/external/angle/src/tests/gl_tests/ |
D | WebGLReadOutsideFramebufferTest.cpp | 151 GLTexture destTexture; in TestCopyTexSubImage2D() local 152 pixelsOut->toTexture2D(GL_TEXTURE_2D, destTexture.get()); in TestCopyTexSubImage2D() 156 readTexture2D(GL_TEXTURE_2D, destTexture.get(), kReadWidth, kReadHeight, pixelsOut); in TestCopyTexSubImage2D() 163 GLTexture destTexture; in TestCopyTexSubImageCube() local 164 pixelsOut->toTexture2D(GL_TEXTURE_CUBE_MAP, destTexture.get()); in TestCopyTexSubImageCube() 168 readTexture2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, destTexture.get(), kReadWidth, kReadHeight, in TestCopyTexSubImageCube() 176 GLTexture destTexture; in TestCopyTexSubImage3D() local 177 pixelsOut->toTexture3D(destTexture.get(), kTextureDepth); in TestCopyTexSubImage3D() 181 readTexture3D(destTexture, kReadWidth, kReadHeight, z, pixelsOut); in TestCopyTexSubImage3D() 188 GLTexture destTexture; in TestCopyTexImage2D() local [all …]
|
D | CopyTexture3DTest.cpp | 89 glBindTexture(testTarget, destTexture.get()); in testCopy() 90 glCopyTexture3DANGLE(sourceTexture.get(), 0, testTarget, destTexture.get(), 0, in testCopy() 288 GLTexture destTexture; member in angle::CopyTexture3DTest 346 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 352 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTexture.get(), 0, 0, 0, 0, 0, in TEST_P() 354 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 382 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 390 glCopyTexture3DANGLE(sourceTexture.get(), 1, GL_TEXTURE_3D, destTexture.get(), 0, GL_RGBA, in TEST_P() 392 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() 435 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P() [all …]
|
D | CopyTextureTest.cpp | 80 GLTexture destTexture; in testGradientDownsampleUniqueValues() local 81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues() 82 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destFormat, destType, in testGradientDownsampleUniqueValues() 88 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in testGradientDownsampleUniqueValues() 1855 GLTexture destTexture; in TEST_P() local 1856 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 1858 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat, in TEST_P() 1862 testOutput(destTexture, expectedColor); in TEST_P() 1875 GLTexture destTexture; in TEST_P() local 1876 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() [all …]
|
D | RobustResourceInitTest.cpp | 1715 GLTexture destTexture; in TEST_P() local 1716 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 1724 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in TEST_P() 1741 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 1749 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in TEST_P() 1822 GLTexture destTexture; in TEST_P() local 1836 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P() 1844 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P() 1864 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P() 1872 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P() [all …]
|
D | TextureTest.cpp | 4634 GLTexture destTexture; in TEST_P() local 4637 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 4656 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 0, 2, 2, 0, destTexture, GL_TEXTURE_2D, 0, 2, in TEST_P() 4659 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 4693 GLTexture destTexture; in TEST_P() local 4694 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 4707 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, level, 0, 0, 0, destTexture, GL_TEXTURE_2D, in TEST_P() 4724 GLTexture destTexture; in TEST_P() local 4727 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P() 4754 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 1, 2, 2, 0, destTexture, GL_TEXTURE_2D, 1, 2, in TEST_P() [all …]
|
/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.h | 87 const GLuint destTexture,
|
D | BlitGL.cpp | 399 const GLuint destTexture, in blitColorBufferWithShader() argument 410 ToGLenum(destTarget), destTexture, in blitColorBufferWithShader()
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.cpp | 940 void TestTexture::copyToTexture (TestTexture& destTexture) const in copyToTexture() 944 tcu::copy(destTexture.getLevel(levelNdx, layerNdx), getLevel(levelNdx, layerNdx)); in copyToTexture()
|
/external/angle/src/libANGLE/ |
D | Context.cpp | 5079 gl::Texture *destTexture = getTexture(destId); in copyTexture() local 5081 destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, sourceLevel, in copyTexture() 5110 gl::Texture *destTexture = getTexture(destId); in copySubTexture() local 5113 ANGLE_CONTEXT_TRY(destTexture->copySubTexture( in copySubTexture() 5133 Texture *destTexture = getTexture(destId); in copyTexture3D() local 5135 destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, sourceLevel, in copyTexture3D() 5167 Texture *destTexture = getTexture(destId); in copySubTexture3D() local 5170 ANGLE_CONTEXT_TRY(destTexture->copySubTexture( in copySubTexture3D() 5181 gl::Texture *destTexture = getTexture(destId); in compressedCopyTexture() local 5182 ANGLE_CONTEXT_TRY(destTexture->copyCompressedTexture(this, sourceTexture)); in compressedCopyTexture()
|