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1
2SamplerState       g_sSamp1 : register(s0);
3SamplerState       g_sSamp2;
4SamplerState       g_sSamp3[2] : register(s2);
5SamplerState       g_sSamp4[3];
6SamplerState       g_sSamp5;
7
8SamplerState       g_sSamp_unused1;
9SamplerState       g_sSamp_unused2;
10
11Texture1D          g_tTex1 : register(t1);
12const uniform Texture1D g_tTex2;
13Texture1D          g_tTex3[2] : register(t3);
14Texture1D          g_tTex4[3];
15Texture1D          g_tTex5;
16
17Texture1D          g_tTex_unused1 : register(t0);
18Texture1D          g_tTex_unused2 : register(t2);
19Texture1D          g_tTex_unused3;
20
21struct MyStruct_t {
22    int a;
23    float b;
24    float3 c;
25};
26
27uniform MyStruct_t mystruct : register(b4);
28
29struct PS_OUTPUT
30{
31    float4 Color : SV_Target0;
32};
33
34uniform float4 myfloat4_a;
35uniform float4 myfloat4_b;
36uniform int4 myint4_a;
37
38float4 Func1()
39{
40    return
41        g_tTex1    . Sample(g_sSamp1,    0.1) +
42        g_tTex2    . Sample(g_sSamp2,    0.2) +
43        g_tTex3[0] . Sample(g_sSamp3[0], 0.3) +
44        g_tTex3[1] . Sample(g_sSamp3[1], 0.3) +
45        g_tTex4[1] . Sample(g_sSamp4[1], 0.4) +
46        g_tTex4[2] . Sample(g_sSamp4[2], 0.4) +
47        g_tTex5    . Sample(g_sSamp5,    0.5) +
48        mystruct.c[1];
49}
50
51float4 Func2()
52{
53    return
54        g_tTex1    . Sample(g_sSamp1,    0.1) +
55        g_tTex3[1] . Sample(g_sSamp3[1], 0.3);
56}
57
58// Not called from entry point:
59float4 Func2_unused()
60{
61    return
62        g_tTex_unused1 . Sample(g_sSamp_unused1, 1.1) +
63        g_tTex_unused2 . Sample(g_sSamp_unused2, 1.2);
64}
65
66PS_OUTPUT main_ep()
67{
68    PS_OUTPUT psout;
69    psout.Color = Func1() + Func2();
70    return psout;
71}
72