Searched refs:_3DPRIM_QUADLIST (Results 1 – 9 of 9) sorted by relevance
99 case _3DPRIM_QUADLIST: in brw_codegen_ff_gs_prog()115 case _3DPRIM_QUADLIST: in brw_codegen_ff_gs_prog()187 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) { in brw_ff_gs_populate_key()228 key->need_gs_prog = (brw->primitive == _3DPRIM_QUADLIST || in brw_ff_gs_populate_key()
111 [GL_QUADS] = _3DPRIM_QUADLIST,
97 #define _3DPRIM_QUADLIST 0x07 macro
581 case _3DPRIM_QUADLIST: in xfb_write()
67 #define _3DPRIM_QUADLIST 0x07 macro
573 [GL_QUADS] = _3DPRIM_QUADLIST,
64 #define _3DPRIM_QUADLIST 0x07 macro
484 case _3DPRIM_QUADLIST: in anv_raster_polygon_mode()
195 [PIPE_PRIM_QUADS] = _3DPRIM_QUADLIST, in translate_prim_type()