Searched refs:ShaderExecutableD3D (Results 1 – 17 of 17) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ShaderExecutableD3D.cpp | 17 ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length) in ShaderExecutableD3D() function in rx::ShaderExecutableD3D 23 ShaderExecutableD3D::~ShaderExecutableD3D() {} in ~ShaderExecutableD3D() 25 const uint8_t *ShaderExecutableD3D::getFunction() const in getFunction() 30 size_t ShaderExecutableD3D::getLength() const in getLength() 35 const std::string &ShaderExecutableD3D::getDebugInfo() const in getDebugInfo() 40 void ShaderExecutableD3D::appendDebugInfo(const std::string &info) in appendDebugInfo()
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D | ProgramD3D.h | 27 class ShaderExecutableD3D; variable 221 ShaderExecutableD3D **outExectuable, 226 ShaderExecutableD3D **outExecutable, 229 ShaderExecutableD3D **outExectuable, 232 ShaderExecutableD3D **outExecutable, 380 ShaderExecutableD3D *shaderExecutable); 390 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() 397 ShaderExecutableD3D *mShaderExecutable; 404 ShaderExecutableD3D *shaderExecutable); 413 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() [all …]
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D | ShaderExecutableD3D.h | 22 class ShaderExecutableD3D : angle::NonCopyable 25 ShaderExecutableD3D(const void *function, size_t length); 26 virtual ~ShaderExecutableD3D();
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D | ProgramD3D.cpp | 555 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable() 582 ShaderExecutableD3D *mExecutable = nullptr; 594 ShaderExecutableD3D *shaderExecutable) in VertexExecutable() 661 ShaderExecutableD3D *shaderExecutable) in PixelExecutable() 672 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in ComputeExecutable() 1188 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables() 1223 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables() 1242 for (std::unique_ptr<ShaderExecutableD3D> &geometryExe : mGeometryExecutables) in loadBinaryShaderExecutables() 1252 ShaderExecutableD3D *geometryExecutable = nullptr; in loadBinaryShaderExecutables() 1286 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() [all …]
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D | RendererD3D.h | 55 class ShaderExecutableD3D; variable 273 ShaderExecutableD3D **outExecutable) = 0; 281 ShaderExecutableD3D **outExectuable) = 0;
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D | BUILD.gn | 50 "ShaderExecutableD3D.cpp", 51 "ShaderExecutableD3D.h",
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.cpp | 22 : ShaderExecutableD3D(function, length), in ShaderExecutable11() 34 : ShaderExecutableD3D(function, length), in ShaderExecutable11() 45 : ShaderExecutableD3D(function, length), in ShaderExecutable11() 56 : ShaderExecutableD3D(function, length), in ShaderExecutable11()
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D | ShaderExecutable11.h | 26 class ShaderExecutable11 : public ShaderExecutableD3D
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D | InputLayoutCache.cpp | 293 ShaderExecutableD3D *shader = nullptr; in createInputLayout() 296 ShaderExecutableD3D *shader11 = GetAs<ShaderExecutable11>(shader); in createInputLayout()
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D | Context11.cpp | 873 ShaderExecutableD3D *vertexExe = nullptr; in triggerDrawCallProgramRecompilation() 885 ShaderExecutableD3D *geometryExe = nullptr; in triggerDrawCallProgramRecompilation() 898 ShaderExecutableD3D *pixelExe = nullptr; in triggerDrawCallProgramRecompilation() 937 ShaderExecutableD3D *computeExe = nullptr; in triggerDispatchCallProgramRecompilation()
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D | Renderer11.h | 203 ShaderExecutableD3D **outExecutable) override; 211 ShaderExecutableD3D **outExectuable) override;
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D | StateManager11.cpp | 2914 ShaderExecutableD3D *vertexExe = nullptr; in syncProgram() 2917 ShaderExecutableD3D *pixelExe = nullptr; in syncProgram() 2920 ShaderExecutableD3D *geometryExe = nullptr; in syncProgram() 2964 ShaderExecutableD3D *computeExe = nullptr; in syncProgramForCompute()
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D | Renderer11.cpp | 1704 rx::ShaderExecutableD3D *pixelExe = nullptr; in drawWithGeometryShaderAndTransformFeedback() 1716 rx::ShaderExecutableD3D *geometryExe = nullptr; in drawWithGeometryShaderAndTransformFeedback() 2984 ShaderExecutableD3D **outExecutable) in loadExecutable() 3056 ShaderExecutableD3D **outExectuable) in compileToExecutable()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | ShaderExecutable9.cpp | 20 : ShaderExecutableD3D(function, length) in ShaderExecutable9() 29 : ShaderExecutableD3D(function, length) in ShaderExecutable9()
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D | ShaderExecutable9.h | 18 class ShaderExecutable9 : public ShaderExecutableD3D
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D | Renderer9.h | 245 ShaderExecutableD3D **outExecutable) override; 253 ShaderExecutableD3D **outExectuable) override;
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D | Renderer9.cpp | 1755 ShaderExecutableD3D *vertexExe = nullptr; in applyShaders() 1761 ShaderExecutableD3D *pixelExe = nullptr; in applyShaders() 2633 ShaderExecutableD3D **outExecutable) in loadExecutable() 2668 ShaderExecutableD3D **outExectuable) in compileToExecutable()
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