Searched refs:enableMultiSampling (Results 1 – 7 of 7) sorted by relevance
138 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()143 if(state.enableMultiSampling && fragmentShader) in update()
60 bool enableMultiSampling : 1; member
77 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
132 if(state.enableMultiSampling) in rasterize()197 unsigned int i = state.enableMultiSampling ? q : 0; in rasterize()
89 bool enableMultiSampling; member
164 if(state.enableMultiSampling) in generate()198 if(state.enableMultiSampling) in generate()212 if(state.enableMultiSampling) in generate()241 if(!state.enableMultiSampling) in generate()
118 if(state.enableMultiSampling) in quad()211 if(input.Centroid && state.enableMultiSampling) in quad()