1 2 /* 3 * Mesa 3-D graphics library 4 * 5 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 #ifndef API_VALIDATE_H 28 #define API_VALIDATE_H 29 30 #include <stdbool.h> 31 #include "glheader.h" 32 33 struct gl_buffer_object; 34 struct gl_context; 35 struct gl_transform_feedback_object; 36 37 38 extern GLboolean 39 _mesa_valid_to_render(struct gl_context *ctx, const char *where); 40 41 extern bool 42 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode); 43 44 extern GLboolean 45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name); 46 47 extern GLboolean 48 _mesa_valid_draw_indirect_multi(struct gl_context *ctx, GLsizei primcount, 49 GLsizei stride, const char *name); 50 51 extern GLboolean 52 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count); 53 54 extern bool 55 _mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode, 56 const GLsizei *count, GLsizei primcount); 57 58 extern GLboolean 59 _mesa_validate_DrawElements(struct gl_context *ctx, 60 GLenum mode, GLsizei count, GLenum type, 61 const GLvoid *indices); 62 63 extern GLboolean 64 _mesa_validate_MultiDrawElements(struct gl_context *ctx, 65 GLenum mode, const GLsizei *count, 66 GLenum type, const GLvoid * const *indices, 67 GLsizei primcount); 68 69 extern GLboolean 70 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, 71 GLuint start, GLuint end, 72 GLsizei count, GLenum type, 73 const GLvoid *indices); 74 75 76 extern GLboolean 77 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, 78 GLsizei count, GLsizei primcount); 79 80 extern GLboolean 81 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, 82 GLenum mode, GLsizei count, GLenum type, 83 const GLvoid *indices, GLsizei primcount); 84 85 extern GLboolean 86 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx, 87 GLenum mode, 88 struct gl_transform_feedback_object *obj, 89 GLuint stream, 90 GLsizei numInstances); 91 92 extern GLboolean 93 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx, 94 GLenum mode, 95 const GLvoid *indirect); 96 97 extern GLboolean 98 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx, 99 GLenum mode, 100 GLenum type, 101 const GLvoid *indirect); 102 103 extern GLboolean 104 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx, 105 GLenum mode, 106 const GLvoid *indirect, 107 GLsizei primcount, 108 GLsizei stride); 109 110 extern GLboolean 111 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, 112 GLenum mode, 113 GLenum type, 114 const GLvoid *indirect, 115 GLsizei primcount, 116 GLsizei stride); 117 118 extern GLboolean 119 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx, 120 GLenum mode, 121 GLintptr indirect, 122 GLintptr drawcount, 123 GLsizei maxdrawcount, 124 GLsizei stride); 125 126 extern GLboolean 127 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx, 128 GLenum mode, GLenum type, 129 GLintptr indirect, 130 GLintptr drawcount, 131 GLsizei maxdrawcount, 132 GLsizei stride); 133 134 #endif 135