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Searched refs:dedicatedMemory (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/tests/gl_tests/
DMemoryObjectTest.cpp85 GLint dedicatedMemory = 0; in TEST_P() local
87 &dedicatedMemory); in TEST_P()
89 EXPECT_GL_FALSE(dedicatedMemory); in TEST_P()
94 GLint dedicatedMemory = GL_TRUE; in TEST_P() local
96 &dedicatedMemory); in TEST_P()
102 GLint dedicatedMemory = 0; in TEST_P() local
104 &dedicatedMemory); in TEST_P()
106 EXPECT_GL_TRUE(dedicatedMemory); in TEST_P()
DVulkanExternalImageTest.cpp248 GLint dedicatedMemory = GL_TRUE; in RunShouldImportMemoryTest() local
250 &dedicatedMemory); in RunShouldImportMemoryTest()
255 dedicatedMemory = GL_FALSE; in RunShouldImportMemoryTest()
257 &dedicatedMemory); in RunShouldImportMemoryTest()
358 GLint dedicatedMemory = GL_TRUE; in RunShouldClearTest() local
360 &dedicatedMemory); in RunShouldClearTest()
513 GLint dedicatedMemory = GL_TRUE; in RunTextureFormatCompatChromiumTest() local
515 &dedicatedMemory); in RunTextureFormatCompatChromiumTest()
681 GLint dedicatedMemory = GL_TRUE; in RunShouldClearWithSemaphoresTest() local
683 &dedicatedMemory); in RunShouldClearWithSemaphoresTest()
[all …]
/external/angle/src/libANGLE/
DMemoryObject.cpp31 angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory) in setDedicatedMemory() argument
33 ANGLE_TRY(mImplementation->setDedicatedMemory(context, dedicatedMemory)); in setDedicatedMemory()
34 mDedicatedMemory = dedicatedMemory; in setDedicatedMemory()
DMemoryObject.h39 angle::Result setDedicatedMemory(const Context *context, bool dedicatedMemory);
/external/angle/src/libANGLE/renderer/gl/
DMemoryObjectGL.cpp33 angle::Result MemoryObjectGL::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() argument
37 GLint params = gl::ConvertToGLBoolean(dedicatedMemory); in setDedicatedMemory()
DMemoryObjectGL.h24 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;
/external/angle/src/libANGLE/renderer/
DMemoryObjectImpl.h32 virtual angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) = 0;
/external/angle/src/libANGLE/renderer/vulkan/
DMemoryObjectVk.cpp98 angle::Result MemoryObjectVk::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory() argument
100 mDedicatedMemory = dedicatedMemory; in setDedicatedMemory()
DMemoryObjectVk.h26 angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) override;