1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 #include "include/gpu/gl/GrGLAssembleInterface.h" 8 #include "include/gpu/gl/GrGLInterface.h" 9 #include "src/gpu/gl/GrGLUtil.h" 10 11 #include <EGL/egl.h> 12 #ifndef GL_GLEXT_PROTOTYPES 13 #define GL_GLEXT_PROTOTYPES 14 #endif 15 #include <GLES2/gl2.h> 16 egl_get_gl_proc(void * ctx,const char name[])17static GrGLFuncPtr egl_get_gl_proc(void* ctx, const char name[]) { 18 SkASSERT(nullptr == ctx); 19 // https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt 20 // eglGetProcAddress() is not guaranteed to support the querying of non-extension EGL functions. 21 #define M(X) if (0 == strcmp(#X, name)) { return (GrGLFuncPtr) X; } 22 M(eglGetCurrentDisplay) 23 M(eglQueryString) 24 M(glActiveTexture) 25 M(glAttachShader) 26 M(glBindAttribLocation) 27 M(glBindBuffer) 28 M(glBindFramebuffer) 29 M(glBindRenderbuffer) 30 M(glBindTexture) 31 M(glBlendColor) 32 M(glBlendEquation) 33 M(glBlendFunc) 34 M(glBufferData) 35 M(glBufferSubData) 36 M(glCheckFramebufferStatus) 37 M(glClear) 38 M(glClearColor) 39 M(glClearStencil) 40 M(glColorMask) 41 M(glCompileShader) 42 M(glCompressedTexImage2D) 43 M(glCompressedTexSubImage2D) 44 M(glCopyTexSubImage2D) 45 M(glCreateProgram) 46 M(glCreateShader) 47 M(glCullFace) 48 M(glDeleteBuffers) 49 M(glDeleteFramebuffers) 50 M(glDeleteProgram) 51 M(glDeleteRenderbuffers) 52 M(glDeleteShader) 53 M(glDeleteTextures) 54 M(glDepthMask) 55 M(glDisable) 56 M(glDisableVertexAttribArray) 57 M(glDrawArrays) 58 M(glDrawElements) 59 M(glEnable) 60 M(glEnableVertexAttribArray) 61 M(glFinish) 62 M(glFlush) 63 M(glFramebufferRenderbuffer) 64 M(glFramebufferTexture2D) 65 M(glFrontFace) 66 M(glGenBuffers) 67 M(glGenFramebuffers) 68 M(glGenRenderbuffers) 69 M(glGenTextures) 70 M(glGenerateMipmap) 71 M(glGetBufferParameteriv) 72 M(glGetError) 73 M(glGetFramebufferAttachmentParameteriv) 74 M(glGetIntegerv) 75 M(glGetProgramInfoLog) 76 M(glGetProgramiv) 77 M(glGetRenderbufferParameteriv) 78 M(glGetShaderInfoLog) 79 M(glGetShaderPrecisionFormat) 80 M(glGetShaderiv) 81 M(glGetString) 82 M(glGetUniformLocation) 83 M(glIsTexture) 84 M(glLineWidth) 85 M(glLinkProgram) 86 M(glPixelStorei) 87 M(glReadPixels) 88 M(glRenderbufferStorage) 89 M(glScissor) 90 M(glShaderSource) 91 M(glStencilFunc) 92 M(glStencilFuncSeparate) 93 M(glStencilMask) 94 M(glStencilMaskSeparate) 95 M(glStencilOp) 96 M(glStencilOpSeparate) 97 M(glTexImage2D) 98 M(glTexParameterf) 99 M(glTexParameterfv) 100 M(glTexParameteri) 101 M(glTexParameteriv) 102 M(glTexSubImage2D) 103 M(glUniform1f) 104 M(glUniform1fv) 105 M(glUniform1i) 106 M(glUniform1iv) 107 M(glUniform2f) 108 M(glUniform2fv) 109 M(glUniform2i) 110 M(glUniform2iv) 111 M(glUniform3f) 112 M(glUniform3fv) 113 M(glUniform3i) 114 M(glUniform3iv) 115 M(glUniform4f) 116 M(glUniform4fv) 117 M(glUniform4i) 118 M(glUniform4iv) 119 M(glUniformMatrix2fv) 120 M(glUniformMatrix3fv) 121 M(glUniformMatrix4fv) 122 M(glUseProgram) 123 M(glVertexAttrib1f) 124 M(glVertexAttrib2fv) 125 M(glVertexAttrib3fv) 126 M(glVertexAttrib4fv) 127 M(glVertexAttribPointer) 128 M(glViewport) 129 #undef M 130 return eglGetProcAddress(name); 131 } 132 GrGLMakeEGLInterface()133sk_sp<const GrGLInterface> GrGLMakeEGLInterface() { 134 return GrGLMakeAssembledInterface(nullptr, egl_get_gl_proc); 135 } 136