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Searched refs:TEXTURETYPE_2D (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp94 case TEXTURETYPE_2D: return IVec3(64, 64, 1); in defaultImageSize()
125 case TEXTURETYPE_2D: return "2d"; in getTextureTypeName()
244 : textureType == TEXTURETYPE_2D ? "2D" in getShaderSamplerOrImageType()
268 case TEXTURETYPE_2D: return GL_TEXTURE_2D; in getGLTextureTarget()
337 case TEXTURETYPE_2D: in textureLayerType()
344 return TEXTURETYPE_2D; in textureLayerType()
630 …, m_tex2D (type == TEXTURETYPE_2D ? SharedPtr<tcu::Texture2D> (newOneLevelTexture2D (format,… in LayeredImage()
640 m_type == TEXTURETYPE_2D || in LayeredImage()
658 : m_type == TEXTURETYPE_2D ? m_tex2D->getLevel(0) in setPixel()
681 …DE_ASSERT(m_type == TEXTURETYPE_BUFFER || m_type == TEXTURETYPE_2D || m_type == TEXTURETYPE_3D || … in getAccessInternal()
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Des31fSRGBDecodeTests.cpp56 using glu::TextureTestUtil::TEXTURETYPE_2D;
539 case TEXTURETYPE_2D: in getGLTargetType()
1392 this->addTexture( TEXTURETYPE_2D, in setupTest()
1463 this->addTexture( TEXTURETYPE_2D, in setupTest()
1534 this->addTexture( TEXTURETYPE_2D, in setupTest()
1604 this->addTexture( TEXTURETYPE_2D, in setupTest()
1614 this->addTexture( TEXTURETYPE_2D, in setupTest()
1753 this->addTexture( TEXTURETYPE_2D, in setupTest()
1763 this->addTexture( TEXTURETYPE_2D, in setupTest()
1826 this->addTexture( TEXTURETYPE_2D, in setupTest()
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Des31fNegativeShaderImageLoadStoreTests.cpp146 case glu::TextureTestUtil::TEXTURETYPE_2D: declaration << "2D"; break; in getShaderImageTypeDeclaration()
166 case glu::TextureTestUtil::TEXTURETYPE_2D: in getShaderImageTypeExtensionString()
193 case glu::TextureTestUtil::TEXTURETYPE_2D: in getShaderImageParamP()
587 {FUNC<glu::TextureTestUtil::TEXTURETYPE_2D>, "texture_2d", "Texture2D negative tests."}, \
Des31fTextureGatherTests.cpp69 using glu::TextureTestUtil::TEXTURETYPE_2D;
860 case TEXTURETYPE_2D: return glu::TYPE_SAMPLER_2D_SHADOW; in getSamplerType()
870 case TEXTURETYPE_2D: return glu::getSampler2DType(format); in getSamplerType()
910 case TEXTURETYPE_2D: return 2; in getNumTextureSamplingDimensions()
921 case TEXTURETYPE_2D: return GL_TEXTURE_2D; in getGLTextureType()
1509 const IVec3 coordBits = m_textureType == TEXTURETYPE_2D ? IVec3(20,20,0) in verify()
1513 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify()
1662 …: TextureGatherCase (context, name, description, TEXTURETYPE_2D, gatherType, offsetSize, textureF… in TextureGather2DCase()
2027 case TEXTURETYPE_2D: in makeTextureGatherCase()
2078 { "2d", TEXTURETYPE_2D }, in init()
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp118 TEXTURETYPE_2D, enumerator
331 case TEXTURETYPE_2D: in initTexture()
420 …bool is2DProj4 = m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ ||… in initShaderSources()
422 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources()
430 const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "textureCube"; in initShaderSources()
435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; in initShaderSources()
583 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init()
584 …static const TextureSpec tex2DMipmap (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 9, sam… in init()
Des2fVertexTextureTests.cpp62 using glu::TextureTestUtil::TEXTURETYPE_2D;
130 template <> struct TexTypeTcuClass<TEXTURETYPE_2D> { typedef tcu::Texture2D t; };
134 template <> struct TexTypeSizeDims<TEXTURETYPE_2D> { enum { V = 2 }; };
138 template <> struct TexTypeCoordDims<TEXTURETYPE_2D> { enum { V = 2 }; };
147 TexTypeCoordParams<TEXTURETYPE_2D>
272 void PosTexCoordQuadGrid<TEXTURETYPE_2D>::initializeTexCoords (const IVec2& textureSize, const TexC… in initializeTexCoords()
399 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid;
608 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate()
Des2fTextureSpecificationTests.cpp332 TEXTURETYPE_2D = 0, enumerator
459 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in iterate()
475 case TEXTURETYPE_2D: verifyTex2D (gles2Context, refContext); break; in iterate()
488 DE_ASSERT(m_texType == TEXTURETYPE_2D); in verifyTex2D()
621 …: TextureSpecCase (context, name, desc, TEXTURETYPE_2D, glu::mapGLTransferFormat(format, dataType)… in BasicTexImage2DCase()
718 …: TextureSpecCase (context, name, desc, TEXTURETYPE_2D, glu::mapGLTransferFormat(format, dataType)… in RandomOrderTexImage2DCase()
834 …: TextureSpecCase (context, name, desc, TEXTURETYPE_2D, glu::mapGLTransferFormat(format, dataType)… in TexImage2DAlignCase()
933 …: TextureSpecCase (context, name, desc, TEXTURETYPE_2D, glu::mapGLTransferFormat(format, dataType)… in BasicTexSubImage2DCase()
1076 …: TextureSpecCase (context, name, desc, TEXTURETYPE_2D, glu::mapGLTransferFormat(format, dataType)… in TexSubImage2DEmptyTexCase()
1194 …: TextureSpecCase (context, name, desc, TEXTURETYPE_2D, glu::mapGLTransferFormat(format, dataType)… in TexSubImage2DAlignCase()
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Des2fTextureSizeTests.cpp156 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
160 …Format()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(… in iterate()
Des2fTextureFormatTests.cpp147 ReferenceParams renderParams (TEXTURETYPE_2D); in iterate()
476 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
481 ReferenceParams refParams(TEXTURETYPE_2D); in iterate()
Des2fTextureWrapTests.cpp177 ReferenceParams refParams (TEXTURETYPE_2D); in iterate()
/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp170 context.textureSpecs.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0, in generateTextureContext()
238 context.textureSpecs.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, i, in generateBufferAndTextureContext()
408 context.textureSpecs.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0, in generateFragmentPointLightContext()
582 context.textureSpecs.push_back (gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0, in generateVertexUniformLoopLightContext()
DglsLongStressCase.cpp79 using glu::TextureTestUtil::TEXTURETYPE_2D;
471 … (void) const { DE_ASSERT(m_type == TEXTURETYPE_2D || m_type == TEXTURETYPE_CUBE); return m_type … in getGLBindTarget()
529 if (m_type == TEXTURETYPE_2D) in setData()
571 if (m_type == TEXTURETYPE_2D) in setSubData()
DglsTextureTestUtil.cpp321 if (params.texType == TEXTURETYPE_2D) in renderQuad()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureFilteringAnisotropyTests.cpp226 …AnisotropyParams refParams (TEXTURETYPE_2D, maxAnisotropy[anisotropyNdx] ,minFilters[minFilterNdx]… in createFilteringAnisotropyTests()
259 …AnisotropyParams refParams (TEXTURETYPE_2D, maxAnisotropy[anisotropyNdx] ,minFilters[minFilterNdx]… in createFilteringAnisotropyTests()
DvktTextureCompressedFormatTests.cpp199 ReferenceParams sampleParams (TEXTURETYPE_2D); in iterate()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp172 TEXTURETYPE_2D, enumerator
577 case TEXTURETYPE_2D: in initTexture()
750 …bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_T… in initShaderSources()
753 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources()
769 …case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DTyp… in initShaderSources()
1131 if (m_textureSpec.type == TEXTURETYPE_2D && !is2DLodValid) in testTextureSize()
1175 case TEXTURETYPE_2D: in testTextureSize()
1324 case TEXTURETYPE_2D: return GL_TEXTURE_2D; break; in getGLTextureTarget()
1414 …static const TextureSpec tex2DFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 1, samplerLinea… in init()
1415 …static const TextureSpec tex2DFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 1, samplerLin… in init()
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Des3fTextureSizeTests.cpp157 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
161 …Format()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(… in iterate()
Des3fVertexTextureTests.cpp61 using glu::TextureTestUtil::TEXTURETYPE_2D;
157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D> { typedef tcu::Texture2D t; };
163 template <> struct TexTypeSizeDims<TEXTURETYPE_2D> { enum { V = 2 }; };
169 template <> struct TexTypeCoordDims<TEXTURETYPE_2D> { enum { V = 2 }; };
180 TexTypeCoordParams<TEXTURETYPE_2D>
321 void PosTexCoordQuadGrid<TEXTURETYPE_2D>::initializeTexCoords (const IVec2& textureSize, const TexC… in initializeTexCoords()
496 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid;
708 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate()
Des3fTextureSwizzleTests.cpp154 ReferenceParams renderParams (TEXTURETYPE_2D); in iterate()
Des3fTextureFormatTests.cpp184 ReferenceParams renderParams (TEXTURETYPE_2D); in iterate()
850 ReferenceParams renderParams (TEXTURETYPE_2D); in iterate()
1139 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1144 ReferenceParams refParams(TEXTURETYPE_2D); in iterate()
Des3fASTCDecompressionCases.cpp334 ReferenceParams renderParams (TEXTURETYPE_2D); in render()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp191 TEXTURETYPE_2D, enumerator
866 case TEXTURETYPE_2D: in initTexture()
1228 …bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_T… in initShaderSources()
1233 … m_textureSpec.type == TEXTURETYPE_1D_ARRAY || m_textureSpec.type == TEXTURETYPE_2D ? 2 : in initShaderSources()
1254 …case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DT… in initShaderSources()
1523 case TEXTURETYPE_2D: in getMaxTextureSize()
1551 case TEXTURETYPE_2D: in getTextureSizeString()
1619 case TEXTURETYPE_2D: in createEmptyTexture()
1702 case TEXTURETYPE_2D: in getTextureSizeFuncResultType()
1786 case TEXTURETYPE_2D: in initTexture()
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DvktShaderRenderTextureGatherTests.cpp79 TEXTURETYPE_2D, enumerator
864 case TEXTURETYPE_2D: return glu::TYPE_SAMPLER_2D_SHADOW; in getSamplerType()
874 case TEXTURETYPE_2D: return glu::getSampler2DType(format); in getSamplerType()
914 case TEXTURETYPE_2D: return 2; in getNumTextureSamplingDimensions()
1437 const IVec3 coordBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(20,20,0) in verify()
1441 const IVec3 uvwBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify()
1977 …, m_baseParams (TEXTURETYPE_2D, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, w… in TextureGather2DCase()
2489 case TEXTURETYPE_2D: in makeTextureGatherCase()
2533 { "2d", TEXTURETYPE_2D }, in init()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp140 TEXTURETYPE_2D, enumerator
483 case TEXTURETYPE_2D: in initTexture()
716 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources()
728 case TEXTURETYPE_2D: in initShaderSources()
/external/deqp/framework/opengl/
DgluTextureTestUtil.hpp48 TEXTURETYPE_2D = 0, enumerator

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