Searched refs:_eglGetContextHandle (Results 1 – 3 of 3) sorted by relevance
152 _eglGetContextHandle(_EGLContext *ctx) in _eglGetContextHandle() function
1285 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapInterval()1324 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapBuffers()1366 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglSwapBuffersWithDamageCommon()1447 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSetDamageRegionKHR()1505 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglWaitClientCommon()1548 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglWaitNative()1578 ret = _eglGetContextHandle(ctx); in eglGetCurrentContext()2177 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapBuffersRegionNOK()
550 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglQuerySurface()