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Searched refs:destTexture (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/tests/gl_tests/
DWebGLReadOutsideFramebufferTest.cpp151 GLTexture destTexture; in TestCopyTexSubImage2D() local
152 pixelsOut->toTexture2D(GL_TEXTURE_2D, destTexture.get()); in TestCopyTexSubImage2D()
156 readTexture2D(GL_TEXTURE_2D, destTexture.get(), kReadWidth, kReadHeight, pixelsOut); in TestCopyTexSubImage2D()
163 GLTexture destTexture; in TestCopyTexSubImageCube() local
164 pixelsOut->toTexture2D(GL_TEXTURE_CUBE_MAP, destTexture.get()); in TestCopyTexSubImageCube()
168 readTexture2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, destTexture.get(), kReadWidth, kReadHeight, in TestCopyTexSubImageCube()
176 GLTexture destTexture; in TestCopyTexSubImage3D() local
177 pixelsOut->toTexture3D(destTexture.get(), kTextureDepth); in TestCopyTexSubImage3D()
181 readTexture3D(destTexture, kReadWidth, kReadHeight, z, pixelsOut); in TestCopyTexSubImage3D()
188 GLTexture destTexture; in TestCopyTexImage2D() local
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DCopyTexture3DTest.cpp89 glBindTexture(testTarget, destTexture.get()); in testCopy()
90 glCopyTexture3DANGLE(sourceTexture.get(), 0, testTarget, destTexture.get(), 0, in testCopy()
288 GLTexture destTexture; member in angle::CopyTexture3DTest
346 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
352 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTexture.get(), 0, 0, 0, 0, 0, in TEST_P()
354 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
382 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
390 glCopyTexture3DANGLE(sourceTexture.get(), 1, GL_TEXTURE_3D, destTexture.get(), 0, GL_RGBA, in TEST_P()
392 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
435 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
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DCopyTextureTest.cpp80 GLTexture destTexture; in testGradientDownsampleUniqueValues() local
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
82 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destFormat, destType, in testGradientDownsampleUniqueValues()
88 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in testGradientDownsampleUniqueValues()
1855 GLTexture destTexture; in TEST_P() local
1856 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
1858 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat, in TEST_P()
1862 testOutput(destTexture, expectedColor); in TEST_P()
1875 GLTexture destTexture; in TEST_P() local
1876 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
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DRobustResourceInitTest.cpp1715 GLTexture destTexture; in TEST_P() local
1716 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
1724 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in TEST_P()
1741 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
1749 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in TEST_P()
1822 GLTexture destTexture; in TEST_P() local
1836 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P()
1844 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P()
1864 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P()
1872 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P()
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DTextureTest.cpp4634 GLTexture destTexture; in TEST_P() local
4637 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
4656 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 0, 2, 2, 0, destTexture, GL_TEXTURE_2D, 0, 2, in TEST_P()
4659 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
4693 GLTexture destTexture; in TEST_P() local
4694 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
4707 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, level, 0, 0, 0, destTexture, GL_TEXTURE_2D, in TEST_P()
4724 GLTexture destTexture; in TEST_P() local
4727 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
4754 glCopyImageSubDataEXT(srcTexture, GL_TEXTURE_2D, 1, 2, 2, 0, destTexture, GL_TEXTURE_2D, 1, 2, in TEST_P()
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/external/angle/src/libANGLE/renderer/gl/
DBlitGL.h87 const GLuint destTexture,
DBlitGL.cpp399 const GLuint destTexture, in blitColorBufferWithShader() argument
410 ToGLenum(destTarget), destTexture, in blitColorBufferWithShader()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageUtil.cpp940 void TestTexture::copyToTexture (TestTexture& destTexture) const in copyToTexture()
944 tcu::copy(destTexture.getLevel(levelNdx, layerNdx), getLevel(levelNdx, layerNdx)); in copyToTexture()
/external/angle/src/libANGLE/
DContext.cpp5079 gl::Texture *destTexture = getTexture(destId); in copyTexture() local
5081 destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, sourceLevel, in copyTexture()
5110 gl::Texture *destTexture = getTexture(destId); in copySubTexture() local
5113 ANGLE_CONTEXT_TRY(destTexture->copySubTexture( in copySubTexture()
5133 Texture *destTexture = getTexture(destId); in copyTexture3D() local
5135 destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, sourceLevel, in copyTexture3D()
5167 Texture *destTexture = getTexture(destId); in copySubTexture3D() local
5170 ANGLE_CONTEXT_TRY(destTexture->copySubTexture( in copySubTexture3D()
5181 gl::Texture *destTexture = getTexture(destId); in compressedCopyTexture() local
5182 ANGLE_CONTEXT_TRY(destTexture->copyCompressedTexture(this, sourceTexture)); in compressedCopyTexture()