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Searched refs:colorValue (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolve.frag190 ColorType colorValue = ColorType(0, 0, 0, 0);
193 colorValue += COLOR_TEXEL_FETCH(color, srcImageCoords, i);
196 colorValue *= params.invSamples;
198 colorValue = ColorType(round(colorValue * params.invSamples));
202 ColorType colorValue = COLOR_TEXEL_FETCH(color, srcImageCoords, 0);
209 colorOut0 = colorValue;
213 colorOut1 = colorValue;
217 colorOut2 = colorValue;
221 colorOut3 = colorValue;
225 colorOut4 = colorValue;
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/external/skia/tests/sksl/fp/
DGrTrackedInUniform.cpp34 const SkRect& colorValue = _outer.color; in onSetData() local
35 if (colorPrev.isEmpty() || colorPrev != colorValue) { in onSetData()
36 colorPrev = colorValue; in onSetData()
37 pdman.set4fv(colorVar, 1, reinterpret_cast<const float*>(&colorValue)); in onSetData()
DGrConditionalInUniform.cpp43 const SkPMColor4f& colorValue = _outer.color; in onSetData() local
44 if (colorPrev != colorValue) { in onSetData()
45 colorPrev = colorValue; in onSetData()
46 pdman.set4fv(colorVar, 1, colorValue.vec()); in onSetData()
/external/skqp/src/gpu/effects/
DGrConstColorProcessor.cpp47 const SkPMColor4f& colorValue = _outer.color(); in onSetData() local
48 if (fColorPrev != colorValue) { in onSetData()
49 fColorPrev = colorValue; in onSetData()
50 pdman.set4fv(fColorVar, 1, colorValue.vec()); in onSetData()
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DBlitResolve.frag.00000002.inc129 // vec4 colorValue = vec4(0, 0, 0, 0);
132 // colorValue += texelFetch(color, srcImageCoords, i);
135 // colorValue *= params . invSamples;
139 // colorOut0 = colorValue;
143 // colorOut1 = colorValue;
147 // colorOut2 = colorValue;
151 // colorOut3 = colorValue;
155 // colorOut4 = colorValue;
159 // colorOut5 = colorValue;
163 // colorOut6 = colorValue;
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DBlitResolve.frag.00000006.inc131 // ivec4 colorValue = ivec4(0, 0, 0, 0);
134 // colorValue += texelFetch(color, srcImageCoords, i);
137 // colorValue = ivec4(round(colorValue * params . invSamples));
141 // colorOut0 = colorValue;
145 // colorOut1 = colorValue;
149 // colorOut2 = colorValue;
153 // colorOut3 = colorValue;
157 // colorOut4 = colorValue;
161 // colorOut5 = colorValue;
165 // colorOut6 = colorValue;
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DBlitResolve.frag.0000000A.inc131 // uvec4 colorValue = uvec4(0, 0, 0, 0);
134 // colorValue += texelFetch(color, srcImageCoords, i);
137 // colorValue = uvec4(round(colorValue * params . invSamples));
141 // colorOut0 = colorValue;
145 // colorOut1 = colorValue;
149 // colorOut2 = colorValue;
153 // colorOut3 = colorValue;
157 // colorOut4 = colorValue;
161 // colorOut5 = colorValue;
165 // colorOut6 = colorValue;
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DBlitResolve.frag.0000000B.inc133 // uvec4 colorValue = uvec4(0, 0, 0, 0);
136 // colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i);
139 // colorValue = uvec4(round(colorValue * params . invSamples));
143 // colorOut0 = colorValue;
147 // colorOut1 = colorValue;
151 // colorOut2 = colorValue;
155 // colorOut3 = colorValue;
159 // colorOut4 = colorValue;
163 // colorOut5 = colorValue;
167 // colorOut6 = colorValue;
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DBlitResolve.frag.00000007.inc133 // ivec4 colorValue = ivec4(0, 0, 0, 0);
136 // colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i);
139 // colorValue = ivec4(round(colorValue * params . invSamples));
143 // colorOut0 = colorValue;
147 // colorOut1 = colorValue;
151 // colorOut2 = colorValue;
155 // colorOut3 = colorValue;
159 // colorOut4 = colorValue;
163 // colorOut5 = colorValue;
167 // colorOut6 = colorValue;
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DBlitResolve.frag.00000003.inc131 // vec4 colorValue = vec4(0, 0, 0, 0);
134 // colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i);
137 // colorValue *= params . invSamples;
141 // colorOut0 = colorValue;
145 // colorOut1 = colorValue;
149 // colorOut2 = colorValue;
153 // colorOut3 = colorValue;
157 // colorOut4 = colorValue;
161 // colorOut5 = colorValue;
165 // colorOut6 = colorValue;
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DBlitResolve.frag.00000001.inc131 // vec4 colorValue = texture(sampler2DArray(color, blitSampler), vec3(srcImageCoords * …
135 // colorOut0 = colorValue;
139 // colorOut1 = colorValue;
143 // colorOut2 = colorValue;
147 // colorOut3 = colorValue;
151 // colorOut4 = colorValue;
155 // colorOut5 = colorValue;
159 // colorOut6 = colorValue;
163 // colorOut7 = colorValue;
DBlitResolve.frag.00000009.inc131 // uvec4 colorValue = texture(usampler2DArray(color, blitSampler), vec3(srcImageCoords …
135 // colorOut0 = colorValue;
139 // colorOut1 = colorValue;
143 // colorOut2 = colorValue;
147 // colorOut3 = colorValue;
151 // colorOut4 = colorValue;
155 // colorOut5 = colorValue;
159 // colorOut6 = colorValue;
163 // colorOut7 = colorValue;
DBlitResolve.frag.00000004.inc128 // ivec4 colorValue = texture(isampler2D(color, blitSampler), srcImageCoords * params .…
132 // colorOut0 = colorValue;
136 // colorOut1 = colorValue;
140 // colorOut2 = colorValue;
144 // colorOut3 = colorValue;
148 // colorOut4 = colorValue;
152 // colorOut5 = colorValue;
156 // colorOut6 = colorValue;
160 // colorOut7 = colorValue;
DBlitResolve.frag.00000008.inc128 // uvec4 colorValue = texture(usampler2D(color, blitSampler), srcImageCoords * params .…
132 // colorOut0 = colorValue;
136 // colorOut1 = colorValue;
140 // colorOut2 = colorValue;
144 // colorOut3 = colorValue;
148 // colorOut4 = colorValue;
152 // colorOut5 = colorValue;
156 // colorOut6 = colorValue;
160 // colorOut7 = colorValue;
DBlitResolve.frag.00000005.inc131 // ivec4 colorValue = texture(isampler2DArray(color, blitSampler), vec3(srcImageCoords …
135 // colorOut0 = colorValue;
139 // colorOut1 = colorValue;
143 // colorOut2 = colorValue;
147 // colorOut3 = colorValue;
151 // colorOut4 = colorValue;
155 // colorOut5 = colorValue;
159 // colorOut6 = colorValue;
163 // colorOut7 = colorValue;
DBlitResolve.frag.00000000.inc128 // vec4 colorValue = texture(sampler2D(color, blitSampler), srcImageCoords * params . i…
132 // colorOut0 = colorValue;
136 // colorOut1 = colorValue;
140 // colorOut2 = colorValue;
144 // colorOut3 = colorValue;
148 // colorOut4 = colorValue;
152 // colorOut5 = colorValue;
156 // colorOut6 = colorValue;
160 // colorOut7 = colorValue;
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp342 ExecConstValueAccess colorValue = execCtx.getValue(fragColorVar); in execute() local
348 tcu::Vec4 c = tcu::Vec4(colorValue.component(0).asFloat(cNdx), in execute()
349 colorValue.component(1).asFloat(cNdx), in execute()
350 colorValue.component(2).asFloat(cNdx), in execute()
351 colorValue.component(3).asFloat(cNdx)); in execute()
/external/angle/src/tests/gl_tests/
DReadPixelsTest.cpp799 angle::GLColor colorValue(getColorValue(level, layer)); in verifyColor() local
800 EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue); in verifyColor()
830 GLuint colorValue = getColorValue(level, layer); in initializeTextureData() local
833 colorValue); in initializeTextureData()
/external/angle/src/tests/test_utils/
DANGLETest.cpp53 GLubyte ColorDenorm(float colorValue) in ColorDenorm() argument
55 return static_cast<GLubyte>(colorValue * 255.0f); in ColorDenorm()
229 GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0) in GLColor() argument
231 memcpy(&R, &colorValue, sizeof(GLuint)); in GLColor()
DANGLETest.h127 GLColor(GLuint colorValue);
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c3431 union gl_color_union colorValue; in cleartexsubimage_color() local
3452 (GLuint (*)[4]) colorValue.ui); in cleartexsubimage_color()
3454 memset(&colorValue, 0, sizeof colorValue); in cleartexsubimage_color()
3456 _mesa_ClearBufferiv(GL_COLOR, 0, colorValue.i); in cleartexsubimage_color()
3458 _mesa_ClearBufferuiv(GL_COLOR, 0, colorValue.ui); in cleartexsubimage_color()
3463 (GLfloat (*)[4]) colorValue.f); in cleartexsubimage_color()
3465 memset(&colorValue, 0, sizeof colorValue); in cleartexsubimage_color()
3466 _mesa_ClearBufferfv(GL_COLOR, 0, colorValue.f); in cleartexsubimage_color()
/external/sl4a/Common/src/com/googlecode/android_scripting/facade/ui/
DViewInflater.java634 private int expandColor(String colorValue) { in expandColor() argument
635 return Integer.parseInt(colorValue + colorValue, 16); in expandColor()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineRenderToImageTests.cpp854 std::ostringstream colorValue; in initPrograms() local
855 colorValue << REFERENCE_COLOR_VALUE; in initPrograms()
857 …const std::string colorInteger = (isUint || isSint ? " * "+colorFormat+"("+colorValue.str()+")" :"… in initPrograms()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp496 …tImage (Context& context, TextureType texType, tcu::TextureFormat format, const void* colorValue);
568 …estImage (Context& context, TextureType texType, tcu::TextureFormat format, const void* colorValue) in TestImage() argument
598 deMemcpy((deUint8*)alloc->getHostPtr() + ndx*pixelSize, colorValue, pixelSize); in TestImage()
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingCaptureReplayTests.cpp852 deUint32 colorValue = 2 * (shaderNdx + 1); in initPrograms() local
860 " hitValue = uvec4(" << colorValue << ",0,0,1);\n" in initPrograms()

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