Searched refs:demote (Results 1 – 25 of 45) sorted by relevance
12
/external/llvm-project/llvm/test/CodeGen/WebAssembly/ |
D | f16.ll | 9 ; CHECK-LABEL: demote.f32: 10 ; CHECK-NEXT: .functype demote.f32 (f32) -> (f32){{$}} 15 define half @demote.f32(float %f) { 29 ; CHECK-LABEL: demote.f64: 30 ; CHECK-NEXT: .functype demote.f64 (f64) -> (f32){{$}} 35 define half @demote.f64(double %f) { 50 ; CHECK-LABEL: demote.f128: 51 ; CHECK-NEXT: .functype demote.f128 (i64, i64) -> (f32){{$}} 57 define half @demote.f128(fp128 %f) {
|
D | wasmehprepare.ll | 1 ; RUN: opt < %s -winehprepare -demote-catchswitch-only -wasmehprepare -S | FileCheck %s
|
/external/deqp-deps/glslang/Test/ |
D | spv.demoteDisabled.frag | 6 int demote = 0; 7 demote; 9 demote;
|
D | spv.conditionalDemote.frag | 13 demote;
|
/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.demoteDisabled.frag | 6 int demote = 0; 7 demote; 9 demote;
|
D | spv.conditionalDemote.frag | 13 demote;
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDiscardTests.cpp | 110 bool demote); 133 bool demote) in ShaderDiscardCase() argument 137 , m_demote (demote) in ShaderDiscardCase()
|
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.demoteDisabled.frag.out | 2 ERROR: 0:9: 'demote' : undeclared identifier
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.demoteDisabled.frag.out | 2 ERROR: 0:9: 'demote' : undeclared identifier
|
/external/mesa3d/src/amd/vulkan/ |
D | vulkan.sym | 14 # That may cause symbol collision, so explicitly demote everything.
|
D | meson.build | 152 # That may cause symbol collision, so explicitly demote everything.
|
/external/llvm/test/CodeGen/WebAssembly/ |
D | copysign-casts.ll | 22 ; CHECK: f32.demote/f64 $push0=, $1{{$}}
|
D | legalize.ll | 47 ; CHECK: f32.demote/f64 $push1=, $pop0{{$}}
|
D | conv.ll | 211 ; CHECK-NEXT: f32.demote/f64 $push[[NUM:[0-9]+]]=, $0{{$}}
|
/external/llvm/test/Transforms/GlobalOpt/ |
D | global-demotion.ll | 42 ; covers the load, so we must not demote.
|
/external/llvm-project/llvm/test/Transforms/GlobalOpt/ |
D | global-demotion.ll | 42 ; covers the load, so we must not demote.
|
/external/mesa3d/docs/relnotes/ |
D | 20.1.4.rst | 105 - radv: replace discard with demote for Quantic Dream games
|
D | 20.1.10.rst | 101 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
|
D | 20.1.2.rst | 128 - radv: lower discards to demote to workaround a RDR2 game bug
|
D | 20.2.2.rst | 115 - nir/opt_load_store_vectorize: don't vectorize stores across demote
|
D | 20.2.1.rst | 147 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
|
/external/llvm/lib/Target/WebAssembly/ |
D | WebAssemblyInstrConv.td | 96 "f32.demote/f64\t$dst, $src">;
|
/external/llvm/test/CodeGen/WinEH/ |
D | wineh-demotion.ll | 251 ; We used to demote %x, but we don't need to anymore.
|
/external/llvm-project/llvm/test/CodeGen/WinEH/ |
D | wineh-demotion.ll | 251 ; We used to demote %x, but we don't need to anymore.
|
/external/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.cpp | 830 nir_intrinsic_instr *demote = in visit() local 833 nir_builder_instr_insert(&b, &demote->instr); in visit()
|
12