/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | ShaderUtil.java | 47 final int[] compileStatus = new int[1]; in loadGLShader() local 48 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in loadGLShader() 51 if (compileStatus[0] == 0) { in loadGLShader()
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/external/webrtc/sdk/android/api/org/webrtc/ |
D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 332 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader() 336 bool compileStatus; member in xe::ri::Shader 453 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} in CompileInfo() 458 bool compileStatus; member in xe::ri::CompileInfo
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D | xeTestLogWriter.cpp | 317 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus)); in writeResultItem() 377 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus)); in writeResultItem()
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D | xeTestResultParser.cpp | 567 shader->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart() 608 info->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2353 …der_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) in compile_compute_shader_helper() argument 2357 *compileStatus = -1; in compile_compute_shader_helper() 2360 ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); in compile_compute_shader_helper() 2366 GLint compileStatus; in compile_compute_shader() local 2375 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2376 if (compileStatus != GL_FALSE) in compile_compute_shader() 2386 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2387 if (compileStatus != GL_FALSE) in compile_compute_shader() 2398 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2399 if (compileStatus != GL_FALSE) in compile_compute_shader() [all …]
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 153 GrGLint compileStatus; in GLTestAtlasTextRenderer() local 154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer() 155 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer() 199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer() 200 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 94 int compileStatus = 0; in compile() local 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile() 99 m_info.compileOk = compileStatus != GL_FALSE; in compile() 152 int compileStatus = 0; in specialize() local 154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize() 157 m_info.compileOk = compileStatus != GL_FALSE; in specialize()
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/external/webrtc/sdk/objc/components/renderer/opengl/ |
D | RTCShader.mm | 48 GLint compileStatus = GL_FALSE; 49 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 50 if (compileStatus == GL_FALSE) {
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 592 GLint compileStatus; in test() local 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 594 checkBooleans(compileStatus, GL_TRUE); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 601 checkBooleans(compileStatus, GL_TRUE); in test()
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D | es3fIntegerStateQueryTests.cpp | 1973 GLint compileStatus = -1; in test() local 1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 1981 if (compileStatus != GL_TRUE) in test() 1987 GLint compileStatus = -1; in test() local 1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 1995 if (compileStatus != GL_TRUE) in test() 2079 GLint compileStatus = -1; in test() local 2086 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 2087 if (compileStatus != GL_TRUE) in test() 2093 GLint compileStatus = -1; in test() local [all …]
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D | es3fShaderApiTests.cpp | 158 int compileStatus = 0; in queryShaderInfo() local 163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo() 168 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo() 414 GLint compileStatus = -1; in checkCompileStatus() local 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 418 return (compileStatus == GL_TRUE); in checkCompileStatus()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 141 int compileStatus = 0; in queryShaderInfo() local 146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo() 151 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo() 360 GLint compileStatus = -1; in checkCompileStatus() local 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 364 return (compileStatus == GL_TRUE); in checkCompileStatus()
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D | es2fIntegerStateQueryTests.cpp | 1645 GLint compileStatus; in test() local 1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 1662 if (compileStatus != GL_TRUE) in test() 1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 1674 if (compileStatus != GL_TRUE) in test()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 245 GLint compileStatus = 0; in MakeShader() local 246 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in MakeShader() 248 EXPECT_EQ(compileStatus, GL_TRUE) << "Compile status: " << std::endl in MakeShader() 403 GLint compileStatus = 0; in checkCompileFails() local 416 glGetShaderiv(glShader, GL_COMPILE_STATUS, &compileStatus); in checkCompileFails() 417 EXPECT_EQ(compileStatus, GL_FALSE); in checkCompileFails()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 42 GLint compileStatus = GL_FALSE; in CheckCompileStatus() local 43 ANGLE_GL_TRY(context, functions->getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus)); in CheckCompileStatus() 45 ASSERT(compileStatus == GL_TRUE); in CheckCompileStatus() 46 ANGLE_CHECK(GetImplAs<ContextGL>(context), compileStatus == GL_TRUE, in CheckCompileStatus()
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 598 GLint compileStatus = 0; in initAttachment() local 599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in initAttachment() 600 TCU_CHECK_MSG(compileStatus != 0, sourceStr); in initAttachment()
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