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Searched refs:_mesa_is_valid_prim_mode (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddraw_validate.h42 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
Ddraw_validate.c361 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode) in _mesa_is_valid_prim_mode() function
394 bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode); in _mesa_valid_prim_mode()
Ddlist.c6077 if (!_mesa_is_valid_prim_mode(ctx, mode)) { in save_Begin()
/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c1315 if (!_mesa_is_valid_prim_mode(ctx, mode)) { in _save_OBE_DrawArrays()
1349 if (!_mesa_is_valid_prim_mode(ctx, mode)) { in _save_OBE_MultiDrawArrays()
1412 if (!_mesa_is_valid_prim_mode(ctx, mode)) { in _save_OBE_DrawElementsBaseVertex()
1480 if (!_mesa_is_valid_prim_mode(ctx, mode)) { in _save_OBE_DrawRangeElements()