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Searched refs:fQueue (Results 1 – 25 of 30) sorted by relevance

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/external/skqp/tools/gpu/mtl/
DMtlTestContext.mm30 , fQueue(queue) {
80 GR_VK_CALL_ERRCHECK(fVk, QueueSubmit(fQueue, 1, &submitInfo, fence));
101 VkQueue fQueue;
134 (__bridge_retained void*)fQueue,
140 : fDevice(device), fQueue(queue) {
149 id<MTLCommandQueue> fQueue;
/external/skia/tools/sk_app/win/
DD3D12WindowContext_win.cpp56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext
83 fQueue = backendContext.fQueue; in initializeContext()
111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext()
177 fQueue.reset(nullptr); in destroyContext()
208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
/external/skia/tools/sk_app/
DMetalWindowContext.mm43 fQueue.reset([*fDevice newCommandQueue]);
85 backendContext.fQueue.retain((GrMTLHandle)fQueue.get());
116 fQueue.reset();
158 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
DMetalWindowContext.h50 sk_cfp<id<MTLCommandQueue>> fQueue; variable
/external/skqp/tools/gpu/vk/
DVkTestContext.cpp32 , fQueue(queue) { in VkFenceSync()
103 result = fQueueSubmit(fQueue, 1, &submitInfo, fence); in insertFence()
125 VkQueue fQueue; member in __anon3a773dc80111::VkFenceSync
248 fFenceSync.reset(new VkFenceSync(fVk.fGetProc, fVk.fDevice, fVk.fQueue, in VkTestContextImpl()
/external/skia/tools/skottie_ios_app/
DSkiaMetalContext.mm29 id<MTLCommandQueue> fQueue;
38 fQueue = queue;
61 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
/external/skia/tools/sk_app/mac/
DDawnMTLWindowContext_mac.mm69 : fQueue([device newCommandQueue])
94 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
100 id<MTLCommandQueue> fQueue;
/external/skia/include/gpu/mtl/
DGrMtlBackendContext.h17 sk_cfp<GrMTLHandle> fQueue; member
/external/skia/include/gpu/d3d/
DGrD3DBackendContext.h30 gr_cp<ID3D12CommandQueue> fQueue; member
/external/skqp/include/gpu/vk/
DGrVkBackendContext.h49 VkQueue fQueue; member
/external/skia/include/gpu/vk/
DGrVkBackendContext.h49 VkQueue fQueue; member
/external/skia/tools/gpu/d3d/
DD3DTestUtils.cpp77 ctx->fQueue = queue; in CreateD3DBackendContext()
/external/skia/src/gpu/dawn/
DGrDawnGpu.h44 const wgpu::Queue& queue() const { return fQueue; } in queue()
210 wgpu::Queue fQueue; variable
DGrDawnGpu.cpp126 , fQueue(device.GetQueue()) in GrDawnGpu()
141 fQueue = nullptr; in disconnect()
552 fQueue.Submit(fCommandBuffers.size(), &fCommandBuffers.front()); in onSubmitToGpu()
798 wgpu::Fence fence = fQueue.CreateFence(&desc); in insertFence()
/external/skqp/src/gpu/vk/
DGrVkGpu.h57 VkQueue queue() const { return fQueue; } in queue()
270 VkQueue fQueue; // Must be Graphics queue variable
DGrVkGpu.cpp64 backendContext.fQueue == VK_NULL_HANDLE) { in Make()
147 , fQueue(backendContext.fQueue) in GrVkGpu()
210 VkResult res = VK_CALL(QueueWaitIdle(fQueue)); in destroyResources()
253 fQueue = VK_NULL_HANDLE; in destroyResources()
323 fCurrentCmdBuffer->submitToQueue(this, fQueue, sync, fSemaphoresToSignal, fSemaphoresToWaitOn); in submitCommandBuffer()
/external/skia/src/gpu/d3d/
DGrD3DGpu.h43 ID3D12CommandQueue* queue() const { return fQueue.get(); } in queue()
272 gr_cp<ID3D12CommandQueue> fQueue; variable
DGrD3DGpu.cpp72 , fQueue(backendContext.fQueue) in GrD3DGpu()
156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()
1517 fQueue->Signal(d3dSem->fence(), d3dSem->value()); in insertSemaphore()
1524 fQueue->Wait(d3dSem->fence(), d3dSem->value()); in waitSemaphore()
1528 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
/external/skia/tools/gpu/mtl/
DMtlTestContext.mm50 backendContext.fQueue.retain((GrMTLHandle)queue.get());
/external/skia/src/gpu/vk/
DGrVkGpu.h66 VkQueue queue() const { return fQueue; } in queue()
361 VkQueue fQueue; // Must be Graphics queue variable
DGrVkGpu.cpp63 backendContext.fQueue == VK_NULL_HANDLE) { in Make()
216 , fQueue(backendContext.fQueue) in GrVkGpu()
400 bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, in submitCommandBuffer()
2093 VK_CALL(QueueWaitIdle(fQueue)); in finishOutstandingGpuWork()
/external/skqp/src/gpu/mtl/
DGrMtlGpu.h187 id<MTLCommandQueue> fQueue; variable
DGrMtlGpu.mm98 , fQueue(queue) function
106 fCmdBuffer = [fQueue commandBuffer];
131 fCmdBuffer = [fQueue commandBuffer];
478 id<MTLCommandBuffer> cmdBuffer = [fQueue commandBuffer];
/external/skia/src/gpu/mtl/
DGrMtlGpu.h270 id<MTLCommandQueue> fQueue; variable
DGrMtlGpu.mm109 if (!context.fDevice || !context.fQueue) {
125 id<MTLCommandQueue> GR_NORETAIN queue = (__bridge id<MTLCommandQueue>)(context.fQueue.get());
147 , fQueue(queue) function
154 fCurrentCmdBuffer = GrMtlCommandBuffer::Make(fQueue);
202 fQueue = nil;
219 fCurrentCmdBuffer = GrMtlCommandBuffer::Make(fQueue);
1674 writer->appendString("queue", fQueue.label.UTF8String);

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