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Searched refs:draw_shader (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c88 var->draw_shader = draw_create_fragment_shader(softpipe->draw, in create_fs_variant()
90 if (!var->draw_shader) { in create_fs_variant()
182 state->draw_shader = draw_create_fragment_shader(softpipe->draw, in softpipe_create_fs_state()
184 if (!state->draw_shader) { in softpipe_create_fs_state()
214 state->draw_shader); in softpipe_bind_fs_state()
239 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state()
245 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
Dsp_state.h81 struct draw_fragment_shader *draw_shader;
107 struct draw_fragment_shader *draw_shader; member
Dsp_state_derived.c371 softpipe->fs_variant->draw_shader); in update_fragment_shader()
/external/skia/gm/
Druntimeintrinsics.cpp58 static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader) { in draw_shader() function
130 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot()
352 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_comp_mult()
390 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_inverse()
477 draw_shader(canvas, in plot_bvec()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_fs.c65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); in svga_create_fs_state()
98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
Dsvga_shader.h299 struct draw_fragment_shader *draw_shader; member
313 struct draw_vertex_shader *draw_shader; member
327 struct draw_geometry_shader *draw_shader; member
Dsvga_pipe_gs.c57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); in svga_create_gs_state()
106 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); in svga_delete_gs_state()
Dsvga_pipe_vs.c124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state()
189 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); in svga_delete_vs_state()
Dsvga_swtnl_state.c109 svga->curr.vs->draw_shader); in update_swtnl_draw()
113 svga->curr.fs->draw_shader); in update_swtnl_draw()