• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/context.h"
30 #include "main/viewport.h"
31 #include "st_context.h"
32 #include "st_atom.h"
33 #include "st_util.h"
34 #include "pipe/p_context.h"
35 #include "cso_cache/cso_context.h"
36 
37 static enum pipe_viewport_swizzle
viewport_swizzle_from_glenum(GLenum16 swizzle)38 viewport_swizzle_from_glenum(GLenum16 swizzle)
39 {
40    return swizzle - GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV;
41 }
42 
43 /**
44  * Update the viewport transformation matrix.  Depends on:
45  *  - viewport pos/size
46  *  - depthrange
47  *  - window pos/size or FBO size
48  */
49 void
st_update_viewport(struct st_context * st)50 st_update_viewport( struct st_context *st )
51 {
52    struct gl_context *ctx = st->ctx;
53    unsigned i;
54 
55    /* _NEW_VIEWPORT
56     */
57    for (i = 0; i < st->state.num_viewports; i++) {
58       float *scale = st->state.viewport[i].scale;
59       float *translate = st->state.viewport[i].translate;
60 
61       _mesa_get_viewport_xform(ctx, i, scale, translate);
62 
63       /* _NEW_BUFFERS */
64       /* Drawing to a window where the coordinate system is upside down. */
65       if (st->state.fb_orientation == Y_0_TOP) {
66          scale[1] *= -1;
67          translate[1] = st->state.fb_height - translate[1];
68       }
69 
70       st->state.viewport[i].swizzle_x = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleX);
71       st->state.viewport[i].swizzle_y = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleY);
72       st->state.viewport[i].swizzle_z = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleZ);
73       st->state.viewport[i].swizzle_w = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleW);
74    }
75 
76    cso_set_viewport(st->cso_context, &st->state.viewport[0]);
77 
78    if (st->state.num_viewports > 1) {
79       struct pipe_context *pipe = st->pipe;
80 
81       pipe->set_viewport_states(pipe, 1, st->state.num_viewports - 1,
82                                 &st->state.viewport[1]);
83    }
84 }
85