Searched refs:dedicatedMemory (Results 1 – 9 of 9) sorted by relevance
85 GLint dedicatedMemory = 0; in TEST_P() local87 &dedicatedMemory); in TEST_P()89 EXPECT_GL_FALSE(dedicatedMemory); in TEST_P()94 GLint dedicatedMemory = GL_TRUE; in TEST_P() local96 &dedicatedMemory); in TEST_P()102 GLint dedicatedMemory = 0; in TEST_P() local104 &dedicatedMemory); in TEST_P()106 EXPECT_GL_TRUE(dedicatedMemory); in TEST_P()
248 GLint dedicatedMemory = GL_TRUE; in RunShouldImportMemoryTest() local250 &dedicatedMemory); in RunShouldImportMemoryTest()255 dedicatedMemory = GL_FALSE; in RunShouldImportMemoryTest()257 &dedicatedMemory); in RunShouldImportMemoryTest()358 GLint dedicatedMemory = GL_TRUE; in RunShouldClearTest() local360 &dedicatedMemory); in RunShouldClearTest()513 GLint dedicatedMemory = GL_TRUE; in RunTextureFormatCompatChromiumTest() local515 &dedicatedMemory); in RunTextureFormatCompatChromiumTest()681 GLint dedicatedMemory = GL_TRUE; in RunShouldClearWithSemaphoresTest() local683 &dedicatedMemory); in RunShouldClearWithSemaphoresTest()[all …]
31 angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory) in setDedicatedMemory() argument33 ANGLE_TRY(mImplementation->setDedicatedMemory(context, dedicatedMemory)); in setDedicatedMemory()34 mDedicatedMemory = dedicatedMemory; in setDedicatedMemory()
39 angle::Result setDedicatedMemory(const Context *context, bool dedicatedMemory);
33 angle::Result MemoryObjectGL::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() argument37 GLint params = gl::ConvertToGLBoolean(dedicatedMemory); in setDedicatedMemory()
24 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;
32 virtual angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) = 0;
98 angle::Result MemoryObjectVk::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() argument100 mDedicatedMemory = dedicatedMemory; in setDedicatedMemory()
26 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;