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Searched refs:compileStatus (Results 1 – 17 of 17) sorted by relevance

/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DShaderUtil.java47 final int[] compileStatus = new int[1]; in loadGLShader() local
48 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in loadGLShader()
51 if (compileStatus[0] == 0) { in loadGLShader()
/external/webrtc/sdk/android/api/org/webrtc/
DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/external/deqp/executor/
DxeTestCaseResult.hpp332 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
336 bool compileStatus; member in xe::ri::Shader
453 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} in CompileInfo()
458 bool compileStatus; member in xe::ri::CompileInfo
DxeTestLogWriter.cpp317 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus)); in writeResultItem()
377 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus)); in writeResultItem()
DxeTestResultParser.cpp567 shader->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart()
608 info->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2353 …der_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) in compile_compute_shader_helper() argument
2357 *compileStatus = -1; in compile_compute_shader_helper()
2360 ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); in compile_compute_shader_helper()
2366 GLint compileStatus; in compile_compute_shader() local
2375 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader()
2376 if (compileStatus != GL_FALSE) in compile_compute_shader()
2386 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader()
2387 if (compileStatus != GL_FALSE) in compile_compute_shader()
2398 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader()
2399 if (compileStatus != GL_FALSE) in compile_compute_shader()
[all …]
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp153 GrGLint compileStatus; in GLTestAtlasTextRenderer() local
154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer()
155 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer()
200 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp94 int compileStatus = 0; in compile() local
96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile()
99 m_info.compileOk = compileStatus != GL_FALSE; in compile()
152 int compileStatus = 0; in specialize() local
154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize()
157 m_info.compileOk = compileStatus != GL_FALSE; in specialize()
/external/webrtc/sdk/objc/components/renderer/opengl/
DRTCShader.mm48 GLint compileStatus = GL_FALSE;
49 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
50 if (compileStatus == GL_FALSE) {
/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp592 GLint compileStatus; in test() local
593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
594 checkBooleans(compileStatus, GL_TRUE); in test()
600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
601 checkBooleans(compileStatus, GL_TRUE); in test()
Des3fIntegerStateQueryTests.cpp1973 GLint compileStatus = -1; in test() local
1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1981 if (compileStatus != GL_TRUE) in test()
1987 GLint compileStatus = -1; in test() local
1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
1995 if (compileStatus != GL_TRUE) in test()
2079 GLint compileStatus = -1; in test() local
2086 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
2087 if (compileStatus != GL_TRUE) in test()
2093 GLint compileStatus = -1; in test() local
[all …]
Des3fShaderApiTests.cpp158 int compileStatus = 0; in queryShaderInfo() local
163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo()
168 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo()
414 GLint compileStatus = -1; in checkCompileStatus() local
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
418 return (compileStatus == GL_TRUE); in checkCompileStatus()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp141 int compileStatus = 0; in queryShaderInfo() local
146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo()
151 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo()
360 GLint compileStatus = -1; in checkCompileStatus() local
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
364 return (compileStatus == GL_TRUE); in checkCompileStatus()
Des2fIntegerStateQueryTests.cpp1645 GLint compileStatus; in test() local
1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1662 if (compileStatus != GL_TRUE) in test()
1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
1674 if (compileStatus != GL_TRUE) in test()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp245 GLint compileStatus = 0; in MakeShader() local
246 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in MakeShader()
248 EXPECT_EQ(compileStatus, GL_TRUE) << "Compile status: " << std::endl in MakeShader()
403 GLint compileStatus = 0; in checkCompileFails() local
416 glGetShaderiv(glShader, GL_COMPILE_STATUS, &compileStatus); in checkCompileFails()
417 EXPECT_EQ(compileStatus, GL_FALSE); in checkCompileFails()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp42 GLint compileStatus = GL_FALSE; in CheckCompileStatus() local
43 ANGLE_GL_TRY(context, functions->getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus)); in CheckCompileStatus()
45 ASSERT(compileStatus == GL_TRUE); in CheckCompileStatus()
46 ANGLE_CHECK(GetImplAs<ContextGL>(context), compileStatus == GL_TRUE, in CheckCompileStatus()
/external/deqp/modules/glshared/
DglsLifetimeTests.cpp598 GLint compileStatus = 0; in initAttachment() local
599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in initAttachment()
600 TCU_CHECK_MSG(compileStatus != 0, sourceStr); in initAttachment()