Searched refs:eglGetCurrentDisplay (Results 1 – 25 of 45) sorted by relevance
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33 EGLDisplay dpy = eglGetCurrentDisplay(); in epoxy_conservative_egl_version()79 return epoxy_has_egl_extension(eglGetCurrentDisplay(), ext); in epoxy_conservative_has_egl_extension()
777 if (eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), in epoxy_egl_get_current_gl_context_api()821 if (eglQueryContext(eglGetCurrentDisplay(), in epoxy_get_bootstrap_proc_address()
20 { "eglGetCurrentDisplay", (deFunctionPtr)eglGetCurrentDisplay },
27 { "eglGetCurrentDisplay", (deFunctionPtr)eglGetCurrentDisplay },
27 dst->getCurrentDisplay = (eglGetCurrentDisplayFunc) loader->get("eglGetCurrentDisplay");
34 #define eglGetCurrentDisplay eglwGetCurrentDisplay macro
16 eglGetCurrentDisplay
42 EGL_ENTRYPOINT(eglGetCurrentDisplay)
22 eglGetCurrentDisplay
17 eglGetCurrentDisplay @28
25 eglGetCurrentDisplay;
55 EGLDisplay (EGLAPIENTRY* eglGetCurrentDisplay)(void);
21 eglGetCurrentDisplay
74 display_ = eglGetCurrentDisplay(); in Init()
15 eglGetCurrentDisplay @12
16 eglGetCurrentDisplay;
22 M(eglGetCurrentDisplay) in egl_get_gl_proc()
29 #define eglGetCurrentDisplay l_eglGetCurrentDisplay macro
29 #define eglGetCurrentDisplay t_eglGetCurrentDisplay macro
226 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in importHardwareBuffer()314 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in flushSurfaceAndSignalSemaphore()336 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in importAndWaitOnSemaphore()
224 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in importHardwareBuffer()313 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in flushSurfaceAndSignalSemaphore()335 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in importAndWaitOnSemaphore()
131 EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
43 auto display = eglGetCurrentDisplay(); in context_restorer()
40 auto display = eglGetCurrentDisplay(); in context_restorer()