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Searched refs:fShaderModes (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/effects/
DGrTextureEffect.cpp23 ShaderMode fShaderModes[2] = {ShaderMode::kNone, ShaderMode::kNone}; member
135 fShaderModes[0] = x.fShaderMode; in Sampling()
136 fShaderModes[1] = y.fShaderMode; in Sampling()
149 if (ShaderModeIsClampToBorder(fShaderModes[0]) || ShaderModeIsClampToBorder(fShaderModes[1])) { in hasBorderAlpha()
316 if (te.fShaderModes[0] == ShaderMode::kNone && in emitCode()
317 te.fShaderModes[1] == ShaderMode::kNone) { in emitCode()
343 const auto& m = te.fShaderModes; in emitCode()
535 subsetCoord(te.fShaderModes[0], "x", "x", "z", extraRepeatCoordX, repeatCoordWeightX); in emitCode()
536 subsetCoord(te.fShaderModes[1], "y", "y", "w", extraRepeatCoordY, repeatCoordWeightY); in emitCode()
725 auto m0 = static_cast<uint32_t>(fShaderModes[0]); in onGetGLSLProcessorKey()
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DGrTextureEffect.h162 ShaderMode fShaderModes[2]; variable
177 return ShaderModeIsClampToBorder(fShaderModes[0]) || in hasClampToBorderShaderMode()
178 ShaderModeIsClampToBorder(fShaderModes[1]); in hasClampToBorderShaderMode()