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Searched refs:fFloat4_Type (Results 1 – 11 of 11) sorted by relevance

/external/skqp/tests/
DSkSLMemoryLayoutTest.cpp21 REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); in DEF_TEST()
38 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); in DEF_TEST()
88 SkSL::Type array2(SkSL::String("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); in DEF_TEST()
102 REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); in DEF_TEST()
119 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); in DEF_TEST()
169 SkSL::Type array2(SkSL::String("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); in DEF_TEST()
/external/skqp/src/sksl/
DSkSLContext.h31 , fFloat4_Type(new Type("float4", *fFloat_Type, 4)) in Context()
148 fFloat3_Type.get(), fFloat4_Type.get() })) in Context()
174 fFloat3_Type.get(), fFloat4_Type.get() }))
178 , fGVec4_Type(new Type("$gfloat4", static_type(*fFloat4_Type)))
218 const std::unique_ptr<Type> fFloat4_Type; variable
DSkSLCPPCodeGenerator.cpp169 } else if (type == *fContext.fFloat4_Type || type == *fContext.fHalf4_Type) { in writeRuntimeValue()
514 } else if (var.fType == *fContext.fFloat4_Type) { in addUniform()
1073 } else if (param->fType == *fContext.fFloat4_Type) { in writeGetKey()
DSkSLHCodeGenerator.cpp60 } else if (type == *context.fFloat4_Type || type == *context.fHalf4_Type) { in ParameterCType()
DSkSLIRGenerator.cpp305 SkASSERT(var->fType == *fContext.fFloat4_Type); in convertVarDeclarations()
661 *fContext.fFloat4_Type, in getNormalizeSkPositionCode()
839 SkASSERT(vd.fVar->fType == *fContext.fFloat4_Type); in convertInterfaceBlock()
DSkSLGLSLCodeGenerator.cpp645 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat4_Type); in writeFunctionCall()
DSkSLSPIRVCodeGenerator.cpp861 if (c.fArguments[1]->fType == *fContext.fFloat4_Type) { in writeSpecialIntrinsic()
1777 this->writeWord(this->getType(*fContext.fFloat4_Type), out); in writeVariableReference()
/external/skqp/src/gpu/effects/
DGrSkSLFP.cpp65 } else if (&v->fType == fCompiler.context().fFloat4_Type.get() || in getSpecialization()
101 } else if (type == *fContext.fFloat4_Type) { in uniformType()
183 if (&v->fType == context.fFloat4_Type.get() || in onSetData()
316 } else if (&v->fType == context.fFloat4_Type.get() || in onGetGLSLProcessorKey()
/external/skqp/src/sksl/ir/
DSkSLIndexExpression.h26 case 4: return *context.fFloat4_Type; in index_type()
DSkSLSwizzle.h33 case 4: return *context.fFloat4_Type; in get_type()
DSkSLType.cpp60 case 4: return *context.fFloat4_Type; in toCompound()