/external/skqp/tools/gpu/mtl/ |
D | MtlTestContext.mm | 30 , fQueue(queue) { 80 GR_VK_CALL_ERRCHECK(fVk, QueueSubmit(fQueue, 1, &submitInfo, fence)); 101 VkQueue fQueue; 134 (__bridge_retained void*)fQueue, 140 : fDevice(device), fQueue(queue) { 149 id<MTLCommandQueue> fQueue;
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/external/skia/tools/sk_app/win/ |
D | D3D12WindowContext_win.cpp | 56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext 83 fQueue = backendContext.fQueue; in initializeContext() 111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext() 177 fQueue.reset(nullptr); in destroyContext() 208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
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/external/skia/tools/sk_app/ |
D | MetalWindowContext.mm | 43 fQueue.reset([*fDevice newCommandQueue]); 85 backendContext.fQueue.retain((GrMTLHandle)fQueue.get()); 116 fQueue.reset(); 158 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
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D | MetalWindowContext.h | 50 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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/external/skqp/tools/gpu/vk/ |
D | VkTestContext.cpp | 32 , fQueue(queue) { in VkFenceSync() 103 result = fQueueSubmit(fQueue, 1, &submitInfo, fence); in insertFence() 125 VkQueue fQueue; member in __anon3a773dc80111::VkFenceSync 248 fFenceSync.reset(new VkFenceSync(fVk.fGetProc, fVk.fDevice, fVk.fQueue, in VkTestContextImpl()
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/external/skia/tools/skottie_ios_app/ |
D | SkiaMetalContext.mm | 29 id<MTLCommandQueue> fQueue; 38 fQueue = queue; 61 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
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/external/skia/tools/sk_app/mac/ |
D | DawnMTLWindowContext_mac.mm | 69 : fQueue([device newCommandQueue]) 94 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer]; 100 id<MTLCommandQueue> fQueue;
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/external/skia/include/gpu/mtl/ |
D | GrMtlBackendContext.h | 17 sk_cfp<GrMTLHandle> fQueue; member
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/external/skia/include/gpu/d3d/ |
D | GrD3DBackendContext.h | 30 gr_cp<ID3D12CommandQueue> fQueue; member
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/external/skqp/include/gpu/vk/ |
D | GrVkBackendContext.h | 49 VkQueue fQueue; member
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/external/skia/include/gpu/vk/ |
D | GrVkBackendContext.h | 49 VkQueue fQueue; member
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/external/skia/tools/gpu/d3d/ |
D | D3DTestUtils.cpp | 77 ctx->fQueue = queue; in CreateD3DBackendContext()
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/external/skia/src/gpu/dawn/ |
D | GrDawnGpu.h | 44 const wgpu::Queue& queue() const { return fQueue; } in queue() 210 wgpu::Queue fQueue; variable
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D | GrDawnGpu.cpp | 126 , fQueue(device.GetQueue()) in GrDawnGpu() 141 fQueue = nullptr; in disconnect() 552 fQueue.Submit(fCommandBuffers.size(), &fCommandBuffers.front()); in onSubmitToGpu() 798 wgpu::Fence fence = fQueue.CreateFence(&desc); in insertFence()
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/external/skqp/src/gpu/vk/ |
D | GrVkGpu.h | 57 VkQueue queue() const { return fQueue; } in queue() 270 VkQueue fQueue; // Must be Graphics queue variable
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D | GrVkGpu.cpp | 64 backendContext.fQueue == VK_NULL_HANDLE) { in Make() 147 , fQueue(backendContext.fQueue) in GrVkGpu() 210 VkResult res = VK_CALL(QueueWaitIdle(fQueue)); in destroyResources() 253 fQueue = VK_NULL_HANDLE; in destroyResources() 323 fCurrentCmdBuffer->submitToQueue(this, fQueue, sync, fSemaphoresToSignal, fSemaphoresToWaitOn); in submitCommandBuffer()
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/external/skia/src/gpu/d3d/ |
D | GrD3DGpu.h | 43 ID3D12CommandQueue* queue() const { return fQueue.get(); } in queue() 272 gr_cp<ID3D12CommandQueue> fQueue; variable
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D | GrD3DGpu.cpp | 72 , fQueue(backendContext.fQueue) in GrD3DGpu() 156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList() 1517 fQueue->Signal(d3dSem->fence(), d3dSem->value()); in insertSemaphore() 1524 fQueue->Wait(d3dSem->fence(), d3dSem->value()); in waitSemaphore() 1528 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
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/external/skia/tools/gpu/mtl/ |
D | MtlTestContext.mm | 50 backendContext.fQueue.retain((GrMTLHandle)queue.get());
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/external/skia/src/gpu/vk/ |
D | GrVkGpu.h | 66 VkQueue queue() const { return fQueue; } in queue() 361 VkQueue fQueue; // Must be Graphics queue variable
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D | GrVkGpu.cpp | 63 backendContext.fQueue == VK_NULL_HANDLE) { in Make() 216 , fQueue(backendContext.fQueue) in GrVkGpu() 400 bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, in submitCommandBuffer() 2093 VK_CALL(QueueWaitIdle(fQueue)); in finishOutstandingGpuWork()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlGpu.h | 187 id<MTLCommandQueue> fQueue; variable
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D | GrMtlGpu.mm | 98 , fQueue(queue) function 106 fCmdBuffer = [fQueue commandBuffer]; 131 fCmdBuffer = [fQueue commandBuffer]; 478 id<MTLCommandBuffer> cmdBuffer = [fQueue commandBuffer];
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/external/skia/src/gpu/mtl/ |
D | GrMtlGpu.h | 270 id<MTLCommandQueue> fQueue; variable
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D | GrMtlGpu.mm | 109 if (!context.fDevice || !context.fQueue) { 125 id<MTLCommandQueue> GR_NORETAIN queue = (__bridge id<MTLCommandQueue>)(context.fQueue.get()); 147 , fQueue(queue) function 154 fCurrentCmdBuffer = GrMtlCommandBuffer::Make(fQueue); 202 fQueue = nil; 219 fCurrentCmdBuffer = GrMtlCommandBuffer::Make(fQueue); 1674 writer->appendString("queue", fQueue.label.UTF8String);
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