Searched refs:damageBubbling (Results 1 – 2 of 2) sorted by relevance
111 void Node::invalidate(bool damageBubbling) { in invalidate() argument114 if (this->hasInval() && (!damageBubbling || (fFlags & kDamage_Flag))) { in invalidate()119 if (damageBubbling && !(fInvalTraits & kBubbleDamage_Trait)) { in invalidate()122 damageBubbling = false; in invalidate()128 observer->invalidate(damageBubbling); in invalidate()
110 void Node::invalidate(bool damageBubbling) { in invalidate() argument113 if (this->hasInval() && (!damageBubbling || (fFlags & kDamage_Flag))) { in invalidate()118 if (damageBubbling && !(fInvalTraits & kBubbleDamage_Trait)) { in invalidate()121 damageBubbling = false; in invalidate()127 observer->invalidate(damageBubbling); in invalidate()