/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 40 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 92 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 93 if (fUniforms[i].fVisibility & visibility) { in appendUniformDecls() 94 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 109 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { in bindUniformLocations() 110 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 111 fUniforms[i].fLocation = currUniform; in bindUniformLocations() 122 int count = fUniforms.count(); in getUniformLocations() 125 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() [all …]
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D | GrGLProgramDataManager.cpp | 23 fUniforms.push_back_n(count); in GrGLProgramDataManager() 25 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager() 65 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 76 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 86 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 97 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 111 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 122 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 132 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 143 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrGLUniformHandler.h | 22 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 31 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 66 UniformInfoArray fUniforms; variable
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 19 fUniforms.push_back_n(uniforms.count()); in GrGLProgramDataManager() 22 Uniform& uniform = fUniforms[i++]; in GrGLProgramDataManager() 46 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 57 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 67 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 78 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 92 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 103 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 113 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 124 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrGLUniformHandler.h | 23 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 31 return fUniforms.count(); in numUniforms() 35 return fUniforms.item(idx); in uniform() 38 return fUniforms.item(idx); in uniform() 44 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 79 UniformInfoArray fUniforms; variable
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D | GrGLUniformHandler.cpp | 50 GLUniformInfo& uni = fUniforms.push_back(GrGLProgramDataManager::GLUniformInfo{ in internalAddUniformArray() 62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 90 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls() 107 for (GLUniformInfo& uniform : fUniforms.items()) { in bindUniformLocations() 122 for (GLUniformInfo& uniform : fUniforms.items()) { in getUniformLocations()
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 37 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 45 return fUniforms.count(); in numUniforms() 49 return fUniforms.item(idx); in uniform() 52 return fUniforms.item(idx); in uniform() 58 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 92 return fUniforms.item(u.toIndex()); in getUniformInfo() 95 UniformInfoArray fUniforms; variable
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D | GrMtlPipelineStateDataManager.mm | 26 Uniform& uniform = fUniforms[i]; 41 const Uniform& uni = fUniforms[u.toIndex()]; 54 const Uniform& uni = fUniforms[u.toIndex()]; 67 const Uniform& uni = fUniforms[u.toIndex()]; 80 const Uniform& uni = fUniforms[u.toIndex()]; 97 const Uniform& uni = fUniforms[u.toIndex()];
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/external/skia/src/gpu/ |
D | GrUniformDataManager.cpp | 20 fUniforms.push_back_n(uniformCount); in GrUniformDataManager() 30 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 40 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 55 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 65 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 80 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 91 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 106 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 117 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() 135 const Uniform& uni = fUniforms[u.toIndex()]; in set3i() [all …]
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D | GrSPIRVUniformHandler.h | 39 return fUniforms.count(); in numUniforms() 43 return fUniforms.item(idx); in uniform() 46 return fUniforms.item(idx); in uniform() 65 UniformInfoArray fUniforms; variable
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D | GrSPIRVUniformHandler.cpp | 14 , fUniforms(kUniformsPerBlock) in GrSPIRVUniformHandler() 21 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 25 return fUniforms.item(u.toIndex()).fVariable.getName().c_str(); in getUniformCStr() 229 UniformInfo& info = fUniforms.push_back(SPIRVUniformInfo{ in internalAddUniformArray() 241 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 308 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 23 fUniforms.push_back_n(count); in GrVkPipelineStateDataManager() 27 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 61 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 71 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 87 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 98 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 114 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 125 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 141 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 153 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() [all …]
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D | GrVkUniformHandler.h | 49 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 59 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 100 return fUniforms[u.toIndex()]; in getUniformInfo() 104 UniformInfoArray fUniforms; variable
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D | GrVkUniformHandler.cpp | 221 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 259 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 318 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 319 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls() 342 for (int i = 0; i < fUniforms.count(); ++i) { in appendUniformDecls() 343 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 68 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 81 return fUniforms.count(); in numUniforms() 85 return fUniforms.item(idx); in uniform() 88 return fUniforms.item(idx); in uniform() 101 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 154 return fUniforms.item(u.toIndex()); in getUniformInfo() 159 UniformInfoArray fUniforms; variable
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D | GrVkPipelineStateDataManager.cpp | 28 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 70 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 88 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 106 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 124 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() 143 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrix2fv()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.mm | 23 fUniforms.push_back_n(count); 27 Uniform& uniform = fUniforms[i]; 61 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()]; 87 const Uniform& uni = fUniforms[u.toIndex()]; 98 const Uniform& uni = fUniforms[u.toIndex()]; 114 const Uniform& uni = fUniforms[u.toIndex()]; 125 const Uniform& uni = fUniforms[u.toIndex()]; 141 const Uniform& uni = fUniforms[u.toIndex()]; 153 const Uniform& uni = fUniforms[u.toIndex()]; [all …]
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D | GrMtlUniformHandler.h | 38 return fUniforms[u.toIndex()].fVariable; in getUniformVariable() 48 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 85 return fUniforms[u.toIndex()]; in getUniformInfo() 89 UniformInfoArray fUniforms; variable
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/external/skia/include/effects/ |
D | SkRuntimeEffect.h | 174 ConstIterable<Uniform> uniforms() const { return ConstIterable<Uniform>(fUniforms); } in uniforms() 241 std::vector<Uniform> fUniforms; variable 339 , fUniforms(SkData::MakeUninitialized(fEffect->uniformSize())) in SkRuntimeEffectBuilder() 348 sk_sp<SkData> uniforms() { return fUniforms; } in uniforms() 354 if (!fUniforms->unique()) { in writableUniformData() 355 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); in writableUniformData() 357 return fUniforms->writable_data(); in writableUniformData() 361 sk_sp<SkData> fUniforms; variable
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/external/skia/modules/particles/src/ |
D | SkParticleEffect.cpp | 235 if (newCount > fUniforms.count()) { in updateStorage() 236 fUniforms.push_back_n(newCount - fUniforms.count(), 0.0f); in updateStorage() 238 fUniforms.resize(newCount); in updateStorage() 249 auto it = std::find_if(info->fUniforms.begin(), info->fUniforms.end(), in setUniform() 251 if (it == info->fUniforms.end()) { in setUniform() 314 args[1] = fUniforms.data(); in runEffectScript() 319 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runEffectScript() 338 args[1] = fUniforms.data(); in runParticleScript() 343 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runParticleScript() 361 fUniforms[0] = deltaTime; in advanceTime()
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/external/skia/src/gpu/effects/ |
D | GrSkSLFP.cpp | 154 const uint8_t* uniformData = outer.fUniforms->bytes(); in onSetData() 200 , fUniforms(std::move(uniforms)) { in GrSkSLFP() 210 , fUniforms(other.fUniforms) { in GrSkSLFP() 238 b->add32(SkToU32(fUniforms->size())); in onGetGLSLProcessorKey() 243 return fEffect->hash() == sk.fEffect->hash() && fUniforms->equals(sk.fUniforms.get()); in onIsEqual() 261 program->eval(1, childColors.begin(), fUniforms->data(), result.vec()); in constantOutputForConstantInput()
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/external/skia/src/core/ |
D | SkVMBlitter.cpp | 551 , fUniforms(skvm::Ptr{0}, kBlitterUniformsCount) 553 , fKey(cache_key(fParams, &fUniforms, &fAlloc, ok)) 577 skvm::Uniforms fUniforms; // Most data is copied directly into fUniforms, member in __anon64704ec60111::Blitter 605 SkDEBUGCODE(size_t prev = fUniforms.buf.size();) in buildProgram() 606 fUniforms.buf.resize(kBlitterUniformsCount); in buildProgram() 608 build_program(&builder, fParams.withCoverage(coverage), &fUniforms, &fAlloc); in buildProgram() 609 SkASSERTF(fUniforms.buf.size() == prev, in buildProgram() 610 "%zu, prev was %zu", fUniforms.buf.size(), prev); in buildProgram() 633 memcpy(fUniforms.buf.data(), &uniforms, sizeof(BlitterUniforms)); in updateUniforms() 650 fBlitH.eval(w, fUniforms.buf.data(), fDevice.addr(x,y), sprite); in blitH() [all …]
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D | SkRuntimeEffect.cpp | 376 , fUniforms(std::move(uniforms)) in SkRuntimeEffect() 400 return fUniforms.empty() ? 0 in uniformSize() 401 : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); in uniformSize() 405 auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), in findUniform() 407 return iter == fUniforms.end() ? nullptr : &(*iter); in findUniform() 546 , fUniforms(std::move(uniforms)) in SkRuntimeColorFilter() 554 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace()); in asFragmentProcessor() 586 sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dstCS); in onProgram() 624 sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dstCS); in onFilterColor4f() 648 if (fUniforms) { in flatten() [all …]
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/external/skia/gm/ |
D | particles.cpp | 37 , fUniforms(std::move(uniforms)) {} 55 for (const auto& val : fUniforms) { in onOnceBeforeDraw() 87 std::vector<UniformValue> fUniforms; member in ParticlesGM
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/external/skia/modules/particles/include/ |
D | SkParticleBinding.h | 42 , fUniforms(uniforms) in SkParticleExternalFunction() 47 skvm::Uniforms* fUniforms; variable
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