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Searched refs:damageRegion (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/egl/
DteglNegativePartialUpdateTests.cpp244 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
253 …per.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, DE_LENGTH_OF_ARRAY(damageRegio… in iterate()
285 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
305 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, 1)); in iterate()
324 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, 1)); in iterate()
345 expectFalse(wrapper.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, 1)); in iterate()
370 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
379 …per.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, DE_LENGTH_OF_ARRAY(damageRegio… in iterate()
403 EGLint damageRegion[] = { 10, 10, 10, 10 }; in iterate() local
412 …per.eglSetDamageRegionKHR(m_eglDisplay, m_eglSurface, damageRegion, DE_LENGTH_OF_ARRAY(damageRegio… in iterate()
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DteglPartialUpdateTests.cpp478 vector<EGLint> damageRegion; in getDamageRegion() local
482 damageRegion.push_back(rect.bottomLeft.x() - marginLeft); in getDamageRegion()
483 damageRegion.push_back(rect.bottomLeft.y() - marginBottom); in getDamageRegion()
484 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight); in getDamageRegion()
485 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop); in getDamageRegion()
488 DE_ASSERT(damageRegion.size() % 4 == 0); in getDamageRegion()
489 return damageRegion; in getDamageRegion()
539 vector<EGLint> damageRegion; in iterate() local
545 damageRegion = getDamageRegion(newFrame, 10, 10, 10, 10); in iterate()
549 damageRegion = getDamageRegion(newFrame, 0, 0, 0, 0); in iterate()
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DteglSwapBuffersWithDamageTests.cpp417 vector<EGLint> damageRegion = getDamageRegion(frameSequence[currentFrameNdx]); in iterate() local
431 …gl, swapBuffersWithDamageKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.si… in iterate()
501 vector<EGLint> damageRegion = getDamageRegion(currentFrame); in iterate() local
513 …gl, swapBuffersWithDamageKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.si… in iterate()
588 vector<EGLint> damageRegion; in iterate() local
615 damageRegion.insert(damageRegion.end(), partialDamageRegion.begin(), partialDamageRegion.end()); in iterate()
627 …gl, swapBuffersWithDamageKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.si… in iterate()
670 vector<EGLint> damageRegion; in getDamageRegion() local
674 damageRegion.push_back(rect.bottomLeft.x()); in getDamageRegion()
675 damageRegion.push_back(rect.bottomLeft.y()); in getDamageRegion()
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