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Searched refs:context_roll (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_binning.c445 sctx->context_roll = true; in si_emit_dpbb_disable()
550 sctx->context_roll = true; in si_emit_dpbb_state()
Dsi_state_draw.c303 sctx->context_roll = true; in si_emit_derived_tess_state()
588 sctx->context_roll = true; in si_emit_rasterizer_prim_state()
758 sctx->context_roll = true; in si_emit_draw_registers()
1014 sctx->context_roll = true; in si_emit_surface_sync()
2145 sctx->context_roll = true; in si_multi_draw_vbo()
2171 (sctx->context_roll || si_is_atom_dirty(sctx, &sctx->atoms.s.scissors))) { in si_multi_draw_vbo()
2202 (sctx->context_roll || si_is_atom_dirty(sctx, &sctx->atoms.s.scissors))) { in si_multi_draw_vbo()
2219 sctx->context_roll = false; in si_multi_draw_vbo()
Dsi_state_streamout.c386 sctx->context_roll = true; in si_emit_streamout_end()
Dsi_state_viewport.c366 ctx->context_roll = true; in si_emit_guardband()
Dsi_state_shaders.c582 sctx->context_roll = true; in si_emit_shader_es()
781 sctx->context_roll = true; in si_emit_shader_gs()
974 sctx->context_roll = true; in gfx10_emit_shader_ngg_tail()
1353 sctx->context_roll = true; in si_emit_shader_vs()
1555 sctx->context_roll = true; in si_emit_shader_ps()
3366 sctx->context_roll = true; in si_emit_spi_map()
Dsi_state.c260 sctx->context_roll = true; in si_emit_cb_render_state()
770 sctx->context_roll = true; in si_emit_clip_regs()
1415 sctx->context_roll = true; in si_emit_db_render_state()
3493 sctx->context_roll = true; in si_emit_msaa_config()
Dsi_pipe.h1234 unsigned context_roll; member