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Searched refs:dx10 (Results 1 – 25 of 125) sorted by relevance

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/external/llvm-project/llvm/test/CodeGen/MIR/AMDGPU/
Dmachine-function-info.ll32 ; CHECK-NEXT: dx10-clamp: true
65 ; CHECK-NEXT: dx10-clamp: true
95 ; CHECK-NEXT: dx10-clamp: true
125 ; CHECK-NEXT: dx10-clamp: true
139 ; CHECK-NEXT: dx10-clamp: false
151 ; CHECK-NEXT: dx10-clamp: true
163 ; CHECK-NEXT: dx10-clamp: false
180 attributes #1 = { "amdgpu-dx10-clamp" = "false" }
182 attributes #3 = { "amdgpu-dx10-clamp" = "false" "amdgpu-ieee" = "false" }
Dmachine-function-info-no-ir.mir29 # FULL-NEXT: dx10-clamp: true
99 # FULL-NEXT: dx10-clamp: true
140 # FULL-NEXT: dx10-clamp: true
182 # FULL-NEXT: dx10-clamp: true
253 # ALL-NEXT: dx10-clamp: false
263 dx10-clamp: false
/external/llvm-project/llvm/test/Transforms/Inline/AMDGPU/
Dinline-amdgpu-dx10-clamp.ll104 attributes #1 = { nounwind "amdgpu-dx10-clamp"="true" }
105 attributes #2 = { nounwind "amdgpu-dx10-clamp"="false" }
106 attributes #3 = { nounwind "amdgpu-dx10-clamp"="true" "amdgpu-ieee"="true" }
107 attributes #4 = { nounwind "amdgpu-dx10-clamp"="false" "amdgpu-ieee"="true" }
/external/skia/src/utils/win/
DSkDWriteGeometrySink.cpp98 float dx10 = cubic[1].x - cubic[0].x; in check_quadratic() local
100 float midX = cubic[0].x + dx10 * 3 / 2; in check_quadratic()
/external/skqp/src/utils/win/
DSkDWriteGeometrySink.cpp92 float dx10 = cubic[1].x - cubic[0].x; in check_quadratic() local
94 float midX = cubic[0].x + dx10 * 3 / 2; in check_quadratic()
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dhlsl.getdimensions.dx10.vert17 // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
/external/deqp-deps/glslang/Test/
Dhlsl.getdimensions.dx10.vert17 // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
/external/llvm-project/llvm/test/CodeGen/AMDGPU/
Dhsa-fp-mode.ll99 attributes #6 = { nounwind "amdgpu-dx10-clamp"="false" "target-cpu"="fiji" }
101 attributes #8 = { nounwind "amdgpu-dx10-clamp"="false" "amdgpu-ieee"="false" "target-cpu"="fiji" }
Damdpal-msgpack-dx10-clamp.ll69 attributes #0 = { "amdgpu-dx10-clamp"="false" }
Dclamp.ll775 attributes #2 = { nounwind "amdgpu-dx10-clamp"="false" "denormal-fp-math-f32"="preserve-sign,preser…
776 attributes #3 = { nounwind "amdgpu-dx10-clamp"="true" "denormal-fp-math-f32"="preserve-sign,preserv…
777 attributes #4 = { nounwind "amdgpu-dx10-clamp"="false" "denormal-fp-math-f32"="preserve-sign,preser…
/external/skqp/src/pathops/
DSkReduceOrder.cpp126 double dx10 = cubic[1].fX - cubic[0].fX; in check_quadratic() local
128 double midX = cubic[0].fX + dx10 * 3 / 2; in check_quadratic()
/external/skia/src/pathops/
DSkReduceOrder.cpp126 double dx10 = cubic[1].fX - cubic[0].fX; in check_quadratic() local
128 double midX = cubic[0].fX + dx10 * 3 / 2; in check_quadratic()
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.round.dx10.frag.out1 hlsl.round.dx10.frag
Dhlsl.getdimensions.dx10.vert.out1 hlsl.getdimensions.dx10.vert
Dhlsl.sample.sub-vec4.dx10.frag.out1 hlsl.sample.sub-vec4.dx10.frag
Dhlsl.load.rwbuffer.dx10.frag.out1 hlsl.load.rwbuffer.dx10.frag
Dhlsl.gather.offsetarray.dx10.frag.out1 hlsl.gather.offsetarray.dx10.frag
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dhlsl.round.dx10.frag.out1 hlsl.round.dx10.frag
Dhlsl.getdimensions.dx10.vert.out1 hlsl.getdimensions.dx10.vert
Dhlsl.sample.sub-vec4.dx10.frag.out1 hlsl.sample.sub-vec4.dx10.frag
Dhlsl.load.rwbuffer.dx10.frag.out1 hlsl.load.rwbuffer.dx10.frag
Dhlsl.gather.offsetarray.dx10.frag.out1 hlsl.gather.offsetarray.dx10.frag
Dhlsl.gather.basic.dx10.vert.out1 hlsl.gather.basic.dx10.vert
/external/pdfium/third_party/lcms/src/
Dcmsintrp.c465 dx00, dx01, dx10, dx11, in TrilinearInterpFloat() local
503 dx10 = LERP(fx, d010, d110); in TrilinearInterpFloat()
506 dxy0 = LERP(fy, dx00, dx10); in TrilinearInterpFloat()
537 dx00, dx01, dx10, dx11, in TrilinearInterp16() local
580 dx10 = LERP(rx, d010, d110); in TrilinearInterp16()
583 dxy0 = LERP(ry, dx00, dx10); in TrilinearInterp16()
/external/angle/doc/
DVTF.md71 * dx10 (8+ series): only float texture formats for 2D, CUBE & VOLUME. no

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