Home
last modified time | relevance | path

Searched refs:ShaderExecutableD3D (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderExecutableD3D.cpp17 ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length) in ShaderExecutableD3D() function in rx::ShaderExecutableD3D
23 ShaderExecutableD3D::~ShaderExecutableD3D() {} in ~ShaderExecutableD3D()
25 const uint8_t *ShaderExecutableD3D::getFunction() const in getFunction()
30 size_t ShaderExecutableD3D::getLength() const in getLength()
35 const std::string &ShaderExecutableD3D::getDebugInfo() const in getDebugInfo()
40 void ShaderExecutableD3D::appendDebugInfo(const std::string &info) in appendDebugInfo()
DProgramD3D.h27 class ShaderExecutableD3D; variable
221 ShaderExecutableD3D **outExectuable,
226 ShaderExecutableD3D **outExecutable,
229 ShaderExecutableD3D **outExectuable,
232 ShaderExecutableD3D **outExecutable,
380 ShaderExecutableD3D *shaderExecutable);
390 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable()
397 ShaderExecutableD3D *mShaderExecutable;
404 ShaderExecutableD3D *shaderExecutable);
413 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable()
[all …]
DShaderExecutableD3D.h22 class ShaderExecutableD3D : angle::NonCopyable
25 ShaderExecutableD3D(const void *function, size_t length);
26 virtual ~ShaderExecutableD3D();
DProgramD3D.cpp555 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable()
582 ShaderExecutableD3D *mExecutable = nullptr;
594 ShaderExecutableD3D *shaderExecutable) in VertexExecutable()
661 ShaderExecutableD3D *shaderExecutable) in PixelExecutable()
672 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in ComputeExecutable()
1188 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables()
1223 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables()
1242 for (std::unique_ptr<ShaderExecutableD3D> &geometryExe : mGeometryExecutables) in loadBinaryShaderExecutables()
1252 ShaderExecutableD3D *geometryExecutable = nullptr; in loadBinaryShaderExecutables()
1286 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables()
[all …]
DRendererD3D.h55 class ShaderExecutableD3D; variable
273 ShaderExecutableD3D **outExecutable) = 0;
281 ShaderExecutableD3D **outExectuable) = 0;
DBUILD.gn50 "ShaderExecutableD3D.cpp",
51 "ShaderExecutableD3D.h",
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.cpp22 : ShaderExecutableD3D(function, length), in ShaderExecutable11()
34 : ShaderExecutableD3D(function, length), in ShaderExecutable11()
45 : ShaderExecutableD3D(function, length), in ShaderExecutable11()
56 : ShaderExecutableD3D(function, length), in ShaderExecutable11()
DShaderExecutable11.h26 class ShaderExecutable11 : public ShaderExecutableD3D
DInputLayoutCache.cpp293 ShaderExecutableD3D *shader = nullptr; in createInputLayout()
296 ShaderExecutableD3D *shader11 = GetAs<ShaderExecutable11>(shader); in createInputLayout()
DContext11.cpp873 ShaderExecutableD3D *vertexExe = nullptr; in triggerDrawCallProgramRecompilation()
885 ShaderExecutableD3D *geometryExe = nullptr; in triggerDrawCallProgramRecompilation()
898 ShaderExecutableD3D *pixelExe = nullptr; in triggerDrawCallProgramRecompilation()
937 ShaderExecutableD3D *computeExe = nullptr; in triggerDispatchCallProgramRecompilation()
DRenderer11.h203 ShaderExecutableD3D **outExecutable) override;
211 ShaderExecutableD3D **outExectuable) override;
DStateManager11.cpp2914 ShaderExecutableD3D *vertexExe = nullptr; in syncProgram()
2917 ShaderExecutableD3D *pixelExe = nullptr; in syncProgram()
2920 ShaderExecutableD3D *geometryExe = nullptr; in syncProgram()
2964 ShaderExecutableD3D *computeExe = nullptr; in syncProgramForCompute()
DRenderer11.cpp1704 rx::ShaderExecutableD3D *pixelExe = nullptr; in drawWithGeometryShaderAndTransformFeedback()
1716 rx::ShaderExecutableD3D *geometryExe = nullptr; in drawWithGeometryShaderAndTransformFeedback()
2984 ShaderExecutableD3D **outExecutable) in loadExecutable()
3056 ShaderExecutableD3D **outExectuable) in compileToExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DShaderExecutable9.cpp20 : ShaderExecutableD3D(function, length) in ShaderExecutable9()
29 : ShaderExecutableD3D(function, length) in ShaderExecutable9()
DShaderExecutable9.h18 class ShaderExecutable9 : public ShaderExecutableD3D
DRenderer9.h245 ShaderExecutableD3D **outExecutable) override;
253 ShaderExecutableD3D **outExectuable) override;
DRenderer9.cpp1755 ShaderExecutableD3D *vertexExe = nullptr; in applyShaders()
1761 ShaderExecutableD3D *pixelExe = nullptr; in applyShaders()
2633 ShaderExecutableD3D **outExecutable) in loadExecutable()
2668 ShaderExecutableD3D **outExectuable) in compileToExecutable()