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Searched refs:dfdy (Results 1 – 25 of 73) sorted by relevance

123

/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles3-rotate-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt216 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
217 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
218 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
219 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
220 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
222 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/android/cts/master/
Dgles3-rotate-reverse-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]

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