Searched refs:fHalf4_Type (Results 1 – 9 of 9) sorted by relevance
66 &v->fType == fCompiler.context().fHalf4_Type.get()) { in getSpecialization()103 } else if (type == *fContext.fHalf4_Type) { in uniformType()184 &v->fType == context.fHalf4_Type.get()) { in onSetData()317 &v->fType == context.fHalf4_Type.get()) { in onGetGLSLProcessorKey()
33 case 4: return *context.fHalf4_Type; in index_type()
39 case 4: return *context.fHalf4_Type; in get_type()
92 case 4: return *context.fHalf4_Type; in toCompound()
35 , fHalf4_Type(new Type("half4", *fHalf_Type, 4)) in Context()150 fHalf3_Type.get(), fHalf4_Type.get() }))180 fHalf3_Type.get(), fHalf4_Type.get() }))223 const std::unique_ptr<Type> fHalf4_Type; variable
60 } else if (type == *context.fFloat4_Type || type == *context.fHalf4_Type) { in ParameterCType()
169 } else if (type == *fContext.fFloat4_Type || type == *fContext.fHalf4_Type) { in writeRuntimeValue()516 } else if (var.fType == *fContext.fHalf4_Type) { in addUniform()
1752 f.fParameters[2]->fType == *fProgram->fContext->fHalf4_Type && in hasStageSignature()
699 parameters[2]->fType == *fContext.fHalf4_Type && in convertFunction()