/external/mesa3d/src/intel/tools/ |
D | aubinator_viewer_urb.h | 33 ImDrawList* draw_list = ImGui::GetWindowDrawList(); in DrawAllocation() local 58 draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label); in DrawAllocation() 68 draw_list->AddRectFilled(alloc_tl, alloc_br, ImColor(r, g, b)); in DrawAllocation() 81 draw_list->AddRectFilled(const_tl, const_br, ImColor(r, g, b)); in DrawAllocation()
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/external/mesa3d/src/imgui/ |
D | imgui_draw.cpp | 1311 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int v… in ShadeVertsLinearColorGradientKeepAlpha() argument 1315 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; in ShadeVertsLinearColorGradientKeepAlpha() 1316 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; in ShadeVertsLinearColorGradientKeepAlpha() 1329 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const I… in ShadeVertsLinearUV() argument 1337 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; in ShadeVertsLinearUV() 1338 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; in ShadeVertsLinearUV() 2735 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const in RenderChar() argument 2744 draw_list->PrimReserve(6, 4); in RenderChar() 2745 …draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x +… in RenderChar() 2749 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& cli… in RenderText() argument [all …]
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D | imgui_memory_editor.h | 230 ImDrawList* draw_list = ImGui::GetWindowDrawList(); 271 …draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(win… 310 …draw_list->AddRectFilled(pos, ImVec2(pos.x + highlight_width, pos.y + s.LineHeight), HighlightColo… 419 …draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU… 420 …draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU… 424 …draw_list->AddText(pos, (display_c == '.') ? color_disabled : color_text, &display_c, &display_c +…
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D | imgui_widgets.cpp | 4092 static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar… in RenderArrowsForVerticalBar() argument 4094 …ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_… in RenderArrowsForVerticalBar() 4095 …ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, … in RenderArrowsForVerticalBar() 4096 …ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_… in RenderArrowsForVerticalBar() 4097 …ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, … in RenderArrowsForVerticalBar() 4106 ImDrawList* draw_list = window->DrawList; in ColorPicker4() local 4324 const int vert_start_idx = draw_list->VtxBuffer.Size; in ColorPicker4() 4325 … draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); in ColorPicker4() 4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4327 const int vert_end_idx = draw_list->VtxBuffer.Size; in ColorPicker4() [all …]
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D | imgui_internal.h | 1435 …IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFla… 1436 …IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiT… 1444 …IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const Im… 1456 …IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMou… 1457 …IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, I… 1458 …IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 co… 1459 …IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 co… 1500 …IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_sta… 1501 …IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end…
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D | imgui.cpp | 999 …tic void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list); 2329 void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max… in RenderTextClippedEx() argument 2349 …draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fin… in RenderTextClippedEx() 2353 …draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL… in RenderTextClippedEx() 3654 static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list) in AddDrawListToDrawData() argument 3656 if (draw_list->CmdBuffer.empty()) in AddDrawListToDrawData() 3660 ImDrawCmd& last_cmd = draw_list->CmdBuffer.back(); in AddDrawListToDrawData() 3663 draw_list->CmdBuffer.pop_back(); in AddDrawListToDrawData() 3664 if (draw_list->CmdBuffer.empty()) in AddDrawListToDrawData() 3669 …IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data +… in AddDrawListToDrawData() [all …]
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D | imgui.h | 2118 …IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, I… 2119 …IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, c…
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/external/skia/gm/ |
D | savelayer.cpp | 148 static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) { in draw_list() function 173 draw_list(canvas, blob, useDrawBehind); 176 draw_list(canvas, blob, useDrawBehind);
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/external/skqp/gm/ |
D | savelayer.cpp | 326 static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob) { in draw_list() function 346 draw_list(canvas, blob); 349 draw_list(canvas, blob);
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