/external/angle/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \ 33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \ 38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \ 40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \ 42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \ 44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \ 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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D | validationES31.h | 32 ShaderProgramID programPacked); 55 ShaderProgramID programPacked, 59 ShaderProgramID programPacked, 63 ShaderProgramID programPacked, 68 ShaderProgramID programPacked, 72 ShaderProgramID programPacked, 77 ShaderProgramID programPacked, 81 ShaderProgramID programPacked, 86 ShaderProgramID programPacked, 91 ShaderProgramID programPacked, [all …]
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D | validationES31_autogen.h | 22 ShaderProgramID programPacked); 76 ShaderProgramID programPacked, 90 ShaderProgramID programPacked, 94 ShaderProgramID programPacked, 98 ShaderProgramID programPacked, 105 ShaderProgramID programPacked, 127 ShaderProgramID programPacked, 131 ShaderProgramID programPacked, 136 ShaderProgramID programPacked, 140 ShaderProgramID programPacked, [all …]
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D | validationGL41_autogen.h | 35 ShaderProgramID programPacked, 39 ShaderProgramID programPacked, 44 ShaderProgramID programPacked, 49 ShaderProgramID programPacked, 54 ShaderProgramID programPacked, 60 ShaderProgramID programPacked, 65 ShaderProgramID programPacked, 72 ShaderProgramID programPacked, 77 ShaderProgramID programPacked, 83 ShaderProgramID programPacked, [all …]
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D | Context_gles_2_0_autogen.h | 15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 16 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \ 37 void compileShader(ShaderProgramID shaderPacked); \ 53 void deleteProgram(ShaderProgramID programPacked); \ 55 void deleteShader(ShaderProgramID shaderPacked); \ 60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 80 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 82 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 84 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \ 85 ShaderProgramID *shadersPacked); \ [all …]
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D | validationES2_autogen.h | 22 ShaderProgramID programPacked, 23 ShaderProgramID shaderPacked); 25 ShaderProgramID programPacked, 73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked); 118 bool ValidateDeleteProgram(const Context *context, ShaderProgramID programPacked); 122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked); 128 ShaderProgramID programPacked, 129 ShaderProgramID shaderPacked); 167 ShaderProgramID programPacked, 175 ShaderProgramID programPacked, [all …]
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D | validationES31.cpp | 321 ShaderProgramID program, in ValidateProgramUniformBase() 333 ShaderProgramID program, in ValidateProgramUniformMatrixBase() 560 ShaderProgramID program, in ValidateProgramUniform1iBase() 568 ShaderProgramID program, in ValidateProgramUniform2iBase() 578 ShaderProgramID program, in ValidateProgramUniform3iBase() 589 ShaderProgramID program, in ValidateProgramUniform4iBase() 601 ShaderProgramID program, in ValidateProgramUniform1uiBase() 609 ShaderProgramID program, in ValidateProgramUniform2uiBase() 619 ShaderProgramID program, in ValidateProgramUniform3uiBase() 630 ShaderProgramID program, in ValidateProgramUniform4uiBase() [all …]
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D | validationESEXT_autogen.h | 261 ShaderProgramID programPacked, 273 ShaderProgramID shaderPacked, 291 ShaderProgramID programPacked, 297 ShaderProgramID programPacked, 478 ShaderProgramID programPacked, 484 ShaderProgramID programPacked, 536 ShaderProgramID programPacked, 586 ShaderProgramID programPacked, 592 ShaderProgramID programPacked, 598 ShaderProgramID programPacked, [all …]
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D | Context_gl_4_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 69 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 71 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 73 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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D | Context_gles_3_0_autogen.h | 63 void getActiveUniformBlockName(ShaderProgramID programPacked, \ 66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \ 69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \ 73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \ 79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 87 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 89 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \ 90 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \ 92 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 108 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \ [all …]
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D | ResourceManager.h | 153 ShaderProgramID createShader(rx::GLImplFactory *factory, 156 void deleteShader(const Context *context, ShaderProgramID shader); 157 Shader *getShader(ShaderProgramID handle) const; 159 ShaderProgramID createProgram(rx::GLImplFactory *factory); 160 void deleteProgram(const Context *context, ShaderProgramID program); 162 ANGLE_INLINE Program *getProgram(ShaderProgramID handle) const in getProgram() 168 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture() 169 const ResourceMap<Program, ShaderProgramID> &getProgramsForCaptureAndPerf() const in getProgramsForCaptureAndPerf() 185 ResourceMap<Shader, ShaderProgramID> mShaders; 186 ResourceMap<Program, ShaderProgramID> mPrograms;
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D | validationGL4.cpp | 38 ShaderProgramID program, in ValidateGetActiveSubroutineName() 49 ShaderProgramID program, in ValidateGetActiveSubroutineUniformName() 60 ShaderProgramID program, in ValidateGetActiveSubroutineUniformiv() 70 ShaderProgramID program, in ValidateGetProgramStageiv() 88 ShaderProgramID program, in ValidateGetSubroutineIndex() 96 ShaderProgramID program, in ValidateGetSubroutineUniformLocation() 112 ShaderProgramID program, in ValidateGetUniformdv() 306 ShaderProgramID program, in ValidateProgramUniform1d() 314 ShaderProgramID program, in ValidateProgramUniform1dv() 323 ShaderProgramID program, in ValidateProgramUniform2d() [all …]
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D | validationGL4_autogen.h | 34 ShaderProgramID programPacked, 41 ShaderProgramID programPacked, 48 ShaderProgramID programPacked, 54 ShaderProgramID programPacked, 64 ShaderProgramID programPacked, 68 ShaderProgramID programPacked, 76 ShaderProgramID programPacked, 178 ShaderProgramID programPacked, 182 ShaderProgramID programPacked, 187 ShaderProgramID programPacked, [all …]
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D | validationESEXT.cpp | 1524 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() 1627 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() 1641 ShaderProgramID programPacked, in ValidateProgramUniform1fEXT() 1655 ShaderProgramID programPacked, in ValidateProgramUniform1fvEXT() 1670 ShaderProgramID programPacked, in ValidateProgramUniform1iEXT() 1684 ShaderProgramID programPacked, in ValidateProgramUniform1ivEXT() 1699 ShaderProgramID programPacked, in ValidateProgramUniform1uiEXT() 1713 ShaderProgramID programPacked, in ValidateProgramUniform1uivEXT() 1728 ShaderProgramID programPacked, in ValidateProgramUniform2fEXT() 1743 ShaderProgramID programPacked, in ValidateProgramUniform2fvEXT() [all …]
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D | validationES3_autogen.h | 155 ShaderProgramID programPacked, 161 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 180 ShaderProgramID programPacked, 195 ShaderProgramID programPacked, 224 ShaderProgramID programPacked, 232 ShaderProgramID programPacked, 235 ShaderProgramID programPacked, 240 ShaderProgramID programPacked, 275 ShaderProgramID programPacked, [all …]
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_3_1_autogen.h | 25 ShaderProgramID programPacked); 97 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 120 ShaderProgramID programPacked, 126 ShaderProgramID programPacked, 134 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 171 ShaderProgramID programPacked, 177 ShaderProgramID programPacked, 182 ShaderProgramID programPacked, [all …]
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D | capture_gles_3_1_params.cpp | 103 ShaderProgramID program, in CaptureGetProgramInterfaceiv_params() 146 ShaderProgramID program, in CaptureGetProgramResourceIndex_name() 156 ShaderProgramID program, in CaptureGetProgramResourceLocation_name() 166 ShaderProgramID program, in CaptureGetProgramResourceName_length() 179 ShaderProgramID program, in CaptureGetProgramResourceName_name() 192 ShaderProgramID program, in CaptureGetProgramResourceiv_props() 207 ShaderProgramID program, in CaptureGetProgramResourceiv_length() 222 ShaderProgramID program, in CaptureGetProgramResourceiv_params() 270 ShaderProgramID program, in CaptureProgramUniform1fv_value() 281 ShaderProgramID program, in CaptureProgramUniform1iv_value() [all …]
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D | capture_gles_2_0_autogen.h | 25 ShaderProgramID programPacked, 26 ShaderProgramID shaderPacked); 29 ShaderProgramID programPacked, 102 ShaderProgramID shaderPacked); 160 ShaderProgramID programPacked); 167 ShaderProgramID shaderPacked); 177 ShaderProgramID programPacked, 178 ShaderProgramID shaderPacked); 235 ShaderProgramID programPacked, 244 ShaderProgramID programPacked, [all …]
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D | capture_gles_2_0_params.cpp | 23 ShaderProgramID program, in CaptureBindAttribLocation_name() 192 ShaderProgramID program, in CaptureGetActiveAttrib_length() 206 ShaderProgramID program, in CaptureGetActiveAttrib_size() 220 ShaderProgramID program, in CaptureGetActiveAttrib_type() 234 ShaderProgramID program, in CaptureGetActiveAttrib_name() 248 ShaderProgramID program, in CaptureGetActiveUniform_length() 262 ShaderProgramID program, in CaptureGetActiveUniform_size() 276 ShaderProgramID program, in CaptureGetActiveUniform_type() 290 ShaderProgramID program, in CaptureGetActiveUniform_name() 304 ShaderProgramID program, in CaptureGetAttachedShaders_count() [all …]
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D | capture_gles_3_0_params.cpp | 201 ShaderProgramID program, in CaptureGetActiveUniformBlockName_length() 219 ShaderProgramID program, in CaptureGetActiveUniformBlockName_uniformBlockName() 234 ShaderProgramID program, in CaptureGetActiveUniformBlockiv_params() 246 ShaderProgramID program, in CaptureGetActiveUniformsiv_uniformIndices() 262 ShaderProgramID program, in CaptureGetActiveUniformsiv_params() 298 ShaderProgramID program, in CaptureGetFragDataLocation_name() 374 ShaderProgramID program, in CaptureGetProgramBinary_length() 389 ShaderProgramID program, in CaptureGetProgramBinary_binaryFormat() 401 ShaderProgramID program, in CaptureGetProgramBinary_binary() 508 ShaderProgramID program, in CaptureGetTransformFeedbackVarying_length() [all …]
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D | capture_gles_3_0_autogen.h | 212 ShaderProgramID programPacked, 219 ShaderProgramID programPacked, 225 ShaderProgramID programPacked, 242 ShaderProgramID programPacked, 268 ShaderProgramID programPacked, 307 ShaderProgramID programPacked, 316 ShaderProgramID programPacked, 321 ShaderProgramID programPacked, 327 ShaderProgramID programPacked, 384 ShaderProgramID programPacked, [all …]
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D | capture_gles_ext_autogen.h | 303 ShaderProgramID programPacked, 317 ShaderProgramID shaderPacked, 338 ShaderProgramID programPacked, 345 ShaderProgramID programPacked, 548 ShaderProgramID programPacked, 556 ShaderProgramID programPacked, 617 ShaderProgramID programPacked, 674 ShaderProgramID programPacked, 681 ShaderProgramID programPacked, 688 ShaderProgramID programPacked, [all …]
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D | capture_gles_ext_params.cpp | 554 ShaderProgramID program, in CaptureGetProgramivRobustANGLE_length() 566 ShaderProgramID program, in CaptureGetProgramivRobustANGLE_params() 602 ShaderProgramID shader, in CaptureGetShaderivRobustANGLE_length() 614 ShaderProgramID shader, in CaptureGetShaderivRobustANGLE_params() 674 ShaderProgramID program, in CaptureGetUniformfvRobustANGLE_length() 686 ShaderProgramID program, in CaptureGetUniformfvRobustANGLE_params() 698 ShaderProgramID program, in CaptureGetUniformivRobustANGLE_length() 710 ShaderProgramID program, in CaptureGetUniformivRobustANGLE_params() 1243 ShaderProgramID program, in CaptureGetUniformuivRobustANGLE_length() 1255 ShaderProgramID program, in CaptureGetUniformuivRobustANGLE_params() [all …]
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 34 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() 434 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() 521 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() 559 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceLocation() 602 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceName() 639 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceiv() 802 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1f() 831 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1fv() 858 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1i() 887 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1iv() [all …]
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 41 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() 42 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_AttachShader() 67 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() 114 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_CompileShader() 195 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() 218 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DeleteShader() 242 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DetachShader() 243 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DetachShader() 342 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveAttrib() 377 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniform() [all …]
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