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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLUniformHandler_DEFINED
9 #define GrGLUniformHandler_DEFINED
10 
11 #include "glsl/GrGLSLUniformHandler.h"
12 
13 #include "gl/GrGLProgramDataManager.h"
14 
15 class GrGLCaps;
16 
17 class GrGLUniformHandler : public GrGLSLUniformHandler {
18 public:
19     static const int kUniformsPerBlock = 8;
20 
getUniformVariable(UniformHandle u)21     const GrShaderVar& getUniformVariable(UniformHandle u) const override {
22         return fUniforms[u.toIndex()].fVariable;
23     }
24 
getUniformCStr(UniformHandle u)25     const char* getUniformCStr(UniformHandle u) const override {
26         return this->getUniformVariable(u).c_str();
27     }
28 private:
GrGLUniformHandler(GrGLSLProgramBuilder * program)29     explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
30         : INHERITED(program)
31         , fUniforms(kUniformsPerBlock)
32         , fSamplers(kUniformsPerBlock) {}
33 
34     UniformHandle internalAddUniformArray(uint32_t visibility,
35                                           GrSLType type,
36                                           GrSLPrecision precision,
37                                           const char* name,
38                                           bool mangleName,
39                                           int arrayCount,
40                                           const char** outName) override;
41 
42     SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const char* name,
43                              const GrShaderCaps*) override;
44 
samplerVariable(SamplerHandle handle)45     const GrShaderVar& samplerVariable(SamplerHandle handle) const override {
46         return fSamplers[handle.toIndex()].fVariable;
47     }
48 
samplerSwizzle(SamplerHandle handle)49     GrSwizzle samplerSwizzle(SamplerHandle handle) const override {
50         return fSamplerSwizzles[handle.toIndex()];
51     }
52 
53     void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
54 
55     // Manually set uniform locations for all our uniforms.
56     void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
57 
58     // Updates the loction of the Uniforms if we cannot bind uniform locations manually
59     void getUniformLocations(GrGLuint programID, const GrGLCaps& caps);
60 
61     const GrGLGpu* glGpu() const;
62 
63     typedef GrGLProgramDataManager::UniformInfo UniformInfo;
64     typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
65 
66     UniformInfoArray    fUniforms;
67     UniformInfoArray    fSamplers;
68     SkTArray<GrSwizzle> fSamplerSwizzles;
69 
70     friend class GrGLProgramBuilder;
71 
72     typedef GrGLSLUniformHandler INHERITED;
73 };
74 
75 #endif
76