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Searched refs:demote (Results 1 – 25 of 45) sorted by relevance

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/external/llvm-project/llvm/test/CodeGen/WebAssembly/
Df16.ll9 ; CHECK-LABEL: demote.f32:
10 ; CHECK-NEXT: .functype demote.f32 (f32) -> (f32){{$}}
15 define half @demote.f32(float %f) {
29 ; CHECK-LABEL: demote.f64:
30 ; CHECK-NEXT: .functype demote.f64 (f64) -> (f32){{$}}
35 define half @demote.f64(double %f) {
50 ; CHECK-LABEL: demote.f128:
51 ; CHECK-NEXT: .functype demote.f128 (i64, i64) -> (f32){{$}}
57 define half @demote.f128(fp128 %f) {
Dwasmehprepare.ll1 ; RUN: opt < %s -winehprepare -demote-catchswitch-only -wasmehprepare -S | FileCheck %s
/external/deqp-deps/glslang/Test/
Dspv.demoteDisabled.frag6 int demote = 0;
7 demote;
9 demote;
Dspv.conditionalDemote.frag13 demote;
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.demoteDisabled.frag6 int demote = 0;
7 demote;
9 demote;
Dspv.conditionalDemote.frag13 demote;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDiscardTests.cpp110 bool demote);
133 bool demote) in ShaderDiscardCase() argument
137 , m_demote (demote) in ShaderDiscardCase()
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.demoteDisabled.frag.out2 ERROR: 0:9: 'demote' : undeclared identifier
/external/deqp-deps/glslang/Test/baseResults/
Dspv.demoteDisabled.frag.out2 ERROR: 0:9: 'demote' : undeclared identifier
/external/mesa3d/src/amd/vulkan/
Dvulkan.sym14 # That may cause symbol collision, so explicitly demote everything.
Dmeson.build152 # That may cause symbol collision, so explicitly demote everything.
/external/llvm/test/CodeGen/WebAssembly/
Dcopysign-casts.ll22 ; CHECK: f32.demote/f64 $push0=, $1{{$}}
Dlegalize.ll47 ; CHECK: f32.demote/f64 $push1=, $pop0{{$}}
Dconv.ll211 ; CHECK-NEXT: f32.demote/f64 $push[[NUM:[0-9]+]]=, $0{{$}}
/external/llvm/test/Transforms/GlobalOpt/
Dglobal-demotion.ll42 ; covers the load, so we must not demote.
/external/llvm-project/llvm/test/Transforms/GlobalOpt/
Dglobal-demotion.ll42 ; covers the load, so we must not demote.
/external/mesa3d/docs/relnotes/
D20.1.4.rst105 - radv: replace discard with demote for Quantic Dream games
D20.1.10.rst101 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
D20.1.2.rst128 - radv: lower discards to demote to workaround a RDR2 game bug
D20.2.2.rst115 - nir/opt_load_store_vectorize: don't vectorize stores across demote
D20.2.1.rst147 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
/external/llvm/lib/Target/WebAssembly/
DWebAssemblyInstrConv.td96 "f32.demote/f64\t$dst, $src">;
/external/llvm/test/CodeGen/WinEH/
Dwineh-demotion.ll251 ; We used to demote %x, but we don't need to anymore.
/external/llvm-project/llvm/test/CodeGen/WinEH/
Dwineh-demotion.ll251 ; We used to demote %x, but we don't need to anymore.
/external/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp830 nir_intrinsic_instr *demote = in visit() local
833 nir_builder_instr_insert(&b, &demote->instr); in visit()

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