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Searched refs:fCornerCoverage (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCCubicShader.cpp116 fCornerCoverage.reset(kHalf2_GrSLType, scope); in onEmitVaryings()
117 varyingHandler->addVarying("corner_coverage", &fCornerCoverage); in onEmitVaryings()
119 OutName(fCornerCoverage), cornerCoverage); in onEmitVaryings()
134 if (fCornerCoverage.fsIn()) { in onEmitFragmentCode()
136 outputCoverage, fCornerCoverage.fsIn(), fCornerCoverage.fsIn(), in onEmitFragmentCode()
DGrCCCubicShader.h43 GrGLSLVarying fCornerCoverage; variable