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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11Helper_autogen.inc14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h"
19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
[all …]
DRenderer11.h197 angle::Result loadExecutable(d3d::Context *context,
204 angle::Result compileToExecutable(d3d::Context *context,
212 angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) override;
425 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource()
431 angle::Result allocateResource(d3d::Context *context, in allocateResource()
440 angle::Result allocateResourceNoDesc(d3d::Context *context, in allocateResourceNoDesc()
448 angle::Result allocateTexture(d3d::Context *context, in allocateTexture()
456 angle::Result allocateTexture(d3d::Context *context,
462 angle::Result allocateTexture(d3d::Context *context,
Drenderer11_utils.h229 virtual angle::Result resolve(d3d::Context *context, Renderer11 *renderer) = 0;
243 angle::Result resolveImpl(d3d::Context *context,
267 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override in resolve()
287 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
300 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
DResourceManager11.cpp274 angle::Result ClearResource(d3d::Context *context, in ClearResource()
284 angle::Result ClearResource(d3d::Context *context, in ClearResource()
334 angle::Result ClearResource(d3d::Context *context, in ClearResource()
388 angle::Result ResourceManager11::allocate(d3d::Context *context, in allocate()
557 d3d::Context *, Renderer11 *, const DESCTYPE *, INITDATATYPE *, Resource11<D3D11TYPE> *);
DResourceManager11.h36 namespace d3d
307 angle::Result allocate(d3d::Context *context,
314 angle::Result allocate(d3d::Context *context, in allocate()
Drenderer11_utils.cpp2314 angle::Result LazyResource<ResourceT>::resolveImpl(d3d::Context *context, in resolveImpl()
2329 d3d::Context *context,
2335 d3d::Context *context,
2341 d3d::Context *context,
2347 d3d::Context *context,
2352 template angle::Result LazyResource<ResourceType::PixelShader>::resolveImpl(d3d::Context *context,
2357 template angle::Result LazyResource<ResourceType::VertexShader>::resolveImpl(d3d::Context *context,
2373 angle::Result LazyInputLayout::resolve(d3d::Context *context, Renderer11 *renderer) in resolve()
2382 angle::Result LazyBlendState::resolve(d3d::Context *context, Renderer11 *renderer) in resolve()
DSwapChain11.h51 const d3d11::SharedSRV &getRenderTargetShaderResource(d3d::Context *context);
/external/angle/src/libANGLE/renderer/d3d/
DHLSLCompiler.h27 namespace d3d
51 angle::Result compileToBinary(d3d::Context *context,
60 angle::Result disassembleBinary(d3d::Context *context,
63 angle::Result ensureInitialized(d3d::Context *context);
DDynamicImage2DHLSL.h18 const d3d::Context *context,
26 const d3d::Context *context, in GenerateComputeShaderForImage2DBindSignature()
DHLSLCompiler.cpp116 angle::Result HLSLCompiler::ensureInitialized(d3d::Context *context) in ensureInitialized()
206 angle::Result HLSLCompiler::compileToBinary(d3d::Context *context, in compileToBinary()
359 angle::Result HLSLCompiler::disassembleBinary(d3d::Context *context, in disassembleBinary()
DContextD3D.h16 class ContextD3D : public ContextImpl, public d3d::Context
DProgramD3D.h220 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
223 angle::Result getGeometryExecutableForPrimitiveType(d3d::Context *errContext,
228 angle::Result getPixelExecutableForCachedOutputLayout(d3d::Context *context,
231 angle::Result getComputeExecutableForImage2DBindLayout(d3d::Context *context,
505 angle::Result loadBinaryShaderExecutables(d3d::Context *contextD3D,
DRendererD3D.h78 namespace d3d
267 virtual angle::Result loadExecutable(d3d::Context *context,
274 virtual angle::Result compileToExecutable(d3d::Context *context,
282 virtual angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) = 0;
DDisplayD3D.h22 class DisplayD3D : public DisplayImpl, public d3d::Context
/external/skia/gn/
Dgpu.gni724 "$_include/gpu/d3d/GrD3DBackendContext.h",
725 "$_include/gpu/d3d/GrD3DTypes.h",
726 "$_include/gpu/d3d/GrD3DTypesMinimal.h",
728 "$_src/gpu/d3d/GrD3DAMDMemoryAllocator.cpp",
729 "$_src/gpu/d3d/GrD3DAMDMemoryAllocator.h",
730 "$_src/gpu/d3d/GrD3DAttachment.cpp",
731 "$_src/gpu/d3d/GrD3DAttachment.h",
732 "$_src/gpu/d3d/GrD3DBuffer.cpp",
733 "$_src/gpu/d3d/GrD3DBuffer.h",
734 "$_src/gpu/d3d/GrD3DCaps.cpp",
[all …]
/external/angle/src/
Dcompiler.gni296 "src/compiler/translator/tree_ops/d3d/AddDefaultReturnStatements.cpp",
297 "src/compiler/translator/tree_ops/d3d/AddDefaultReturnStatements.h",
298 "src/compiler/translator/tree_ops/d3d/ArrayReturnValueToOutParameter.cpp",
299 "src/compiler/translator/tree_ops/d3d/ArrayReturnValueToOutParameter.h",
300 "src/compiler/translator/tree_ops/d3d/BreakVariableAliasingInInnerLoops.cpp",
301 "src/compiler/translator/tree_ops/d3d/BreakVariableAliasingInInnerLoops.h",
302 "src/compiler/translator/tree_ops/d3d/ExpandIntegerPowExpressions.cpp",
303 "src/compiler/translator/tree_ops/d3d/ExpandIntegerPowExpressions.h",
304 "src/compiler/translator/tree_ops/d3d/RecordUniformBlocksWithLargeArrayMember.cpp",
305 "src/compiler/translator/tree_ops/d3d/RecordUniformBlocksWithLargeArrayMember.h",
[all …]
/external/skia/tools/gpu/d3d/
DD3DTestContext.h27 D3DTestContext(const GrD3DBackendContext& d3d, bool ownsContext) in D3DTestContext() argument
28 : fD3D(d3d) in D3DTestContext()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.h31 namespace d3d
148 angle::Result (Renderer9::*createShader)(d3d::Context *context,
DRenderer9.h96 angle::Result createVertexShader(d3d::Context *context,
100 angle::Result createPixelShader(d3d::Context *context,
239 angle::Result loadExecutable(d3d::Context *context,
246 angle::Result compileToExecutable(d3d::Context *context,
254 angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) override;
DShaderCache.h39 angle::Result create(d3d::Context *context, in create()
/external/llvm-project/llvm/test/tools/llvm-readobj/MachO/
Dhex-dump.test7 # CHECK: 0x00000000 50488d3d 00000000 e8000000 00e80000 PH.=............
/external/elfutils/tests/
Drun-aggregate-size.sh104 d3d size 480
Drun-peel-type.sh58 d3d raw type array_type
/external/mesa3d/docs/relnotes/
D19.0.1.rst125 - d3d: meson: do not prefix user provided d3d-drivers-path
/external/angle/
DBUILD.gn700 configs += [ "src/libANGLE/renderer/d3d:angle_d3d11_backend_config" ]
704 configs += [ "src/libANGLE/renderer/d3d:angle_d3d9_backend_config" ]
728 configs += [ "src/libANGLE/renderer/d3d:angle_enable_winuwp_config" ]
851 public_deps += [ "src/libANGLE/renderer/d3d:angle_d3d11_backend" ]
855 public_deps += [ "src/libANGLE/renderer/d3d:angle_d3d9_backend" ]
871 public_deps += [ "src/libANGLE/renderer/d3d:angle_enable_winuwp" ]

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