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Searched refs:SamplerState (Results 1 – 25 of 227) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp51 const gl::SamplerState &newState, in SyncSamplerStateMember()
52 gl::SamplerState &curState, in SyncSamplerStateMember()
68 SamplerGL::SamplerGL(const gl::SamplerState &state, in SamplerGL()
93 …te, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::getMinFilter, &gl::SamplerStat… in syncState()
94 …te, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::getMagFilter, &gl::SamplerStat… in syncState()
95 …, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &gl::SamplerState::getWrapS, &gl::SamplerState:… in syncState()
96 …, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &gl::SamplerState::getWrapT, &gl::SamplerState:… in syncState()
97 …, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &gl::SamplerState::getWrapR, &gl::SamplerState:… in syncState()
98 …edSamplerState, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::getMaxAnisotropy, &gl::SamplerSt… in syncState()
99 …mState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState:… in syncState()
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DSamplerGL.h24 SamplerGL(const gl::SamplerState &state,
37 mutable gl::SamplerState mAppliedSamplerState;
/external/deqp-deps/glslang/Test/
Dspv.register.autoassign.frag2 SamplerState g_sSamp1 : register(s0);
3 SamplerState g_sSamp2;
4 SamplerState g_sSamp3[2] : register(s2);
5 SamplerState g_sSamp4[3];
6 SamplerState g_sSamp5;
8 SamplerState g_sSamp_unused1;
9 SamplerState g_sSamp_unused2;
Dspv.register.noautoassign.frag2 SamplerState g_sSamp1 : register(s0);
3 SamplerState g_sSamp2;
4 SamplerState g_sSamp3[2] : register(s2);
5 SamplerState g_sSamp4[3];
6 SamplerState g_sSamp5;
8 SamplerState g_sSamp_unused1;
9 SamplerState g_sSamp_unused2;
Dhlsl.aliasOpaque.frag2 SamplerState ss;
7 SamplerState gss;
8 SamplerState gss2;
25 //SamplerState localss;
Dhlsl.array.flatten.frag7 SamplerState g_samp[3];
8 SamplerState g_samp_explicit[3] : register(s5);
21 float4 TestFn2(Texture1D l_tex[3], SamplerState l_samp[3])
33 SamplerState local_sampler_array[3] = g_samp;
Dhlsl.structarray.flatten.frag1 SamplerState g_samp;
5 SamplerState samp;
11 SamplerState samp[2];
Dhlsl.flattenSubset.frag5 SamplerState ss;
11 SamplerState samplerState;
26 SamplerState samp;
Dhlsl.explicitDescriptorSet.frag1 SamplerState g_sSamp : register(s1);
5 SamplerState g_sSamp2_amb;
Dhlsl.flattenOpaqueInitMix.vert1 struct FxaaTex { SamplerState smpl; Texture2D tex; float f; };
2 SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.register.autoassign.frag2 SamplerState g_sSamp1 : register(s0);
3 SamplerState g_sSamp2;
4 SamplerState g_sSamp3[2] : register(s2);
5 SamplerState g_sSamp4[3];
6 SamplerState g_sSamp5;
8 SamplerState g_sSamp_unused1;
9 SamplerState g_sSamp_unused2;
Dspv.register.noautoassign.frag2 SamplerState g_sSamp1 : register(s0);
3 SamplerState g_sSamp2;
4 SamplerState g_sSamp3[2] : register(s2);
5 SamplerState g_sSamp4[3];
6 SamplerState g_sSamp5;
8 SamplerState g_sSamp_unused1;
9 SamplerState g_sSamp_unused2;
Dhlsl.aliasOpaque.frag2 SamplerState ss;
7 SamplerState gss;
8 SamplerState gss2;
25 //SamplerState localss;
Dhlsl.array.flatten.frag7 SamplerState g_samp[3];
8 SamplerState g_samp_explicit[3] : register(s5);
21 float4 TestFn2(Texture1D l_tex[3], SamplerState l_samp[3])
33 SamplerState local_sampler_array[3] = g_samp;
Dhlsl.structarray.flatten.frag1 SamplerState g_samp;
5 SamplerState samp;
11 SamplerState samp[2];
Dhlsl.flattenSubset.frag5 SamplerState ss;
11 SamplerState samplerState;
26 SamplerState samp;
Dhlsl.explicitDescriptorSet.frag1 SamplerState g_sSamp : register(s1);
5 SamplerState g_sSamp2_amb;
Dhlsl.flattenOpaqueInitMix.vert1 struct FxaaTex { SamplerState smpl; Texture2D tex; float f; };
2 SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
/external/angle/src/libANGLE/
Dangletypes.inc25 inline bool operator==(const SamplerState &a, const SamplerState &b)
27 return memcmp(&a, &b, sizeof(SamplerState)) == 0;
30 inline bool operator!=(const SamplerState &a, const SamplerState &b)
Dangletypes.cpp163 SamplerState::SamplerState() in SamplerState() function in gl::SamplerState
165 memset(this, 0, sizeof(SamplerState)); in SamplerState()
180 SamplerState::SamplerState(const SamplerState &other) = default;
182 SamplerState &SamplerState::operator=(const SamplerState &other) = default;
185 SamplerState SamplerState::CreateDefaultForTarget(TextureType type) in CreateDefaultForTarget()
187 SamplerState state; in CreateDefaultForTarget()
201 bool SamplerState::setMinFilter(GLenum minFilter) in setMinFilter()
212 bool SamplerState::setMagFilter(GLenum magFilter) in setMagFilter()
223 bool SamplerState::setWrapS(GLenum wrapS) in setWrapS()
234 bool SamplerState::setWrapT(GLenum wrapT) in setWrapT()
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/external/swiftshader/src/Vulkan/
DVkSampler.hpp27 struct SamplerState : sw::Memset<SamplerState> struct
29SamplerState(const VkSamplerCreateInfo *pCreateInfo, const vk::SamplerYcbcrConversion *ycbcrConver…
59 class Sampler : public Object<Sampler, VkSampler>, public SamplerState
62 …Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerState, uint3…
DVkSampler.cpp19 SamplerState::SamplerState(const VkSamplerCreateInfo *pCreateInfo, const vk::SamplerYcbcrConversion… in SamplerState() function in vk::SamplerState
46 Sampler::Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerStat… in Sampler()
47 : SamplerState(samplerState) in Sampler()
DVkDevice.hpp142 uint32_t index(const SamplerState &samplerState);
143 void remove(const SamplerState &samplerState);
153 std::map<SamplerState, Identifier> map GUARDED_BY(mutex);
158 uint32_t indexSampler(const SamplerState &samplerState);
159 void removeSampler(const SamplerState &samplerState);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.h51 struct hash<gl::SamplerState>
53 size_t operator()(const gl::SamplerState &key) const { return angle::ComputeGenericHash(key); }
89 const gl::SamplerState &samplerState,
118 using SamplerStateMap = angle::base::HashingMRUCache<gl::SamplerState, d3d11::SamplerState>;
/external/angle/src/libANGLE/renderer/
DSamplerImpl.h19 class SamplerState; variable
28 SamplerImpl(const gl::SamplerState &state) : mState(state) {} in SamplerImpl()
38 const gl::SamplerState &mState;

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