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Searched refs:ValidateUniform (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES2.h31 return ValidateUniform(context, GL_FLOAT_VEC2, location, 1); in ValidateUniform2f()
DvalidationES2.cpp4943 return ValidateUniform(context, GL_FLOAT, location, 1); in ValidateUniform1f()
4951 return ValidateUniform(context, GL_FLOAT, location, count); in ValidateUniform1fv()
4964 return ValidateUniform(context, GL_FLOAT_VEC2, location, count); in ValidateUniform2fv()
4969 return ValidateUniform(context, GL_INT_VEC2, location, 1); in ValidateUniform2i()
4977 return ValidateUniform(context, GL_INT_VEC2, location, count); in ValidateUniform2iv()
4986 return ValidateUniform(context, GL_FLOAT_VEC3, location, 1); in ValidateUniform3f()
4994 return ValidateUniform(context, GL_FLOAT_VEC3, location, count); in ValidateUniform3fv()
4999 return ValidateUniform(context, GL_INT_VEC3, location, 1); in ValidateUniform3i()
5007 return ValidateUniform(context, GL_INT_VEC3, location, count); in ValidateUniform3iv()
5017 return ValidateUniform(context, GL_FLOAT_VEC4, location, 1); in ValidateUniform4f()
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DvalidationES.h287 bool ValidateUniform(const Context *context,
DvalidationES3.cpp97 return ValidateUniform(context, uniformType, location, count); in ValidateUniformES3()
DvalidationES.cpp2599 bool ValidateUniform(const Context *context, in ValidateUniform() function