Searched refs:ShaderObjects (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shaderobj.c | 75 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); in _mesa_reference_shader() 154 _mesa_HashLookup(ctx->Shared->ShaderObjects, name); in _mesa_lookup_shader() 180 _mesa_HashLookup(ctx->Shared->ShaderObjects, name); in _mesa_lookup_shader_err() 256 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); in _mesa_reference_shader_program_() 428 _mesa_HashLookup(ctx->Shared->ShaderObjects, name); in _mesa_lookup_shader_program() 455 _mesa_HashLookup(ctx->Shared->ShaderObjects, name); in _mesa_lookup_shader_program_err()
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D | shared.c | 85 shared->ShaderObjects = _mesa_NewHashTable(); in _mesa_alloc_shared_state() 364 if (shared->ShaderObjects) { in free_shared_state() 365 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); in free_shared_state() 366 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); in free_shared_state() 367 _mesa_DeleteHashTable(shared->ShaderObjects); in free_shared_state()
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D | shaderapi.c | 340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects); in create_shader() 341 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); in create_shader() 344 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh, true); in create_shader() 345 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects); in create_shader() 370 _mesa_HashLockMutex(ctx->Shared->ShaderObjects); in create_shader_program() 372 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); in create_shader_program() 376 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg, true); in create_shader_program() 380 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects); in create_shader_program()
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D | mtypes.h | 3361 struct _mesa_HashTable *ShaderObjects; member
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_context.c | 822 _mesa_HashEnableNameReuse(ctx->Shared->ShaderObjects); in st_create_context_priv()
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D | st_program.c | 1915 _mesa_HashWalk(st->ctx->Shared->ShaderObjects, in st_destroy_program_variants()
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