/external/mesa3d/src/mesa/main/ |
D | viewport.c | 68 if (ctx->ViewportArray[idx].X == x && in set_viewport_no_notify() 69 ctx->ViewportArray[idx].Width == width && in set_viewport_no_notify() 70 ctx->ViewportArray[idx].Y == y && in set_viewport_no_notify() 71 ctx->ViewportArray[idx].Height == height) in set_viewport_no_notify() 77 ctx->ViewportArray[idx].X = x; in set_viewport_no_notify() 78 ctx->ViewportArray[idx].Width = width; in set_viewport_no_notify() 79 ctx->ViewportArray[idx].Y = y; in set_viewport_no_notify() 80 ctx->ViewportArray[idx].Height = height; in set_viewport_no_notify() 290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 291 ctx->ViewportArray[idx].Far == farval) in set_depth_range_no_notify() [all …]
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D | rastpos.c | 451 ctx->ViewportArray[0].Near, in _mesa_RasterPos() 452 ctx->ViewportArray[0].Far); in _mesa_RasterPos() 457 ctx->ViewportArray[0].Near); in _mesa_RasterPos() 462 ctx->ViewportArray[0].Far); in _mesa_RasterPos() 711 * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) in window_pos3f() 712 + ctx->ViewportArray[0].Near; in window_pos3f()
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D | get.c | 855 v->value_float_4[0] = ctx->ViewportArray[0].X; in find_custom_value() 856 v->value_float_4[1] = ctx->ViewportArray[0].Y; in find_custom_value() 857 v->value_float_4[2] = ctx->ViewportArray[0].Width; in find_custom_value() 858 v->value_float_4[3] = ctx->ViewportArray[0].Height; in find_custom_value() 862 v->value_double_2[0] = ctx->ViewportArray[0].Near; in find_custom_value() 863 v->value_double_2[1] = ctx->ViewportArray[0].Far; in find_custom_value() 1328 v->value_enum = ctx->ViewportArray[0].SwizzleX; in find_custom_value() 1331 v->value_enum = ctx->ViewportArray[0].SwizzleY; in find_custom_value() 1334 v->value_enum = ctx->ViewportArray[0].SwizzleZ; in find_custom_value() 1337 v->value_enum = ctx->ViewportArray[0].SwizzleW; in find_custom_value() [all …]
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D | attrib.c | 188 struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; member 576 memcpy(&viewstate->ViewportArray, &ctx->ViewportArray, in _mesa_PushAttrib() 1486 const struct gl_viewport_attrib *vp = &viewstate->ViewportArray[i]; in _mesa_PopAttrib()
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D | context.c | 1527 dst->ViewportArray[i] = src->ViewportArray[i]; in _mesa_copy_context()
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D | mtypes.h | 5047 struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */ member
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_viewport.c | 70 … st->state.viewport[i].swizzle_x = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleX); in st_update_viewport() 71 … st->state.viewport[i].swizzle_y = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleY); in st_update_viewport() 72 … st->state.viewport[i].swizzle_z = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleZ); in st_update_viewport() 73 … st->state.viewport[i].swizzle_w = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleW); in st_update_viewport()
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D | st_cb_drawpixels.c | 1284 if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) { in get_effective_raster_z() 1285 depth_near = ctx->ViewportArray[0].Near; in get_effective_raster_z() 1286 depth_far = ctx->ViewportArray[0].Far; in get_effective_raster_z() 1288 depth_near = ctx->ViewportArray[0].Far; in get_effective_raster_z() 1289 depth_far = ctx->ViewportArray[0].Near; in get_effective_raster_z()
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/external/mesa3d/src/mesa/swrast/ |
D | s_depth.c | 174 if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) { in _swrast_depth_clamp_span() 175 min_f = ctx->ViewportArray[0].Near; in _swrast_depth_clamp_span() 176 max_f = ctx->ViewportArray[0].Far; in _swrast_depth_clamp_span() 178 min_f = ctx->ViewportArray[0].Far; in _swrast_depth_clamp_span() 179 max_f = ctx->ViewportArray[0].Near; in _swrast_depth_clamp_span()
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D | s_context.c | 76 if ( ctx->ViewportArray[0].X < 0 in _swrast_update_rasterflags() 77 || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width in _swrast_update_rasterflags() 78 || ctx->ViewportArray[0].Y < 0 in _swrast_update_rasterflags() 79 … || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) { in _swrast_update_rasterflags()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_util.h | 146 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; in get_viewport_scale() 163 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; in get_viewport_translate()
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D | nv10_state_fb.c | 180 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; in nv10_emit_viewport()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 49 namespace ViewportArray namespace 4801 addChild(new ViewportArray::APIErrors(m_context, m_extParams)); in init() 4802 addChild(new ViewportArray::Queries(m_context, m_extParams)); in init() 4803 addChild(new ViewportArray::ViewportAPI(m_context, m_extParams)); in init() 4804 addChild(new ViewportArray::ScissorAPI(m_context, m_extParams)); in init() 4805 addChild(new ViewportArray::DepthRangeAPI(m_context, m_extParams)); in init() 4806 addChild(new ViewportArray::ScissorTestStateAPI(m_context, m_extParams)); in init() 4807 addChild(new ViewportArray::DrawToSingleLayerWithMultipleViewports(m_context, m_extParams)); in init() 4808 addChild(new ViewportArray::DynamicViewportIndex(m_context, m_extParams)); in init() 4809 addChild(new ViewportArray::DrawMulitpleViewportsWithSingleInvocation(m_context, m_extParams)); in init() [all …]
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D | glcSeparableProgramsTransformFeedbackTests.cpp | 37 using namespace glcts::ViewportArray;
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D | glcViewportArrayTests.hpp | 43 namespace ViewportArray namespace
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 361 value[0] = ctx->ViewportArray[0].Near; /* near */ in fetch_state() 362 value[1] = ctx->ViewportArray[0].Far; /* far */ in fetch_state() 363 value[2] = ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near; /* far - near */ in fetch_state()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 741 save->ViewportX = ctx->ViewportArray[0].X; in _mesa_meta_begin() 742 save->ViewportY = ctx->ViewportArray[0].Y; in _mesa_meta_begin() 743 save->ViewportW = ctx->ViewportArray[0].Width; in _mesa_meta_begin() 744 save->ViewportH = ctx->ViewportArray[0].Height; in _mesa_meta_begin() 746 if (ctx->ViewportArray[0].X != 0 || in _mesa_meta_begin() 747 ctx->ViewportArray[0].Y != 0 || in _mesa_meta_begin() 748 ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width || in _mesa_meta_begin() 749 ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) { in _mesa_meta_begin() 754 save->DepthNear = ctx->ViewportArray[0].Near; in _mesa_meta_begin() 755 save->DepthFar = ctx->ViewportArray[0].Far; in _mesa_meta_begin() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | genX_state_upload.c | 2269 const struct gl_viewport_attrib *vp = &ctx->ViewportArray[i]; 2322 bbox[0] = MAX2(ctx->ViewportArray[i].X, 0); 2323 bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width); 2324 bbox[2] = CLAMP(ctx->ViewportArray[i].Y, 0, fb_height); 2325 bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height); 2491 const float viewport_Xmin = MAX2(ctx->ViewportArray[i].X, 0); 2492 const float viewport_Ymin = MAX2(ctx->ViewportArray[i].Y, 0); 2494 MIN2(ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width, fb_width); 2496 MIN2(ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height, fb_height);
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