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Searched refs:addSampler (Results 1 – 24 of 24) sorted by relevance

/external/caliper/caliper/src/main/java/com/google/caliper/worker/
DAggregateAllocationsRecorder.java46 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler); in AggregateAllocationsRecorder()
DAllAllocationsRecorder.java76 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler); in AllAllocationsRecorder()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h42 SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const char* name,
DGrGLUniformHandler.cpp65 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(const GrTexture* texture, in addSampler() function in GrGLUniformHandler
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h52 SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&,
DGrSPIRVUniformHandler.cpp244 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler() function in GrSPIRVUniformHandler
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h62 SamplerHandle addSampler(const GrTexture*,
DGrMtlUniformHandler.mm254 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(const GrTexture* texture, function
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h55 SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&,
DGrGLUniformHandler.cpp65 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler( in addSampler() function in GrGLUniformHandler
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h73 SamplerHandle addSampler(const GrTexture* texture,
DGrVkUniformHandler.cpp262 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(const GrTexture* texture, in addSampler() function in GrVkUniformHandler
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h72 SamplerHandle addSampler(const GrBackendFormat&,
DGrMtlUniformHandler.mm257 GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler( function
/external/skqp/src/gpu/glsl/
DGrGLSLUniformHandler.h102 virtual SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const char* name,
DGrGLSLProgramBuilder.cpp279 return this->uniformHandler()->addSampler(texture, state, name, this->shaderCaps()); in emitSampler()
/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h120 virtual SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&,
DGrGLSLProgramBuilder.cpp282 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h116 SamplerHandle addSampler(const GrBackendFormat&,
DGrVkUniformHandler.cpp269 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() function in GrVkUniformHandler
/external/swiftshader/tests/VulkanWrapper/
DDrawTester.hpp102 Resource<vk::Sampler> addSampler(const vk::SamplerCreateInfo &samplerCreateInfo) in addSampler() function in DrawTester
/external/swiftshader/tests/VulkanBenchmarks/
DTriangleBenchmarks.cpp262 auto sampler = tester.addSampler(samplerInfo); in TriangleSampleTexture()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorCopyTests.cpp338 …void addSampler (SamplerDescriptor* sampler, deUint32 count = 1u) { for (deUint32 i = 0; i… in addSampler() function in vkt::BindingModel::__anone49c327d0111::SampledImageDescriptor
2690 image0->addSampler(sampler); in addSampledImageCopyTests()
2691 image1->addSampler(sampler); in addSampledImageCopyTests()
2711 image0->addSampler(sampler, 3u); in addSampledImageCopyTests()
2712 image1->addSampler(sampler, 3u); in addSampledImageCopyTests()
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp878 void addSampler (const tcu::Sampler::WrapMode wrapS,
1088 void SRGBTestCase::addSampler ( const tcu::Sampler::WrapMode wrapS, in addSampler() function in deqp::gles31::Functional::__anon621443d10111::SRGBTestCase
1915 this->addSampler( tcu::Sampler::MIRRORED_REPEAT_GL, in setupTest()