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Searched refs:current_annotation (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dgen6_gs_visitor.cpp63 this->current_annotation = "gen6 prolog"; in emit_prolog()
142 this->current_annotation = "gen6 emit vertex"; in gs_emit_vertex()
206 this->current_annotation = "gen6 end primitive"; in gs_end_primitive()
256 this->current_annotation = "gen6 urb header"; in emit_urb_write_header()
353 this->current_annotation = "gen6 thread end: ff_sync"; in emit_thread_end()
375 this->current_annotation = "gen6 thread end: urb writes init"; in emit_thread_end()
380 this->current_annotation = "gen6 thread end: urb writes"; in emit_thread_end()
403 current_annotation = output_reg_annotation[varying]; in emit_thread_end()
469 this->current_annotation = "gen6 thread end: EOT"; in emit_thread_end()
590 this->current_annotation = "gen6 thread end: svb writes init"; in xfb_write()
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Dbrw_vec4_gs_visitor.cpp166 this->current_annotation = "clear r0.2"; in emit_prolog()
175 this->current_annotation = "initialize vertex_count"; in emit_prolog()
190 this->current_annotation = "initialize control data bits"; in emit_prolog()
196 this->current_annotation = NULL; in emit_prolog()
208 current_annotation = "thread end: emit control data bits"; in emit_thread_end()
217 current_annotation = "thread end"; in emit_thread_end()
244 this->current_annotation = "URB write header"; in emit_urb_write_header()
423 this->current_annotation = "emit vertex: safety check"; in gs_emit_vertex()
446 this->current_annotation = "emit vertex: emit control data bits"; in gs_emit_vertex()
494 this->current_annotation = "emit vertex: vertex data"; in gs_emit_vertex()
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Dbrw_vec4_visitor.cpp69 inst->annotation = this->current_annotation; in emit()
1074 current_annotation = "NDC"; in emit_ndc_computation()
1103 current_annotation = "Point size"; in emit_psiz_and_flags()
1109 current_annotation = "Clipping flags"; in emit_psiz_and_flags()
1187 current_annotation = output_reg_annotation[varying]; in emit_generic_urb_slot()
1208 current_annotation = "indices, point width, clip flags"; in emit_urb_slot()
1213 current_annotation = "NDC"; in emit_urb_slot()
1218 current_annotation = "gl_Position"; in emit_urb_slot()
1229 current_annotation = "edge flag"; in emit_urb_slot()
1329 current_annotation = "URB write"; in emit_vertex()
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Dbrw_vec4_tcs.cpp101 current_annotation = "thread end"; in emit_thread_end()
111 current_annotation = "release input vertices"; in emit_thread_end()
Dbrw_vec4_tes.cpp89 this->current_annotation = NULL; in emit_prolog()
Dbrw_vec4.h106 const char *current_annotation; variable
Dbrw_vec4_nir.cpp516 .annotate(current_annotation, base_ir); in nir_emit_intrinsic()
536 .annotate(current_annotation, base_ir); in nir_emit_intrinsic()
705 vec4_builder(this).at_end().annotate(current_annotation, base_ir); in nir_emit_intrinsic()
746 vec4_builder(this).at_end().annotate(current_annotation, base_ir); in nir_emit_ssbo_atomic()
Dbrw_vec4.cpp1921 current_annotation = "shader time start"; in emit_shader_time_begin()
1928 current_annotation = "shader time end"; in emit_shader_time_end()