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Searched refs:fIsActive (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCommandList.cpp28 SkASSERT(fIsActive); in close()
31 SkDEBUGCODE(fIsActive = false;) in close()
36 SkASSERT(fIsActive); in submit()
45 SkASSERT(!fIsActive); in submit()
53 SkASSERT(!fIsActive); in reset()
60 SkDEBUGCODE(fIsActive = true;) in reset()
69 SkASSERT(!fIsActive); in releaseResources()
97 SkASSERT(fIsActive); in resourceBarrier()
115 SkASSERT(fIsActive); in uavBarrier()
132 SkASSERT(fIsActive); in aliasingBarrier()
[all …]
DGrD3DCommandList.h144 SkDEBUGCODE(bool fIsActive = true;)
/external/skqp/src/gpu/vk/
DGrVkCommandBuffer.cpp45 SkASSERT(!fIsActive); in freeGPUData()
92 SkASSERT(!fIsActive); in releaseResources()
137 SkASSERT(fIsActive); in pipelineBarrier()
220 SkASSERT(fIsActive); in clearAttachments()
248 SkASSERT(fIsActive); in bindDescriptorSets()
269 SkASSERT(fIsActive); in bindDescriptorSets()
288 SkASSERT(fIsActive); in bindPipeline()
301 SkASSERT(fIsActive); in drawIndexed()
316 SkASSERT(fIsActive); in draw()
329 SkASSERT(fIsActive); in setViewport()
[all …]
DGrVkCommandBuffer.h136 : fIsActive(false) in fIsActive() function
157 bool fIsActive; variable
/external/skia/src/gpu/vk/
DGrVkCommandBuffer.cpp43 SkASSERT(!fIsActive); in freeGPUData()
59 SkASSERT(!fIsActive || this->isWrapped()); in releaseResources()
89 SkASSERT(fIsActive); in pipelineBarrier()
152 SkASSERT(fIsActive); in submitPipelineBarriers()
220 SkASSERT(fIsActive); in clearAttachments()
253 SkASSERT(fIsActive); in bindDescriptorSets()
265 SkASSERT(fIsActive); in bindPipeline()
275 SkASSERT(fIsActive); in pushConstants()
293 SkASSERT(fIsActive); in drawIndexed()
309 SkASSERT(fIsActive); in draw()
[all …]
DGrVkOpsRenderPass.h50 bool isActive() const { return fIsActive; } in isActive()
128 bool fIsActive = false; variable
DGrVkCommandBuffer.h148 : fIsActive(isWrapped) // All wrapped command buffers start as active in fIsActive() function
172 bool fIsActive; variable
DGrVkOpsRenderPass.cpp349 fIsActive = true; in set()
413 fIsActive = false; in reset()
/external/skia/tools/sk_app/
DWindow.cpp79 if (!fIsActive) { in onPaint()
112 fIsActive = isActive; in onActivate()
DWindow.h153 bool fIsActive = true; variable