/external/angle/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 51 const gl::SamplerState &newState, in SyncSamplerStateMember() 52 gl::SamplerState &curState, in SyncSamplerStateMember() 68 SamplerGL::SamplerGL(const gl::SamplerState &state, in SamplerGL() 93 …te, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::getMinFilter, &gl::SamplerStat… in syncState() 94 …te, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::getMagFilter, &gl::SamplerStat… in syncState() 95 …, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &gl::SamplerState::getWrapS, &gl::SamplerState:… in syncState() 96 …, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &gl::SamplerState::getWrapT, &gl::SamplerState:… in syncState() 97 …, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &gl::SamplerState::getWrapR, &gl::SamplerState:… in syncState() 98 …edSamplerState, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::getMaxAnisotropy, &gl::SamplerSt… in syncState() 99 …mState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState:… in syncState() [all …]
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D | SamplerGL.h | 24 SamplerGL(const gl::SamplerState &state, 37 mutable gl::SamplerState mAppliedSamplerState;
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/external/deqp-deps/glslang/Test/ |
D | spv.register.autoassign.frag | 2 SamplerState g_sSamp1 : register(s0); 3 SamplerState g_sSamp2; 4 SamplerState g_sSamp3[2] : register(s2); 5 SamplerState g_sSamp4[3]; 6 SamplerState g_sSamp5; 8 SamplerState g_sSamp_unused1; 9 SamplerState g_sSamp_unused2;
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D | spv.register.noautoassign.frag | 2 SamplerState g_sSamp1 : register(s0); 3 SamplerState g_sSamp2; 4 SamplerState g_sSamp3[2] : register(s2); 5 SamplerState g_sSamp4[3]; 6 SamplerState g_sSamp5; 8 SamplerState g_sSamp_unused1; 9 SamplerState g_sSamp_unused2;
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D | hlsl.aliasOpaque.frag | 2 SamplerState ss; 7 SamplerState gss; 8 SamplerState gss2; 25 //SamplerState localss;
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D | hlsl.array.flatten.frag | 7 SamplerState g_samp[3]; 8 SamplerState g_samp_explicit[3] : register(s5); 21 float4 TestFn2(Texture1D l_tex[3], SamplerState l_samp[3]) 33 SamplerState local_sampler_array[3] = g_samp;
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D | hlsl.structarray.flatten.frag | 1 SamplerState g_samp; 5 SamplerState samp; 11 SamplerState samp[2];
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D | hlsl.flattenSubset.frag | 5 SamplerState ss; 11 SamplerState samplerState; 26 SamplerState samp;
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D | hlsl.explicitDescriptorSet.frag | 1 SamplerState g_sSamp : register(s1); 5 SamplerState g_sSamp2_amb;
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D | hlsl.flattenOpaqueInitMix.vert | 1 struct FxaaTex { SamplerState smpl; Texture2D tex; float f; }; 2 SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.register.autoassign.frag | 2 SamplerState g_sSamp1 : register(s0); 3 SamplerState g_sSamp2; 4 SamplerState g_sSamp3[2] : register(s2); 5 SamplerState g_sSamp4[3]; 6 SamplerState g_sSamp5; 8 SamplerState g_sSamp_unused1; 9 SamplerState g_sSamp_unused2;
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D | spv.register.noautoassign.frag | 2 SamplerState g_sSamp1 : register(s0); 3 SamplerState g_sSamp2; 4 SamplerState g_sSamp3[2] : register(s2); 5 SamplerState g_sSamp4[3]; 6 SamplerState g_sSamp5; 8 SamplerState g_sSamp_unused1; 9 SamplerState g_sSamp_unused2;
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D | hlsl.aliasOpaque.frag | 2 SamplerState ss; 7 SamplerState gss; 8 SamplerState gss2; 25 //SamplerState localss;
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D | hlsl.array.flatten.frag | 7 SamplerState g_samp[3]; 8 SamplerState g_samp_explicit[3] : register(s5); 21 float4 TestFn2(Texture1D l_tex[3], SamplerState l_samp[3]) 33 SamplerState local_sampler_array[3] = g_samp;
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D | hlsl.structarray.flatten.frag | 1 SamplerState g_samp; 5 SamplerState samp; 11 SamplerState samp[2];
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D | hlsl.flattenSubset.frag | 5 SamplerState ss; 11 SamplerState samplerState; 26 SamplerState samp;
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D | hlsl.explicitDescriptorSet.frag | 1 SamplerState g_sSamp : register(s1); 5 SamplerState g_sSamp2_amb;
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D | hlsl.flattenOpaqueInitMix.vert | 1 struct FxaaTex { SamplerState smpl; Texture2D tex; float f; }; 2 SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
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/external/angle/src/libANGLE/ |
D | angletypes.inc | 25 inline bool operator==(const SamplerState &a, const SamplerState &b) 27 return memcmp(&a, &b, sizeof(SamplerState)) == 0; 30 inline bool operator!=(const SamplerState &a, const SamplerState &b)
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D | angletypes.cpp | 163 SamplerState::SamplerState() in SamplerState() function in gl::SamplerState 165 memset(this, 0, sizeof(SamplerState)); in SamplerState() 180 SamplerState::SamplerState(const SamplerState &other) = default; 182 SamplerState &SamplerState::operator=(const SamplerState &other) = default; 185 SamplerState SamplerState::CreateDefaultForTarget(TextureType type) in CreateDefaultForTarget() 187 SamplerState state; in CreateDefaultForTarget() 201 bool SamplerState::setMinFilter(GLenum minFilter) in setMinFilter() 212 bool SamplerState::setMagFilter(GLenum magFilter) in setMagFilter() 223 bool SamplerState::setWrapS(GLenum wrapS) in setWrapS() 234 bool SamplerState::setWrapT(GLenum wrapT) in setWrapT() [all …]
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/external/swiftshader/src/Vulkan/ |
D | VkSampler.hpp | 27 struct SamplerState : sw::Memset<SamplerState> struct 29 …SamplerState(const VkSamplerCreateInfo *pCreateInfo, const vk::SamplerYcbcrConversion *ycbcrConver… 59 class Sampler : public Object<Sampler, VkSampler>, public SamplerState 62 …Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerState, uint3…
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D | VkSampler.cpp | 19 SamplerState::SamplerState(const VkSamplerCreateInfo *pCreateInfo, const vk::SamplerYcbcrConversion… in SamplerState() function in vk::SamplerState 46 Sampler::Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerStat… in Sampler() 47 : SamplerState(samplerState) in Sampler()
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D | VkDevice.hpp | 142 uint32_t index(const SamplerState &samplerState); 143 void remove(const SamplerState &samplerState); 153 std::map<SamplerState, Identifier> map GUARDED_BY(mutex); 158 uint32_t indexSampler(const SamplerState &samplerState); 159 void removeSampler(const SamplerState &samplerState);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 51 struct hash<gl::SamplerState> 53 size_t operator()(const gl::SamplerState &key) const { return angle::ComputeGenericHash(key); } 89 const gl::SamplerState &samplerState, 118 using SamplerStateMap = angle::base::HashingMRUCache<gl::SamplerState, d3d11::SamplerState>;
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/external/angle/src/libANGLE/renderer/ |
D | SamplerImpl.h | 19 class SamplerState; variable 28 SamplerImpl(const gl::SamplerState &state) : mState(state) {} in SamplerImpl() 38 const gl::SamplerState &mState;
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