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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture swizzle tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fTextureSwizzleTests.hpp"
25 #include "glsTextureTestUtil.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluTexture.hpp"
28 #include "gluRenderContext.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuRenderTarget.hpp"
31 #include "deString.h"
32 #include "glwEnums.hpp"
33 #include "glwFunctions.hpp"
34 
35 namespace deqp
36 {
37 namespace gles3
38 {
39 namespace Functional
40 {
41 
42 using std::string;
43 using std::vector;
44 using tcu::TestLog;
45 using namespace deqp::gls;
46 using namespace deqp::gls::TextureTestUtil;
47 using namespace glu::TextureTestUtil;
48 
swizzle(const tcu::RGBA & c,deUint32 swz)49 static int swizzle (const tcu::RGBA& c, deUint32 swz)
50 {
51 	switch (swz)
52 	{
53 		case GL_RED:	return c.getRed();
54 		case GL_GREEN:	return c.getGreen();
55 		case GL_BLUE:	return c.getBlue();
56 		case GL_ALPHA:	return c.getAlpha();
57 		case GL_ZERO:	return 0;
58 		case GL_ONE:	return (1<<8)-1;
59 		default:
60 			DE_ASSERT(false);
61 			return 0;
62 	}
63 }
64 
swizzle(tcu::Surface & surface,deUint32 swzR,deUint32 swzG,deUint32 swzB,deUint32 swzA)65 static void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 swzA)
66 {
67 	for (int y = 0; y < surface.getHeight(); y++)
68 	{
69 		for (int x = 0; x < surface.getWidth(); x++)
70 		{
71 			tcu::RGBA p = surface.getPixel(x, y);
72 			surface.setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, swzA)));
73 		}
74 	}
75 }
76 
77 class Texture2DSwizzleCase : public TestCase
78 {
79 public:
80 							Texture2DSwizzleCase	(Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
81 							~Texture2DSwizzleCase	(void);
82 
83 	void					init					(void);
84 	void					deinit					(void);
85 	IterateResult			iterate					(void);
86 
87 private:
88 							Texture2DSwizzleCase	(const Texture2DSwizzleCase& other);
89 	Texture2DSwizzleCase&	operator=				(const Texture2DSwizzleCase& other);
90 
91 	deUint32				m_internalFormat;
92 	deUint32				m_format;
93 	deUint32				m_dataType;
94 	deUint32				m_swizzleR;
95 	deUint32				m_swizzleG;
96 	deUint32				m_swizzleB;
97 	deUint32				m_swizzleA;
98 
99 	glu::Texture2D*			m_texture;
100 	TextureRenderer			m_renderer;
101 };
102 
Texture2DSwizzleCase(Context & context,const char * name,const char * description,deUint32 internalFormat,deUint32 format,deUint32 dataType,deUint32 swizzleR,deUint32 swizzleG,deUint32 swizzleB,deUint32 swizzleA)103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA)
104 	: TestCase			(context, name, description)
105 	, m_internalFormat	(internalFormat)
106 	, m_format			(format)
107 	, m_dataType		(dataType)
108 	, m_swizzleR		(swizzleR)
109 	, m_swizzleG		(swizzleG)
110 	, m_swizzleB		(swizzleB)
111 	, m_swizzleA		(swizzleA)
112 	, m_texture			(DE_NULL)
113 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
114 {
115 }
116 
~Texture2DSwizzleCase(void)117 Texture2DSwizzleCase::~Texture2DSwizzleCase (void)
118 {
119 	deinit();
120 }
121 
init(void)122 void Texture2DSwizzleCase::init (void)
123 {
124 	int	width	= de::min(128, m_context.getRenderContext().getRenderTarget().getWidth());
125 	int	height	= de::min(128, m_context.getRenderContext().getRenderTarget().getHeight());
126 
127 	m_texture = (m_internalFormat == m_format) ? new glu::Texture2D(m_context.getRenderContext(), m_format, m_dataType, width, height)
128 											   : new glu::Texture2D(m_context.getRenderContext(), m_internalFormat, width, height);
129 
130 	tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
131 
132 	// Fill level 0.
133 	m_texture->getRefTexture().allocLevel(0);
134 	tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax);
135 }
136 
deinit(void)137 void Texture2DSwizzleCase::deinit (void)
138 {
139 	delete m_texture;
140 	m_texture = DE_NULL;
141 
142 	m_renderer.clear();
143 }
144 
iterate(void)145 Texture2DSwizzleCase::IterateResult Texture2DSwizzleCase::iterate (void)
146 {
147 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
148 	TestLog&				log					= m_testCtx.getLog();
149 	RandomViewport			viewport			(m_context.getRenderContext().getRenderTarget(), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight(), deStringHash(getName()));
150 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
151 	tcu::Surface			referenceFrame		(viewport.width, viewport.height);
152 	tcu::RGBA				threshold			= m_context.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
153 	vector<float>			texCoord;
154 	ReferenceParams			renderParams		(TEXTURETYPE_2D);
155 	tcu::TextureFormatInfo	spec				= tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
156 
157 	renderParams.samplerType	= getSamplerType(m_texture->getRefTexture().getFormat());
158 	renderParams.sampler		= tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST);
159 	renderParams.colorScale		= spec.lookupScale;
160 	renderParams.colorBias		= spec.lookupBias;
161 
162 	computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
163 
164 	// Setup base viewport.
165 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
166 
167 	// Upload texture data to GL.
168 	m_texture->upload();
169 
170 	// Bind to unit 0.
171 	gl.activeTexture(GL_TEXTURE0);
172 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
173 
174 	// Setup nearest neighbor filtering and clamp-to-edge.
175 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		GL_CLAMP_TO_EDGE);
176 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		GL_CLAMP_TO_EDGE);
177 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
178 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
179 
180 	// Setup texture swizzle.
181 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R,	m_swizzleR);
182 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G,	m_swizzleG);
183 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B,	m_swizzleB);
184 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A,	m_swizzleA);
185 
186 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
187 
188 	// Draw.
189 	m_renderer.renderQuad(0, &texCoord[0], renderParams);
190 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess());
191 
192 	// Compute reference
193 	{
194 		const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
195 
196 		// Do initial rendering to RGBA8 in order to keep alpha
197 		sampleTexture(tcu::SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
198 
199 		// Swizzle channels
200 		swizzle(referenceFrame, m_swizzleR, m_swizzleG, m_swizzleB, m_swizzleA);
201 
202 		// Convert to destination format
203 		if (pixelFormat != tcu::PixelFormat(8,8,8,8))
204 		{
205 			for (int y = 0; y < referenceFrame.getHeight(); y++)
206 			{
207 				for (int x = 0; x < referenceFrame.getWidth(); x++)
208 				{
209 					tcu::RGBA p = referenceFrame.getPixel(x, y);
210 					referenceFrame.setPixel(x, y, pixelFormat.convertColor(p));
211 				}
212 			}
213 		}
214 	}
215 
216 	// Compare and log.
217 	bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold);
218 
219 	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
220 							isOk ? "Pass"				: "Image comparison failed");
221 
222 	return STOP;
223 }
224 
TextureSwizzleTests(Context & context)225 TextureSwizzleTests::TextureSwizzleTests (Context& context)
226 	: TestCaseGroup(context, "swizzle", "Texture Swizzle Tests")
227 {
228 }
229 
~TextureSwizzleTests(void)230 TextureSwizzleTests::~TextureSwizzleTests (void)
231 {
232 }
233 
init(void)234 void TextureSwizzleTests::init (void)
235 {
236 	static const struct
237 	{
238 		const char*		name;
239 		deUint32		internalFormat;
240 		deUint32		format;
241 		deUint32		dataType;
242 	} formats[] =
243 	{
244 		{ "alpha",				GL_ALPHA,				GL_ALPHA,			GL_UNSIGNED_BYTE },
245 		{ "luminance",			GL_LUMINANCE,			GL_LUMINANCE,		GL_UNSIGNED_BYTE },
246 		{ "luminance_alpha",	GL_LUMINANCE_ALPHA,		GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
247 		{ "red",				GL_R8,					GL_RED,				GL_UNSIGNED_BYTE },
248 		{ "rg",					GL_RG8,					GL_RG,				GL_UNSIGNED_BYTE },
249 		{ "rgb",				GL_RGB8,				GL_RGB,				GL_UNSIGNED_BYTE },
250 		{ "rgba",				GL_RGBA8,				GL_RGBA,			GL_UNSIGNED_BYTE }
251 	};
252 
253 	static const struct
254 	{
255 		const char*		name;
256 		deUint32		channel;
257 	} channels[] =
258 	{
259 		{ "r",	GL_TEXTURE_SWIZZLE_R },
260 		{ "g",	GL_TEXTURE_SWIZZLE_G },
261 		{ "b",	GL_TEXTURE_SWIZZLE_B },
262 		{ "a",	GL_TEXTURE_SWIZZLE_A }
263 	};
264 
265 	static const struct
266 	{
267 		const char*		name;
268 		deUint32		swizzle;
269 	} swizzles[] =
270 	{
271 		{ "red",		GL_RED		},
272 		{ "green",		GL_GREEN	},
273 		{ "blue",		GL_BLUE		},
274 		{ "alpha",		GL_ALPHA	},
275 		{ "zero",		GL_ZERO		},
276 		{ "one",		GL_ONE		}
277 	};
278 
279 	static const struct
280 	{
281 		const char*		name;
282 		deUint32		swzR;
283 		deUint32		swzG;
284 		deUint32		swzB;
285 		deUint32		swzA;
286 	} swizzleCases[] =
287 	{
288 		{ "all_red",			GL_RED,		GL_RED,		GL_RED,		GL_RED		},
289 		{ "all_green",			GL_GREEN,	GL_GREEN,	GL_GREEN,	GL_GREEN	},
290 		{ "all_blue",			GL_BLUE,	GL_BLUE,	GL_BLUE,	GL_BLUE		},
291 		{ "all_alpha",			GL_ALPHA,	GL_ALPHA,	GL_ALPHA,	GL_ALPHA	},
292 		{ "all_zero",			GL_ZERO,	GL_ZERO,	GL_ZERO,	GL_ZERO		},
293 		{ "all_one",			GL_ONE,		GL_ONE,		GL_ONE,		GL_ONE		},
294 		{ "bgra",				GL_BLUE,	GL_GREEN,	GL_RED,		GL_ALPHA	},
295 		{ "abgr",				GL_ALPHA,	GL_BLUE,	GL_GREEN,	GL_RED		},
296 		{ "one_one_red_green",	GL_ONE,		GL_ONE,		GL_RED,		GL_GREEN	}
297 	};
298 
299 	static const deUint32 defaultSwizzles[] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
300 
301 	// All swizzles applied to each channel.
302 	tcu::TestCaseGroup* singleChannelGroup = new tcu::TestCaseGroup(m_testCtx, "single_channel", "Single-channel swizzle");
303 	addChild(singleChannelGroup);
304 	for (int chanNdx = 0; chanNdx < DE_LENGTH_OF_ARRAY(channels); chanNdx++)
305 	{
306 		for (int swzNdx = 0; swzNdx < DE_LENGTH_OF_ARRAY(swizzles); swzNdx++)
307 		{
308 			if (swizzles[swzNdx].swizzle == defaultSwizzles[chanNdx])
309 				continue; // No need to test default case.
310 
311 			string		name	= string(channels[chanNdx].name) + "_" + swizzles[swzNdx].name;
312 			deUint32	swz		= swizzles[swzNdx].swizzle;
313 			deUint32	swzR	= (chanNdx == 0) ? swz : defaultSwizzles[0];
314 			deUint32	swzG	= (chanNdx == 1) ? swz : defaultSwizzles[1];
315 			deUint32	swzB	= (chanNdx == 2) ? swz : defaultSwizzles[2];
316 			deUint32	swzA	= (chanNdx == 3) ? swz : defaultSwizzles[3];
317 
318 			singleChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA));
319 		}
320 	}
321 
322 	// Swizzles for all formats.
323 	tcu::TestCaseGroup* multiChannelGroup = new tcu::TestCaseGroup(m_testCtx, "multi_channel", "Multi-channel swizzle");
324 	addChild(multiChannelGroup);
325 	for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); fmtNdx++)
326 	{
327 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(swizzleCases); caseNdx++)
328 		{
329 			string		name		= string(formats[fmtNdx].name) + "_" + swizzleCases[caseNdx].name;
330 			deUint32	swzR		= swizzleCases[caseNdx].swzR;
331 			deUint32	swzG		= swizzleCases[caseNdx].swzG;
332 			deUint32	swzB		= swizzleCases[caseNdx].swzB;
333 			deUint32	swzA		= swizzleCases[caseNdx].swzA;
334 			deUint32	intFormat	= formats[fmtNdx].internalFormat;
335 			deUint32	format		= formats[fmtNdx].format;
336 			deUint32	dataType	= formats[fmtNdx].dataType;
337 
338 			multiChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA));
339 		}
340 	}
341 }
342 
343 } // Functional
344 } // gles3
345 } // deqp
346