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Searched refs:depthFailOp (Results 1 – 25 of 64) sorted by relevance

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/external/swiftshader/src/Device/
DPixelProcessor.hpp44 VkStencilOp depthFailOp; member
53 depthFailOp = rhs.depthFailOp; in operator =()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp79 deUint32 depthFailOp; member
89 , depthFailOp (0) in StencilParams()
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<()
358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState()
876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init()
884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init()
[all …]
Des3fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp79 deUint32 depthFailOp; member
89 , depthFailOp (0) in StencilParams()
125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<()
358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands()
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState()
876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init()
884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init()
[all …]
Des2fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp64 deUint32 depthFailOp; member
74 , depthFailOp (0) in StencilState()
DglsInteractionTestUtil.cpp178 …state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp262 vk::VkStencilOp depthFailOp; member
652 dst.depthFailOp = src.depthFailOp; in copy()
1076 …OpEXT(cmdBuffer, params.faceMask, params.failOp, params.passOp, params.depthFailOp, params.compare… in setDynamicStates()
2765 dynamicStencilConfig.depthFailOp = vk::VK_STENCIL_OP_MAX_ENUM; in createExtendedDynamicStateTests()
2774 activeOp = &dynamicStencilConfig.depthFailOp; in createExtendedDynamicStateTests()
2781 inactiveOps[0] = &dynamicStencilConfig.depthFailOp; in createExtendedDynamicStateTests()
2789 inactiveOps[1] = &dynamicStencilConfig.depthFailOp; in createExtendedDynamicStateTests()
2799 DE_ASSERT(dynamicStencilConfig.depthFailOp != vk::VK_STENCIL_OP_MAX_ENUM); in createExtendedDynamicStateTests()
2807 staticStencilConfig.depthFailOp = op.incompatibleOp; in createExtendedDynamicStateTests()
DvktPipelineStencilTests.cpp771 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage()
777 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
/external/deqp/external/vulkancts/framework/vulkan/
DvkTypeUtil.inl219 …akeStencilOpState (VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp co… argument
224 res.depthFailOp = depthFailOp;
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp240 stencilInfo->front.depthFailOp = stencilInfo->front.failOp; in setup_depth_stencil_state()
253 stencilInfo->back.depthFailOp = stencilInfo->front.failOp; in setup_depth_stencil_state()
/external/deqp-deps/amber/src/vulkan/
Dgraphics_pipeline.cc486 depthstencil_info.front.depthFailOp = in GetVkPipelineDepthStencilInfo()
496 depthstencil_info.back.depthFailOp = in GetVkPipelineDepthStencilInfo()
/external/mesa3d/src/intel/vulkan/
Danv_cmd_buffer.c774 VkStencilOp depthFailOp, in anv_CmdSetStencilOpEXT() argument
782 cmd_buffer->state.gfx.dynamic.stencil_op.front.depth_fail_op = depthFailOp; in anv_CmdSetStencilOpEXT()
789 cmd_buffer->state.gfx.dynamic.stencil_op.back.depth_fail_op = depthFailOp; in anv_CmdSetStencilOpEXT()
DgenX_pipeline.c910 face->depthFailOp = VK_STENCIL_OP_KEEP; in sanitize_stencil_face()
913 face->depthFailOp != VK_STENCIL_OP_KEEP || in sanitize_stencil_face()
1082 .StencilPassDepthFailOp = genX(vk_to_gen_stencil_op)[info.front.depthFailOp],
1086 .BackfaceStencilPassDepthFailOp = genX(vk_to_gen_stencil_op)[info.back.depthFailOp],
/external/deqp-deps/amber/docs/
Dvk_script.md332 * `front.depthFailOp <VkStencilOp>`
335 * `back.depthFailOp <VkStencilOp>`
/external/mesa3d/src/gallium/drivers/zink/
Dzink_state.c321 ret.depthFailOp = stencil_op(src->zfail_op); in stencil_op_state()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationInternallySynchronizedObjectsTests.cpp911 m_depthStencilStateParams.front.depthFailOp = VK_STENCIL_OP_KEEP; in addPipelineInfo()
918 m_depthStencilStateParams.back.depthFailOp = VK_STENCIL_OP_KEEP; in addPipelineInfo()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c614 .depthFailOp = stencil_op, in create_depth_stencil_resolve_pipeline()
620 .depthFailOp = stencil_op, in create_depth_stencil_resolve_pipeline()
Dradv_meta_blit.c936 .depthFailOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
945 .depthFailOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp716 …if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL… in writeStencil()
718 …if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_O… in writeStencil()
782 if(ops.depthFailOp != ops.passOp) in stencilOperation()
784 stencilOperation(zFail, bufferValue, ops.depthFailOp, isBack); in stencilOperation()
787 if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) in stencilOperation()
792 if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) in stencilOperation()
794 if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same in stencilOperation()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.hpp420 vk::VkStencilOp depthFailOp = vk::VK_STENCIL_OP_REPLACE,
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc1123 stencil_front.depthFailOp = ::dawn::StencilOperation::Keep; in CreateRenderPipelineDescriptor()
1137 stencil_front.depthFailOp = in CreateRenderPipelineDescriptor()
1143 stencil_back.depthFailOp = in CreateRenderPipelineDescriptor()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp246 stateOut->depthFailOp = static_cast<VkStencilOp>(packedState.ops.depthFail); in UnpackStencilState()
2400 VkStencilOp depthFailOp) in setStencilFrontOps() argument
2404 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, depthFailOp); in setStencilFrontOps()
2409 VkStencilOp depthFailOp) in setStencilBackOps() argument
2413 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, depthFailOp); in setStencilBackOps()
Dvk_cache_utils.h655 void setStencilFrontOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
656 void setStencilBackOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp232 opState->depthFailOp = opState->failOp; in setup_stencil_op_state()

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