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Searched refs:createDefaultFramebuffer (Results 1 – 25 of 39) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DSurfaceGL.h23 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DSurfaceGL.cpp25 FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::SurfaceGL
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DSurfaceGbm.h25 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DSurfaceGbm.cpp31 FramebufferImpl *SurfaceGbm::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::SurfaceGbm
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.h53 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DWindowSurfaceCGL.h86 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DIOSurfaceSurfaceCGL.h64 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DPbufferSurfaceCGL.cpp125 FramebufferImpl *PbufferSurfaceCGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::PbufferSurfaceCGL
DIOSurfaceSurfaceCGL.cpp285 FramebufferImpl *IOSurfaceSurfaceCGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::IOSurfaceSurfaceCGL
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.h53 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DIOSurfaceSurfaceEAGL.h60 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DWindowSurfaceEAGL.h94 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DPbufferSurfaceEAGL.cpp128 FramebufferImpl *PbufferSurfaceEAGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::PbufferSurfaceEAGL
/external/angle/src/libANGLE/renderer/null/
DSurfaceNULL.h25 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DSurfaceNULL.cpp28 FramebufferImpl *SurfaceNULL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::SurfaceNULL
/external/angle/src/libANGLE/renderer/metal/
DSurfaceMtl.h47 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
135 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
/external/angle/src/libANGLE/
DSurface.h105 gl::Framebuffer *createDefaultFramebuffer(const gl::Context *context,
204 gl::Framebuffer *createDefaultFramebuffer(const Display *display);
DSurface_unittest.cpp33 MOCK_METHOD2(createDefaultFramebuffer,
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.h61 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DD3DTextureSurfaceWGL.h65 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DD3DTextureSurfaceWGL.cpp479 FramebufferImpl *D3DTextureSurfaceWGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::D3DTextureSurfaceWGL
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp144 FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer() function in rx::SurfaceD3D
147 return mRenderer->createDefaultFramebuffer(data); in createDefaultFramebuffer()
DSurfaceD3D.h33 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
/external/angle/src/libANGLE/renderer/vulkan/
DSurfaceVk.h51 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
191 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
/external/angle/src/libANGLE/renderer/
DSurfaceImpl.h54 virtual FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,

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