/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11Helper_autogen.inc | 14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" 15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h" 16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h" 17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h" 18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h" 19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h" 20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h" 21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" 22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h" 23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h" [all …]
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D | Renderer11.h | 197 angle::Result loadExecutable(d3d::Context *context, 204 angle::Result compileToExecutable(d3d::Context *context, 212 angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) override; 425 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource() 431 angle::Result allocateResource(d3d::Context *context, in allocateResource() 440 angle::Result allocateResourceNoDesc(d3d::Context *context, in allocateResourceNoDesc() 448 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() 456 angle::Result allocateTexture(d3d::Context *context, 462 angle::Result allocateTexture(d3d::Context *context,
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D | renderer11_utils.h | 229 virtual angle::Result resolve(d3d::Context *context, Renderer11 *renderer) = 0; 243 angle::Result resolveImpl(d3d::Context *context, 267 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override in resolve() 287 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override; 300 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
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D | ResourceManager11.cpp | 274 angle::Result ClearResource(d3d::Context *context, in ClearResource() 284 angle::Result ClearResource(d3d::Context *context, in ClearResource() 334 angle::Result ClearResource(d3d::Context *context, in ClearResource() 388 angle::Result ResourceManager11::allocate(d3d::Context *context, in allocate() 557 d3d::Context *, Renderer11 *, const DESCTYPE *, INITDATATYPE *, Resource11<D3D11TYPE> *);
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D | ResourceManager11.h | 36 namespace d3d 307 angle::Result allocate(d3d::Context *context, 314 angle::Result allocate(d3d::Context *context, in allocate()
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D | renderer11_utils.cpp | 2314 angle::Result LazyResource<ResourceT>::resolveImpl(d3d::Context *context, in resolveImpl() 2329 d3d::Context *context, 2335 d3d::Context *context, 2341 d3d::Context *context, 2347 d3d::Context *context, 2352 template angle::Result LazyResource<ResourceType::PixelShader>::resolveImpl(d3d::Context *context, 2357 template angle::Result LazyResource<ResourceType::VertexShader>::resolveImpl(d3d::Context *context, 2373 angle::Result LazyInputLayout::resolve(d3d::Context *context, Renderer11 *renderer) in resolve() 2382 angle::Result LazyBlendState::resolve(d3d::Context *context, Renderer11 *renderer) in resolve()
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D | SwapChain11.h | 51 const d3d11::SharedSRV &getRenderTargetShaderResource(d3d::Context *context);
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/external/angle/src/libANGLE/renderer/d3d/ |
D | HLSLCompiler.h | 27 namespace d3d 51 angle::Result compileToBinary(d3d::Context *context, 60 angle::Result disassembleBinary(d3d::Context *context, 63 angle::Result ensureInitialized(d3d::Context *context);
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D | DynamicImage2DHLSL.h | 18 const d3d::Context *context, 26 const d3d::Context *context, in GenerateComputeShaderForImage2DBindSignature()
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D | HLSLCompiler.cpp | 116 angle::Result HLSLCompiler::ensureInitialized(d3d::Context *context) in ensureInitialized() 206 angle::Result HLSLCompiler::compileToBinary(d3d::Context *context, in compileToBinary() 359 angle::Result HLSLCompiler::disassembleBinary(d3d::Context *context, in disassembleBinary()
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D | ContextD3D.h | 16 class ContextD3D : public ContextImpl, public d3d::Context
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D | ProgramD3D.h | 220 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context, 223 angle::Result getGeometryExecutableForPrimitiveType(d3d::Context *errContext, 228 angle::Result getPixelExecutableForCachedOutputLayout(d3d::Context *context, 231 angle::Result getComputeExecutableForImage2DBindLayout(d3d::Context *context, 505 angle::Result loadBinaryShaderExecutables(d3d::Context *contextD3D,
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D | RendererD3D.h | 78 namespace d3d 267 virtual angle::Result loadExecutable(d3d::Context *context, 274 virtual angle::Result compileToExecutable(d3d::Context *context, 282 virtual angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) = 0;
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D | DisplayD3D.h | 22 class DisplayD3D : public DisplayImpl, public d3d::Context
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/external/skia/gn/ |
D | gpu.gni | 724 "$_include/gpu/d3d/GrD3DBackendContext.h", 725 "$_include/gpu/d3d/GrD3DTypes.h", 726 "$_include/gpu/d3d/GrD3DTypesMinimal.h", 728 "$_src/gpu/d3d/GrD3DAMDMemoryAllocator.cpp", 729 "$_src/gpu/d3d/GrD3DAMDMemoryAllocator.h", 730 "$_src/gpu/d3d/GrD3DAttachment.cpp", 731 "$_src/gpu/d3d/GrD3DAttachment.h", 732 "$_src/gpu/d3d/GrD3DBuffer.cpp", 733 "$_src/gpu/d3d/GrD3DBuffer.h", 734 "$_src/gpu/d3d/GrD3DCaps.cpp", [all …]
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/external/angle/src/ |
D | compiler.gni | 296 "src/compiler/translator/tree_ops/d3d/AddDefaultReturnStatements.cpp", 297 "src/compiler/translator/tree_ops/d3d/AddDefaultReturnStatements.h", 298 "src/compiler/translator/tree_ops/d3d/ArrayReturnValueToOutParameter.cpp", 299 "src/compiler/translator/tree_ops/d3d/ArrayReturnValueToOutParameter.h", 300 "src/compiler/translator/tree_ops/d3d/BreakVariableAliasingInInnerLoops.cpp", 301 "src/compiler/translator/tree_ops/d3d/BreakVariableAliasingInInnerLoops.h", 302 "src/compiler/translator/tree_ops/d3d/ExpandIntegerPowExpressions.cpp", 303 "src/compiler/translator/tree_ops/d3d/ExpandIntegerPowExpressions.h", 304 "src/compiler/translator/tree_ops/d3d/RecordUniformBlocksWithLargeArrayMember.cpp", 305 "src/compiler/translator/tree_ops/d3d/RecordUniformBlocksWithLargeArrayMember.h", [all …]
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/external/skia/tools/gpu/d3d/ |
D | D3DTestContext.h | 27 D3DTestContext(const GrD3DBackendContext& d3d, bool ownsContext) in D3DTestContext() argument 28 : fD3D(d3d) in D3DTestContext()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.h | 31 namespace d3d 148 angle::Result (Renderer9::*createShader)(d3d::Context *context,
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D | Renderer9.h | 96 angle::Result createVertexShader(d3d::Context *context, 100 angle::Result createPixelShader(d3d::Context *context, 239 angle::Result loadExecutable(d3d::Context *context, 246 angle::Result compileToExecutable(d3d::Context *context, 254 angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) override;
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D | ShaderCache.h | 39 angle::Result create(d3d::Context *context, in create()
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/external/llvm-project/llvm/test/tools/llvm-readobj/MachO/ |
D | hex-dump.test | 7 # CHECK: 0x00000000 50488d3d 00000000 e8000000 00e80000 PH.=............
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/external/elfutils/tests/ |
D | run-aggregate-size.sh | 104 d3d size 480
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D | run-peel-type.sh | 58 d3d raw type array_type
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/external/mesa3d/docs/relnotes/ |
D | 19.0.1.rst | 125 - d3d: meson: do not prefix user provided d3d-drivers-path
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/external/angle/ |
D | BUILD.gn | 700 configs += [ "src/libANGLE/renderer/d3d:angle_d3d11_backend_config" ] 704 configs += [ "src/libANGLE/renderer/d3d:angle_d3d9_backend_config" ] 728 configs += [ "src/libANGLE/renderer/d3d:angle_enable_winuwp_config" ] 851 public_deps += [ "src/libANGLE/renderer/d3d:angle_d3d11_backend" ] 855 public_deps += [ "src/libANGLE/renderer/d3d:angle_d3d9_backend" ] 871 public_deps += [ "src/libANGLE/renderer/d3d:angle_enable_winuwp" ]
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