1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "sp_context.h"
29 #include "sp_screen.h"
30 #include "sp_state.h"
31 #include "sp_fs.h"
32 #include "sp_texture.h"
33
34 #include "nir.h"
35 #include "nir/nir_to_tgsi.h"
36 #include "pipe/p_defines.h"
37 #include "util/ralloc.h"
38 #include "util/u_memory.h"
39 #include "util/u_inlines.h"
40 #include "util/u_pstipple.h"
41 #include "draw/draw_context.h"
42 #include "draw/draw_vs.h"
43 #include "draw/draw_gs.h"
44 #include "tgsi/tgsi_dump.h"
45 #include "tgsi/tgsi_from_mesa.h"
46 #include "tgsi/tgsi_scan.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "compiler/shader_enums.h"
49
50
51 /**
52 * Create a new fragment shader variant.
53 */
54 static struct sp_fragment_shader_variant *
create_fs_variant(struct softpipe_context * softpipe,struct sp_fragment_shader * fs,const struct sp_fragment_shader_variant_key * key)55 create_fs_variant(struct softpipe_context *softpipe,
56 struct sp_fragment_shader *fs,
57 const struct sp_fragment_shader_variant_key *key)
58 {
59 struct sp_fragment_shader_variant *var;
60 struct pipe_shader_state *curfs = &fs->shader;
61
62 /* codegen, create variant object */
63 var = softpipe_create_fs_variant_exec(softpipe);
64
65 if (var) {
66 var->key = *key;
67
68 #if DO_PSTIPPLE_IN_HELPER_MODULE
69 if (key->polygon_stipple) {
70 /* get new shader that implements polygon stippling */
71 var->tokens =
72 util_pstipple_create_fragment_shader(curfs->tokens,
73 &var->stipple_sampler_unit, 0,
74 TGSI_FILE_INPUT);
75 }
76 else
77 #endif
78 {
79 var->tokens = tgsi_dup_tokens(curfs->tokens);
80 var->stipple_sampler_unit = 0;
81 }
82
83 tgsi_scan_shader(var->tokens, &var->info);
84
85 /* See comments elsewhere about draw fragment shaders */
86 #if 0
87 /* draw's fs state */
88 var->draw_shader = draw_create_fragment_shader(softpipe->draw,
89 &fs->shader);
90 if (!var->draw_shader) {
91 var->delete(var);
92 FREE((void *) var->tokens);
93 return NULL;
94 }
95 #endif
96
97 /* insert variant into linked list */
98 var->next = fs->variants;
99 fs->variants = var;
100 }
101
102 return var;
103 }
104
105
106 struct sp_fragment_shader_variant *
softpipe_find_fs_variant(struct softpipe_context * sp,struct sp_fragment_shader * fs,const struct sp_fragment_shader_variant_key * key)107 softpipe_find_fs_variant(struct softpipe_context *sp,
108 struct sp_fragment_shader *fs,
109 const struct sp_fragment_shader_variant_key *key)
110 {
111 struct sp_fragment_shader_variant *var;
112
113 for (var = fs->variants; var; var = var->next) {
114 if (memcmp(&var->key, key, sizeof(*key)) == 0) {
115 /* found it */
116 return var;
117 }
118 }
119
120 return create_fs_variant(sp, fs, key);
121 }
122
123 static void
softpipe_shader_db(struct pipe_context * pipe,const struct tgsi_token * tokens)124 softpipe_shader_db(struct pipe_context *pipe, const struct tgsi_token *tokens)
125 {
126 struct softpipe_context *softpipe = softpipe_context(pipe);
127
128 struct tgsi_shader_info info;
129 tgsi_scan_shader(tokens, &info);
130 pipe_debug_message(&softpipe->debug, SHADER_INFO, "%s shader: %d inst, %d loops, %d temps, %d const, %d imm",
131 _mesa_shader_stage_to_abbrev(tgsi_processor_to_shader_stage(info.processor)),
132 info.num_instructions,
133 info.opcode_count[TGSI_OPCODE_BGNLOOP],
134 info.file_max[TGSI_FILE_TEMPORARY] + 1,
135 info.file_max[TGSI_FILE_CONSTANT] + 1,
136 info.immediate_count);
137 }
138
139 static void
softpipe_create_shader_state(struct pipe_context * pipe,struct pipe_shader_state * shader,const struct pipe_shader_state * templ,bool debug)140 softpipe_create_shader_state(struct pipe_context *pipe,
141 struct pipe_shader_state *shader,
142 const struct pipe_shader_state *templ,
143 bool debug)
144 {
145 if (templ->type == PIPE_SHADER_IR_NIR) {
146 shader->tokens = nir_to_tgsi(templ->ir.nir, pipe->screen);
147
148 /* Note: Printing the final NIR after nir-to-tgsi transformed and
149 * optimized it
150 */
151 if (debug)
152 nir_print_shader(templ->ir.nir, stderr);
153
154 ralloc_free(templ->ir.nir);
155 } else {
156 assert(templ->type == PIPE_SHADER_IR_TGSI);
157 /* we need to keep a local copy of the tokens */
158 shader->tokens = tgsi_dup_tokens(templ->tokens);
159 }
160
161 shader->type = PIPE_SHADER_IR_TGSI;
162
163 shader->stream_output = templ->stream_output;
164
165 if (debug)
166 tgsi_dump(shader->tokens, 0);
167
168 softpipe_shader_db(pipe, shader->tokens);
169 }
170
171 static void *
softpipe_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)172 softpipe_create_fs_state(struct pipe_context *pipe,
173 const struct pipe_shader_state *templ)
174 {
175 struct softpipe_context *softpipe = softpipe_context(pipe);
176 struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
177
178 softpipe_create_shader_state(pipe, &state->shader, templ,
179 sp_debug & SP_DBG_FS);
180
181 /* draw's fs state */
182 state->draw_shader = draw_create_fragment_shader(softpipe->draw,
183 &state->shader);
184 if (!state->draw_shader) {
185 tgsi_free_tokens(state->shader.tokens);
186 FREE(state);
187 return NULL;
188 }
189
190 return state;
191 }
192
193
194 static void
softpipe_bind_fs_state(struct pipe_context * pipe,void * fs)195 softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
196 {
197 struct softpipe_context *softpipe = softpipe_context(pipe);
198 struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
199
200 if (softpipe->fs == fs)
201 return;
202
203 draw_flush(softpipe->draw);
204
205 softpipe->fs = fs;
206
207 /* This depends on the current fragment shader and must always be
208 * re-validated before use.
209 */
210 softpipe->fs_variant = NULL;
211
212 if (state)
213 draw_bind_fragment_shader(softpipe->draw,
214 state->draw_shader);
215 else
216 draw_bind_fragment_shader(softpipe->draw, NULL);
217
218 softpipe->dirty |= SP_NEW_FS;
219 }
220
221
222 static void
softpipe_delete_fs_state(struct pipe_context * pipe,void * fs)223 softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
224 {
225 struct softpipe_context *softpipe = softpipe_context(pipe);
226 struct sp_fragment_shader *state = fs;
227 struct sp_fragment_shader_variant *var, *next_var;
228
229 assert(fs != softpipe->fs);
230
231 /* delete variants */
232 for (var = state->variants; var; var = next_var) {
233 next_var = var->next;
234
235 assert(var != softpipe->fs_variant);
236
237 /* See comments elsewhere about draw fragment shaders */
238 #if 0
239 draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
240 #endif
241
242 var->delete(var, softpipe->fs_machine);
243 }
244
245 draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
246
247 tgsi_free_tokens(state->shader.tokens);
248 FREE(state);
249 }
250
251
252 static void *
softpipe_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)253 softpipe_create_vs_state(struct pipe_context *pipe,
254 const struct pipe_shader_state *templ)
255 {
256 struct softpipe_context *softpipe = softpipe_context(pipe);
257 struct sp_vertex_shader *state;
258
259 state = CALLOC_STRUCT(sp_vertex_shader);
260 if (!state)
261 goto fail;
262
263 softpipe_create_shader_state(pipe, &state->shader, templ,
264 sp_debug & SP_DBG_VS);
265 if (!state->shader.tokens)
266 goto fail;
267
268 state->draw_data = draw_create_vertex_shader(softpipe->draw, &state->shader);
269 if (state->draw_data == NULL)
270 goto fail;
271
272 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
273
274 return state;
275
276 fail:
277 if (state) {
278 tgsi_free_tokens(state->shader.tokens);
279 FREE( state->draw_data );
280 FREE( state );
281 }
282 return NULL;
283 }
284
285
286 static void
softpipe_bind_vs_state(struct pipe_context * pipe,void * vs)287 softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
288 {
289 struct softpipe_context *softpipe = softpipe_context(pipe);
290
291 softpipe->vs = (struct sp_vertex_shader *) vs;
292
293 draw_bind_vertex_shader(softpipe->draw,
294 (softpipe->vs ? softpipe->vs->draw_data : NULL));
295
296 softpipe->dirty |= SP_NEW_VS;
297 }
298
299
300 static void
softpipe_delete_vs_state(struct pipe_context * pipe,void * vs)301 softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
302 {
303 struct softpipe_context *softpipe = softpipe_context(pipe);
304
305 struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
306
307 draw_delete_vertex_shader(softpipe->draw, state->draw_data);
308 tgsi_free_tokens(state->shader.tokens);
309 FREE( state );
310 }
311
312
313 static void *
softpipe_create_gs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)314 softpipe_create_gs_state(struct pipe_context *pipe,
315 const struct pipe_shader_state *templ)
316 {
317 struct softpipe_context *softpipe = softpipe_context(pipe);
318 struct sp_geometry_shader *state;
319
320 state = CALLOC_STRUCT(sp_geometry_shader);
321 if (!state)
322 goto fail;
323
324 softpipe_create_shader_state(pipe, &state->shader, templ,
325 sp_debug & SP_DBG_GS);
326
327 if (state->shader.tokens) {
328 state->draw_data = draw_create_geometry_shader(softpipe->draw,
329 &state->shader);
330 if (state->draw_data == NULL)
331 goto fail;
332
333 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
334 }
335
336 return state;
337
338 fail:
339 if (state) {
340 tgsi_free_tokens(state->shader.tokens);
341 FREE( state->draw_data );
342 FREE( state );
343 }
344 return NULL;
345 }
346
347
348 static void
softpipe_bind_gs_state(struct pipe_context * pipe,void * gs)349 softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
350 {
351 struct softpipe_context *softpipe = softpipe_context(pipe);
352
353 softpipe->gs = (struct sp_geometry_shader *)gs;
354
355 draw_bind_geometry_shader(softpipe->draw,
356 (softpipe->gs ? softpipe->gs->draw_data : NULL));
357
358 softpipe->dirty |= SP_NEW_GS;
359 }
360
361
362 static void
softpipe_delete_gs_state(struct pipe_context * pipe,void * gs)363 softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
364 {
365 struct softpipe_context *softpipe = softpipe_context(pipe);
366
367 struct sp_geometry_shader *state =
368 (struct sp_geometry_shader *)gs;
369
370 draw_delete_geometry_shader(softpipe->draw,
371 (state) ? state->draw_data : 0);
372
373 tgsi_free_tokens(state->shader.tokens);
374 FREE(state);
375 }
376
377
378 static void
softpipe_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,const struct pipe_constant_buffer * cb)379 softpipe_set_constant_buffer(struct pipe_context *pipe,
380 enum pipe_shader_type shader, uint index,
381 const struct pipe_constant_buffer *cb)
382 {
383 struct softpipe_context *softpipe = softpipe_context(pipe);
384 struct pipe_resource *constants = cb ? cb->buffer : NULL;
385 unsigned size;
386 const void *data;
387
388 assert(shader < PIPE_SHADER_TYPES);
389
390 if (cb && cb->user_buffer) {
391 constants = softpipe_user_buffer_create(pipe->screen,
392 (void *) cb->user_buffer,
393 cb->buffer_size,
394 PIPE_BIND_CONSTANT_BUFFER);
395 }
396
397 size = cb ? cb->buffer_size : 0;
398 data = constants ? softpipe_resource_data(constants) : NULL;
399 if (data)
400 data = (const char *) data + cb->buffer_offset;
401
402 draw_flush(softpipe->draw);
403
404 /* note: reference counting */
405 pipe_resource_reference(&softpipe->constants[shader][index], constants);
406
407 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
408 draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
409 }
410
411 softpipe->mapped_constants[shader][index] = data;
412 softpipe->const_buffer_size[shader][index] = size;
413
414 softpipe->dirty |= SP_NEW_CONSTANTS;
415
416 if (cb && cb->user_buffer) {
417 pipe_resource_reference(&constants, NULL);
418 }
419 }
420
421 static void *
softpipe_create_compute_state(struct pipe_context * pipe,const struct pipe_compute_state * templ)422 softpipe_create_compute_state(struct pipe_context *pipe,
423 const struct pipe_compute_state *templ)
424 {
425 struct sp_compute_shader *state = CALLOC_STRUCT(sp_compute_shader);
426
427 state->shader = *templ;
428
429 if (templ->ir_type == PIPE_SHADER_IR_NIR) {
430 nir_shader *s = (void *)templ->prog;
431
432 if (sp_debug & SP_DBG_CS)
433 nir_print_shader(s, stderr);
434
435 state->tokens = (void *)nir_to_tgsi(s, pipe->screen);
436 ralloc_free(s);
437 } else {
438 assert(templ->ir_type == PIPE_SHADER_IR_TGSI);
439 /* we need to keep a local copy of the tokens */
440 state->tokens = tgsi_dup_tokens(templ->prog);
441 }
442
443 if (sp_debug & SP_DBG_CS)
444 tgsi_dump(state->tokens, 0);
445
446 softpipe_shader_db(pipe, state->tokens);
447
448 tgsi_scan_shader(state->tokens, &state->info);
449
450 state->max_sampler = state->info.file_max[TGSI_FILE_SAMPLER];
451
452 return state;
453 }
454
455 static void
softpipe_bind_compute_state(struct pipe_context * pipe,void * cs)456 softpipe_bind_compute_state(struct pipe_context *pipe,
457 void *cs)
458 {
459 struct softpipe_context *softpipe = softpipe_context(pipe);
460 struct sp_compute_shader *state = (struct sp_compute_shader *)cs;
461 if (softpipe->cs == state)
462 return;
463
464 softpipe->cs = state;
465 }
466
467 static void
softpipe_delete_compute_state(struct pipe_context * pipe,void * cs)468 softpipe_delete_compute_state(struct pipe_context *pipe,
469 void *cs)
470 {
471 ASSERTED struct softpipe_context *softpipe = softpipe_context(pipe);
472 struct sp_compute_shader *state = (struct sp_compute_shader *)cs;
473
474 assert(softpipe->cs != state);
475 tgsi_free_tokens(state->tokens);
476 FREE(state);
477 }
478
479 void
softpipe_init_shader_funcs(struct pipe_context * pipe)480 softpipe_init_shader_funcs(struct pipe_context *pipe)
481 {
482 pipe->create_fs_state = softpipe_create_fs_state;
483 pipe->bind_fs_state = softpipe_bind_fs_state;
484 pipe->delete_fs_state = softpipe_delete_fs_state;
485
486 pipe->create_vs_state = softpipe_create_vs_state;
487 pipe->bind_vs_state = softpipe_bind_vs_state;
488 pipe->delete_vs_state = softpipe_delete_vs_state;
489
490 pipe->create_gs_state = softpipe_create_gs_state;
491 pipe->bind_gs_state = softpipe_bind_gs_state;
492 pipe->delete_gs_state = softpipe_delete_gs_state;
493
494 pipe->set_constant_buffer = softpipe_set_constant_buffer;
495
496 pipe->create_compute_state = softpipe_create_compute_state;
497 pipe->bind_compute_state = softpipe_bind_compute_state;
498 pipe->delete_compute_state = softpipe_delete_compute_state;
499 }
500