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Searched refs:enableMultiSampling (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp138 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
143 if(state.enableMultiSampling && fragmentShader) in update()
DSetupProcessor.hpp60 bool enableMultiSampling : 1; member
DSetupProcessor.cpp77 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
DQuadRasterizer.cpp132 if(state.enableMultiSampling) in rasterize()
197 unsigned int i = state.enableMultiSampling ? q : 0; in rasterize()
DPixelProcessor.hpp89 bool enableMultiSampling; member
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp164 if(state.enableMultiSampling) in generate()
198 if(state.enableMultiSampling) in generate()
212 if(state.enableMultiSampling) in generate()
241 if(!state.enableMultiSampling) in generate()
DPixelRoutine.cpp118 if(state.enableMultiSampling) in quad()
211 if(input.Centroid && state.enableMultiSampling) in quad()