actually query the device to learn the sample positions.
908     * These were grabbed from nvidia's driver.
909     */
910    static const float pos1[1][2] = {
911       { 0.5, 0.5 }
912    };
913    static const float pos2[2][2] = {
914       { 0.75, 0.75 },
915       { 0.25, 0.25 }
916    };
917    static const float pos4[4][2] = {
918       { 0.375000, 0.125000 },
919       { 0.875000, 0.375000 },
920       { 0.125000, 0.625000 },
921       { 0.625000, 0.875000 }
922    };
923    static const float pos8[8][2] = {
924       { 0.562500, 0.312500 },
925       { 0.437500, 0.687500 },
926       { 0.812500, 0.562500 },
927       { 0.312500, 0.187500 },
928       { 0.187500, 0.812500 },
929       { 0.062500, 0.437500 },
930       { 0.687500, 0.937500 },
931       { 0.937500, 0.062500 }
932    };
933    static const float pos16[16][2] = {
934       { 0.187500, 0.062500 },
935       { 0.437500, 0.187500 },
936       { 0.062500, 0.312500 },
937       { 0.312500, 0.437500 },
938       { 0.687500, 0.062500 },
939       { 0.937500, 0.187500 },
940       { 0.562500, 0.312500 },
941       { 0.812500, 0.437500 },
942       { 0.187500, 0.562500 },
943       { 0.437500, 0.687500 },
944       { 0.062500, 0.812500 },
945       { 0.312500, 0.937500 },
946       { 0.687500, 0.562500 },
947       { 0.937500, 0.687500 },
948       { 0.562500, 0.812500 },
949       { 0.812500, 0.937500 }
950    };
951    const float (*positions)[2];
952 
953    switch (sample_count) {
954    case 2:
955       positions = pos2;
956       break;
957    case 4:
958       positions = pos4;
959       break;
960    case 8:
961       positions = pos8;
962       break;
963    case 16:
964       positions = pos16;
965       break;
966    default:
967       positions = pos1;
968    }
969 
970    pos_out[0] = positions[sample_index][0];
971    pos_out[1] = positions[sample_index][1];
972 }
973 
974 
975 void
svga_init_surface_functions(struct svga_context * svga)976 svga_init_surface_functions(struct svga_context *svga)
977 {
978    svga->pipe.create_surface = svga_create_surface;
979    svga->pipe.surface_destroy = svga_surface_destroy;
980    svga->pipe.get_sample_position = svga_get_sample_position;
981 }
982